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Lille Fiskerby

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Everything posted by Lille Fiskerby

  1. Hi guys If anyone wants to playtest this campaign its a 5 mission campaign complete v. 1.03, but no text yet, but I can say this : Coreunit - Panzerbrigade 101 Panzerabteilung 2101 : 36 x Panther Tanks 3 x Company each 11 Panther Tanks and 3 Tanks in Bn. HQ 4 x Möbelwagen Panzergrenadier Bn. 2101 2 x Panzergrenadier Companys 1 x Heavy Company Panzerpionier Company 2101 2 x Platoons 6 x 251/16 Panzeraufklärungszug 2101 Recon Platoon Mission 1 - Clearing the Way No. 1. Pz. Coy. (11 x Panther Tanks) No. 2. PzG. Coy Recon Platoon Flak Platoon (4x Möbelwagen) Mission 2 - Obstinate Russians No. 3 Pz. Coy. No. 1 PzG. Coy. Recon Platoon FlaK Platoon Mission 3 - Throwing Down the Gauntlet No. 1 Pz. Coy No. 2 PzG. Coy FlaK Pl. Heavy PzG. Coy. Mission 4 - Turning North No. 3 Pz. Coy. No. 1 PzG Coy. Pz. Pionier Coy. Kampfgruppe Gross (not core) Mission 5 - Breakthrough to 16th Army Complete Brigade. No text so you dont know when reinforcements arrive ! Situation : 18 August 1944 We are part of Operation Doppelkopf. The soviet 51st Army has reach the Bay of Riga and cut Army Group North from Army Group Center (whats left of it). Our job is to reach 16th Army to make connection between the two Army Groups. ENY Forces 417th Rifle Division 3rd Guards Mechanized Corps
  2. Sorry, but I can't remember the exact number of missions in the NATO campaigns but I'm pretty sure the german campaign has most missions. Best user made - well its a matter of taste but I really like USMC Gung Ho!
  3. If you want a go at the 3rd mission, I can PM you my save, you have all teams ready and your core units are in overall good shape.
  4. You should start the battle with 3rd Platoon, 1 Co. Tac. Group : Pl. HQ (2 soldiers); 3 squads (3 x 6 soldiers) of mech. inf. ; 1 x Igla team ; 3 x BTR-4E and support from 1 Coy : Sniper team; RPO team; Breach team; 1 x BTR-4E if you have no casualties in the first 2 missions.
  5. Great news, thanks for doing this campaign, would be a nice change from the somewhat armor heavy Campaigns that came with the release.
  6. I like to use historic correct names, in my (only) scenario made for CMBN called "MG No Country for Tanks" I tried to be as authentical as possible and at that point in Op. Market Garden, on the 21st of September, IG was down to 3 Infantry Coys because of heavy casualties No. 1,2 and 4. But why Guards units use numbers instead of letters I dont know, problably a very old tradition.
  7. If you want some info on the Irish Guards there are this site : http://ww2talk.com/forums/forum/74-the-brigade-of-guards/ After General Adair changed the formations of the Division shortly after Operation Bluecoat to let the Coldstream, Grenadier, Irish and Welsh form groups with the Battalions of their specific names (one armoured + one infantry battalion in each group) the Irish guards came up with their own Order of March : NORMAL ORDER OF MARCH (Varied in detail, but not in principle.) “A” Coy./Sqdn. Battle Group. One troop tanks. One troop tanks carrying one infantry platoon. A detachment of Royal Engineers. Company and Squadron H.Qs. and Artillery Forward Observation Officer. Third troop and Squadron H.Q. troop carrying infantry platoons. Two 3-inch mortars. Two 6-pdr. anti-tank guns A section of carriers (for administrative purposes). Detachment of Pioneer Platoon. “R” (for Reconnaissance) Group. Officers commanding 3rd and 2nd (Armoured) Battalions. Representatives of the supporting arms. Honey tanks. Rear link and Command wireless trucks. “O” (Order) Group. O.C. Support Company. O.C. “B” Battle Group. Pioneer Platoon (less one detachment). One troop 17-pdr. anti-tank battery. A section of carriers. Two detachments 3-inch mortars. Two detachments 6-pdr. anti-tank platoons. 2nd (Armoured) Battalion Regimental Aid Post. “B” Battle Group Squadron tanks. Infantry company in lorries. Artillery Forward Observation Officer. Detachment Royal Engineers. Two 3-inch mortars. Section of carriers. Detachment Pioneer Platoon. Two detachments 6-pdr. anti-tank platoons. “C” Battle Group. Squadron tanks. Infantry company in lorries. Reserve Group. Fourth infantry company in lorries. Main Battalion H.Q. Troop 17-pdr. anti-tank guns (towed). 3rd Battalion Regimental Aid Post. Section of the Field Ambulance. “A” Echelon, 3rd Battalion. Medium M.G. Platoon. “F” Echelon, 2nd Battalion. Gives you an idear how they were organized.
  8. What I liked the most about CMSF was the USMC and its "not so much as the Army high tech equipment" like the M16 and the Smaw and the unique TOE with 13 men in a rifle squad, it was so much fun to play with, and not to have all those Javelins as the Army units had. So I realy want USMC in a module but also VDV and their equipment, the French Army would be fun to.
  9. Always interesting to see your approach to the missions, looking forward to the next video.
  10. I also need more experience in this kind of missions, called in my Apaches to soon and got both of them KO'ed, its a question of destroying ENY air defence assets but at the same time have enough time to use all jets and helicopters without the ENY gets away. Learned that you can call in ARTY in the UAVs zone (the blue circle) with another team (not the one that ordered the UAV mission) as long as the firemission starts inside circle.
  11. I feel that to, use the Gray Eagle at the start only as observation then it cant be shoot down, KO all Tunguskas (with ARTY) and then call in the small Ravens which cant be shoot down by SAM's
  12. When I load that QB map it looks like the OP. Specs : Win 7 (x64) Intel i7-2600-3.40 nVidia GTX 560 Ti CMBS 1.1
  13. Spitzenhund, I could only count 3 Oplots remaining in your screenshot, if thats true I would start this mission all over, you are going to need those Tanks in the last mission, which is total mayhem (and fun).
  14. This looks awesome, thanks for doing this
  15. Thanks for doing this Kieme(ITA), looks very nice.
  16. It was certainly worth waiting for, Congratulations to Battlefront, it must be the game of the year ! Download from Denmark also this morning, download of complete game 26 minutes, and it runs like a charm ! very beatiful game, now back to the editor to check out units !
  17. I think you have to use the other download link on the same page not the green button
  18. The game has hit Final Candidate, great news ! IanL, that video is so funny, great find, Battlefront might consider using that monkey for APS in light vehicles !
  19. Never thought of arcs that way, will try it out.
  20. I Use slow command because of the terrain, like crossing roads, trenches and muddy ground not so much for spotting abilities, if I want to scout it's best to stop the Tank.
  21. Found this video series about the scenario "Lancing the Abscess" :
  22. I agree that you have to be careful with cover arcs, you pointed that out very nicely womble, especially playing wego, but it can be very useful over longer distances where you may have visual on enemy tank or suspect enemy tank and kind of "zoom in" on the enemy tank with your arc.
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