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mjkerner

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  1. Like
    mjkerner got a reaction from Eicio in Pre-orders for Fire and Rubble are now open!!   
    Great!
  2. Like
    mjkerner got a reaction from Sgt.Squarehead in Nebelwerfer 42 30CM question   
    One of the early shots when F&R was first announced showed half-destroyed walls. Don’t know what more, if anything, there may be included.
     
  3. Upvote
    mjkerner reacted to Artkin in Nebelwerfer 42 30CM question   
    hey
    playin CMFB n all, tryn to flatten cities n all so I can RP WW1 stuff. I do this in pretty much every ww2 title... but the damn nebelwerfer42 sucks in CMFB. Were they running low on resources so they lowered the size of the charges in the rockets or something?
    In CMRT, CMFI the 30CM nebelwerfer lays the smackdown. But in CMFB it only makes half the size of a crater. What do you guys think? I quickly googled it but couldnt find any info on them using less deadly ammunition. Perhaps the later rockets focused more on shrapnel than explosive power? Seems deadlier


  4. Like
    mjkerner got a reaction from SlowMotion in Pre-orders for Fire and Rubble are now open!!   
    Great!
  5. Like
    mjkerner got a reaction from FredLW in Pre-orders for Fire and Rubble are now open!!   
    Great!
  6. Like
    mjkerner got a reaction from JulianJ in [scenario] Ambush at Al Edel   
    Looks like a good scenario and a cool map, Doctor! Look forward to blowing it up!
  7. Like
    mjkerner got a reaction from dr funkenstein in [scenario] Ambush at Al Edel   
    Looks like a good scenario and a cool map, Doctor! Look forward to blowing it up!
  8. Upvote
    mjkerner got a reaction from LukeFF in Oddities & Weird In-game Stuff (O&WIS)   
    Another d*ck move, Erwin! I asked you the same thing, but you never answered. All you seem to do here is bitch and moan and bitch and moan some more. Why don’t you try producing something? 
  9. Upvote
    mjkerner got a reaction from LukeFF in Stop Getting Shot At   
    I use Move like MOS does, but put a 5 sec pause on the second vehicle in column, 10 sec on 3rd, 15 on 4th, etc. Different vehicles types in the same column can screw things up mightily, though!
  10. Upvote
    mjkerner reacted to dr funkenstein in [scenario] Ambush at Al Edel   
    Greetings! Have been playing CM on and off for years now and have mostly been a lurker at the forums. Now that I have too much time on my hands I decided to try my hand at creating a scenario for the community to pick apart and hopefully enjoy. 
    This a "mediumish" scenario of an ambush by Syrian guerillas on a US Stryker Infantry platoon. 
    The setting is a guerilla zone located in the Latakia Governorate in the northwest of Syria.

    The region is fairly mountainous and forested which should be a welcome change from the mostly flat deserts of Eastern Syria. 

     
    Mission Briefing
    Situation:
    For almost 2 weeks the Americans have conducted what appears to be a battalion-sized sweep of our guerilla zone located in the eastern part of the Latakia Governorate. So far, we have merely observed their movements and frustrated their attempts to engage us in any decisive engagements. This seems to have frustrated them to no end. In their desperation to locate our main units, they have fanned out in several directions and spread themselves thin. The extremely mountainous terrain in this area has also made matters even worse for them as their columns are advancing along routes separated by deep valleys. This will make it difficult for their units to support each other. We must make them pay for this mistake.

    Mission:
    After studying the dispositions of the enemy during their advance, we have managed to pinpoint a weak spot. An isolated platoon on their extreme right flank is making its way southward towards the village of Al Edel. We shall concentrate a superior force there to ambush and annihilate this unit. Wiping out this platoon will not only provide us with captured arms and ammunition; it will also deal a huge blow to the enemy's morale and may also potentially influence public opinion in their home country against this war of aggression. 
    Friendly  Forces:

    Our main force of 2 undersized platoons (1 HQ team and 5 fire teams each) will be concentrating for this operation.  The zone's operational command has also allocated 2 machine gun teams, 3 RPG teams, a pair of snipers and 2 IED operators as added support. 
    Our fighters who will be taking part in this battle have been steeled during the past few years of struggle and are fearless in the face of the enemy. We have also made sure to provide them with adequate supplies. 

    Enemy Forces:
    Our target is a platoon of infantry in Strykers. It is on the extreme right flank of the enemy's southward advance so its only immediate reinforcement is another infantry platoon, also in Strykers, located on its left flank on an adjacent ridge about 3-4 kilometers away. Several of our harassment teams that have been shadowing this 2nd platoon will try their best to delay them as long as possible once the ambush starts. However, assume that they will be able to reinforce their comrades within half an hour. 
    Several Strykers with mortars have been spotted towards the rear of their advance. Attack helicopters have also been seen in the area recently.
    Based on information supplied by our intelligence network, it looks like they are on the tail end of their operation and are poised to withdraw from the area. The absence of any engagements seems to have lulled them into a false sense of security and they have started to become careless in their movements. However, you must not underestimate the enemy and remain vigilant.

    Plan:
    Although strategically the enemy has vastly superior weapons and numbers, we should use the terrain, the element of surprise, and our superior numbers at the tactical level to offset this advantage. 
    Study the terrain carefully and decide where to locate the "kill zone" of your ambush. This is where you should position the bulk of your forces who will be tasked with annihilating the enemy. 
    The remaining forces should be located in secondary positions to ensure that the enemy remains boxed in within the "kill zone". They will also be tasked with pinning down any possible reinforcements to keep the enemy in the "kill zone" isolated. 
    Once the ambush is sprung, speed of execution is crucial. Try your best to complete the mission and withdraw before enemy reinforcements and air support arrive. Do not stand and fight. Prolonging the battle unnecessarily will only allow the enemy to concentrate their superior forces against us. War is not only about destroying the enemy's forces but preserving our own forces as well. Our fighters are ready to die for our cause, but try to avoid any unnecessary casualties. Also, don't waste ammunition as supplies are generally limited. Only fire at identified targets as much as possible. 
    Depending on the development of the battle, our forces may withdraw in 3 different directions marked on the map.

    Playable as Red vs. Blue AI. 
    The Red setup zone is fairly large. It will allow the player to try different dispositions and tactics to carry out the ambush.
    There is only 1 AI plan so far but I'll eventually work on some additional plans for even more replayability.
     
    Operational Map:

     
    Tactical Map:

     
    Some views of the scenery before you blow stuff up:
    I tried to replicate the stepped fields they use in the region as best as I could. Could be better, though. The fields are pretty "squarish" for my taste. The plots should hug the contours of the terrain. I initially found the "elevation" tool in the editor pretty confusing (my excuse) and didn't want to redo everything as soon as I got to a certain point in creating the map. Now that I've got the hang of it I'll probably do better next time. 

     
    A view of the mountain spring just north of the village....

     
    A view from the north-east this time....

     
    I have playtested the scenario several times and think it will provide a challenge to players of varying skill levels. I'm looking forward to people trying it out and providing me with their feedback. 
    As the great Bootsy Collins once said: "Funk away!"
    https://www.dropbox.com/s/1lha9pzu76x45x7/Ambush at Al Edel.btt?dl=0
  11. Upvote
    mjkerner reacted to Ultradave in Getting new iMac, concerns?   
    Geez, the poor guy who asked the question is probably sorry he did about now. He's buying an iMac because of [reasons]. 
    He wants to know if it will run CM titles well. 
    It will.
    If our several years old 8GB RAM integrated graphics MacBook Pros will, without issues, then that iMac will be just fine. In fact, more than fine.
    Everything else here is just Mac/PC/GraphicsCard noise, which everyone has an opinion about.
    Dave
  12. Upvote
    mjkerner got a reaction from Warts 'n' all in Best way to get pixeltruppen to toss grenades at tanks/AFVs?   
    Khalerick, yes, grenades are abstracted, so your troops will throw anti-tank 'nades as needed...usually.  Not always easy to tell until the tank is immobilized or destroyed.
  13. Upvote
    mjkerner reacted to fireship4 in Fire Orders.   
    I believe the sound effect is just there for flavour, similar to when you remove a target/target light order (I would assume).  In neither situation do they actually cease fire.
  14. Upvote
    mjkerner reacted to Lucky_Strike in Getting new iMac, concerns?   
    Yep, everyday, not a throttle in sight. Oh, and guess what, I use it in the real world to make money, gosh if only they knew what I was using to get some money off them. Honestly, you talk like you really know what you’re on about, I should take your stellar advice and ditch the tool that enables me to work.
    No, you didn’t intend to give the OP anything useful in your response cos you failed to understand that he/she wants to buy an iMac. Oh and you don’t actually have any real experience of using one neither.
    The nerve you struck was my BS nerve, can’t stand it when that one’s twanged by someone spewing it.
    And if you don’t really care to write nonsense essays then don’t - read the question, ask the questioner what it is they want if it’s not clear, and offer advice based on something you actually know about.
     
  15. Like
    mjkerner got a reaction from Bulletpoint in Fire Orders.   
    chuckdyke, you could learn a lot by reading the manuals. It sounds like you’re having fun figuring these things out, but you are not always giving out correct information.
  16. Like
    mjkerner got a reaction from Sgt.Squarehead in Fire Orders.   
    chuckdyke, you could learn a lot by reading the manuals. It sounds like you’re having fun figuring these things out, but you are not always giving out correct information.
  17. Upvote
    mjkerner got a reaction from Warts 'n' all in Fire Orders.   
    chuckdyke, you could learn a lot by reading the manuals. It sounds like you’re having fun figuring these things out, but you are not always giving out correct information.
  18. Like
    mjkerner got a reaction from Sgt.Squarehead in Played CMSF (original) for years - Looking to start up again - Mod Question -   
    It’s a mod, not a new game. Weapon swaps from other CM games and modules, and some new/and or fan-modified 3D models. It’s not a Battlefront thing, but a labor of love made by several righteous dudes.
  19. Like
    mjkerner reacted to slippy in IL2 1946 advice needed   
    Your welcome matey, any questions just ask 😉
  20. Like
    mjkerner got a reaction from Sgt.Squarehead in Shock Force 2 Unofficial Screenshot And Video Thread   
    Always like it when you blow stuff up real good!
  21. Upvote
    mjkerner reacted to Sgt.Squarehead in Shock Force 2 Unofficial Screenshot And Video Thread   
    Just because:

  22. Upvote
  23. Like
    mjkerner reacted to Warts 'n' all in Fire and Rubble Update   
    All together now. "When it's ready."
     
  24. Like
    mjkerner got a reaction from Sgt.Squarehead in Trees and shrubs not showing up in 3-D Preview in Editor   
    I cannot tell you the number of times I’ve done that. Even worse, when you tab off Smoke, then forget about it, and later you’re wondering why the hell  your pixeltruppen aren’t following your command to have them “Pop Smoke”.
  25. Upvote
    mjkerner reacted to Sgt.Squarehead in German 234 AC's - reverse speeds   
    Yeah, I'm sure the MOD worries itself to death over b**t-hurt gamers. 
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