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Ithikial_AU

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Everything posted by Ithikial_AU

  1. Reinforcements that haven't arrived. These reinforcements may be designed never to arrive (reinforcements arrival time fixed at a point after the scenario clock runs out) as the designer wanted to give that particular side a morale boost to avoid auto surrendering. Just a thought though I haven't played that scenario before.
  2. I think that was changed with one of the upgrades (version 3.0?) when talking about infantry teams. Let's say you set the value to 10%. Before there would be a 10% chance that all casualites in that squad would be replaced between the battles. I think it was changed to all infantry units get a 10% headcount boost (back towards by not above normal full levels). I think before it was causing some funny look probablys when the replacements show up but get concentrated only in a handful of squads leave the other teams with only two/three men understrength. I could be mistaken though...
  3. Practice, practice, practice. I think it's also the fact that you will do one once every blue moon for a proper release means that former experiences can be lost when you come around to it again. Start small for only three battles or so and if that works then start adding on more scenarios. There's nothing worse than having 14 scenarios all ready to go for the game to go error with scenario 1. Try to get a hold of an existing campaign script to use as a template is also a big help. But it's always a good feeling when it is done.
  4. What do you want when you already have the dakka? MORE DAKKA! (You know just in case one jams)
  5. One Final Effort - I had some fun designing up a purely fictional encounter and the flexibility that came with it. I decided to throw limitations on ammunition/supply, which is narratively feasible for the last weeks of the war but is also a challenge for players that we don't tend to see much of in CM scenarios. Good to see that little quirk caught a tester or two on the hop. If anyone is taking a shot at this one don't fret about being the defender. Has it's own unique challenges. CMBB came out just during my first year of University and it just so happened that my first year's grades weren't exactly the best. Thanks Steve and co. I'm part of the club that misses the Axis Minors.
  6. Small announcement that's not a mod, not a map, but it's over at the new CMMODS anyways. The Ultimate Recorder excel based workbook has been updated with all the new R2V introduced goodies plus a few more tweaks and changes. Includes an updated read me. https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-battle-for-normandy/cmbn-other/cm2-ww2-combat-mission-career-record-system/ For those that like to have a record of all their games and outcomes... or just to keep track of the number of pixeltruppen you've sent to the grave. A little dated video tutorial but the principles are the same.
  7. Step 1: And the end of eachtexture file add the desired word or 'modtag' in square brackets. For example: smod_german_lw_helmet-para[smock].bmp (Ensure you use the same file name as the stock texture. Step 2: Replicate. Create the number of mod tagged textures equal or greater than the stock number of textures. Otherwise stock textures will still be visible. (If you only want a smattering of SS smocks then you only need one or two). Step 3: In a simple text doc type in the word that is the mod tag. Save and exit. Step 4: In the editor open the scenario and click on the mod tag button. import the text document you just created. Step 5: Save and done. Note: Mod tagged textures won't be used if the the mod tag is not part of the scenario or is not one of the key words that is hard coded into that game. (For example "snow")
  8. There's always modding and mod tagging if you want to create your own HG scenarios where you feel the oakleaf smocks should be used. I'm not 100% but pretty sure the models are the same so it's a simple texture replace.
  9. Only the British Campaign remains to be completed. Unsure if the revamped campaigns that came out after release have been included in the master installer as of yet. Play it safe, download the files from BFCElvis' opening post and replace the content in the campaign folder before starting a campaign.
  10. I do have a habit of losing Stummels at a rate close to the generic poor pixeltruppen that has to be a halftrack gunner. The big trap is expecting them to do miracles alongside say a StuG. As mentioned above they really can't go toe to toe with anything that can look at them funny. The key uses and my tips: - Building destruction to clear LOS or eliminate enemy strongpoints in an urban environment. Save the ammunition of your more versatile and resilient panzers. - Long range direct support - particularly when your mortars are out of ammunition. - Keep an infantry screen in front of them when deployed within 500 meters of a known enemy. There's a good chance there are enemy even closer than can take a shot at them with a HMG/Anti-Tank Rifle/Bazooka/PIAT/Grenade. - Use together if possible. Particularly the Stummel formation that is groupped together in the armoured panzgrenadier formation. Multiple 75mm HE rounds hitting the same target will clear an area each turn in WeGo with minimal expenditure of ammunition from each vehicle.
  11. <-- Scenario author. Yep already flagged behind the scenes. I'm unsure if it's a bug so some unintended consequence of the US MG's being barred from deploying their weapon when inside a shelter and being unable to fire from the semi-deployed state. The bunker itself is not an MG bunker. The mission was intentionally designed to be played from the German perspective first and this MG issue would make the mission a touch easier. Even though this issue slipped through testing the Beta Testers struggled to scratch out a win on this one as the Germans. See if you can do better. I don't think it's a repeat of 'Kiwi Soldiers' level of difficulty but there is a reduced margin of error available on this byte sized battle. In H2H I'd advise a mirror match arrangement.
  12. The only alternative I can think of is something like what Paradox is doing with their grand strategy games. Linking functionality changes (effectively 'Upgrades') to a DLC release. But the customer needs to buy the DLC to get the most out of the 'free upgrade'. For what it's worth I've kept a track of game ownership and asking questions on purchasing habits over at the FGM. 79% of respondants state they pick up upgrades and modules either as a 'Day 1 Purchase' or 'Early but keep an old version of the game' on their hard drives as well. (For ongoing battles including PBEM). Most of the other 21% say they'll wait until there is the inevitable post release patch to fix bugs that have cropped up. Granted membership would be more reflective of the non-casual 'dip the toes in the water' CM/wargaming crowd. For the FGM tournies/campaigns it basically shows we're safe in running a CM event (or updating existing events) to include latest CM content directly after release.
  13. And I'm still around. 2017 for me was crazy as RL work skyrocketed. I was head to and getting home from work in darkness. It's better now but my CM time is now taken up on other projects for other parties, for example: @Rinaldi and others. I've still got all the files from where we left off on my hard drive at home. The project was literally at the stage of making the last few maps and then going in and placing the units and working out AI plans. The research and unit selection was largely done. I think we had a pretty detailed in game master file for the CCA, of the 4th Armored to use for the Allies. Also plenty of posts about Sherman variants. I've still got bookmarks and post it notes inside the books I was researching from.
  14. Silly question. Was the aircraft fired upon by the Syrians or the target near the edge of the map? Unguided munitions may fall off target (and potentially off map) if aircraft is forced to abort their run or it simply missed.
  15. Play 'We Go' turn based play. Most of the Combat Mission regulars and I'd guess all the old timers from the old days of CM1 when this was the only option. It let's you pause, rewind and rewatch the action and gives you plenty of time to plan out and set detailed orders across multiple units to ensure they are supporting each other. The RTS option may be tempting, particularly if you've come from other RTS titles, but I promise you that you will miss little details when commanding anything larger than a company on a wide map.
  16. Thanks. Went back to take a look and it's still weird listening to your own voice.
  17. Tanks may just feel overpowered partly due to the timeframe the WW2 CM titles portray. 1944-45 means: - Radios in each vehicle allowing them to share spotting information is common. - Most front line armour has 75mm or greater main guns. - Ammunition loadouts can cover most circumstances a tank will find itself in whether it's going up against enemy infantry, fortifications, enemy armour etc. - Most nations have infantry held AT weaponary. Bazookas, PIATs, 'schecks, and 'fausts. This is all a combination of years of hard fought experience the different armies had endured before the time period of the CM games is reached. Though there are in some ways exceptions to this such as the early CMFI period or comparing the fight against German infantry in Normandy vs the Bulge with the latter being more risky due to longer range panzerfauts being standard. It's part of the reason I'd love to see an early war title one day where all these problems with equipment and doctrine were being sorted out. For instance: - "Pfft, you don't need a radio in every tank!" Spotting information can't be as readily shared between comrades unless the tanks are unbottoned and within visual range. I'm thinking early Soviets here. - "Pfft, this 2 pounder main gun will cut through anything the enemy will throws at us." - Some vehicles going into battle with only solid AP shot and smoke rounds. - "So you want me to fire this AT rifle continuously at what now?" Just some of the new problems a player would face in a 1941 era title. Not to mention you'd fear a Panzer IV appearing on the horizon. If you want a greater challenge with armour in current titles push into the 1945 and take them into urban environments. Good luck. Or you play the modern titles where it's largely a case of: "Mind that Abrams" "What Abrams?" <Bang>
  18. http://cmmodsiii.greenasjade.net/?p=7766 And a bit of playing around with the extracted data in Excel. I'll probably release it following the final CMSF2 campaign revamps are released. As for the revamped campaigns downloaded from the website, they should be the same names when copying you should get a confirmation to overwrite the existing file warning on your desktop. As long as you haven't started a campaign before you do this you should be fine.
  19. Honestly unsure. However if you download the updated campaigns from the BF website and then paste them over the existing files you will defineatly be playing the CMSF2 revamped versions. Only the British and Dutch campaign updates are yet to be released. Interesting sidenote, I've actually generated a spreadsheet that organised all the individual campaign missions into chronological order. (Along with the individual scenarios). Some are a little off but it would be interesting to play all the stock campaigns missions 'in order.' Whether it is intentional or not I have no idea but NATO forces striking from Turkey jumped off their start lines the day before Taskforce Thunder.
  20. It would be probably up to the community to jump into the editor and start playing with the other half of the game to see more Operation Cobera come to fruition. (The editor doesn't bite ). All the tools are there waiting inside CMBN. Sadly the community mapping exercises I've tried to instigate fell over after about 6 months as real life got in the way for both myself and the others. I'm sadly looking at the Arracourt file on desktop right now. Anyway it is quite feasible for a small team to all chip away at a single large master map and upload the updated file after each of their editor sessions into dropbox. The editor overlay feature in the editor makes this extremely easy indeed. You would just need a tracker sheet to make sure no two people have got the file checked out at the same time!
  21. What Panther vairants are in question? Which one is missing a modded texture? Possible scenarios.... The same turret texture is used for two different variants of the panther but the hull texture is different? Aris modded the turret and hull of the model that appears in CMBN and CMFB, but not the other Variant. The game picks up the modded turret for both variants of vehicles and applies to both. Defaults to standard texture for second variant's hull since there is no modded texture to draw from. Or maybe the hull model and texture for that Panther variant got a change and rename in patch after Aris left the community. Clear as mud?
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