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Lille Fiskerby

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Everything posted by Lille Fiskerby

  1. Decided to form 2 groups : one with the Panther Bn. + one PzG. Coy and the second group with the Pz. IV. Bn. and the tigers + one PzG. Coy and holding one PzG. Coy in reserve. Panthergroup one the left, Pz. IV.+Tigers group in the center and reserve Coy. on the right flank Dont know how to hide the spoiler so I do it the old way SPOILER * * * * * Got 4 Pz. IV. KO'ed in front of the center heavy bridge by Zis 3 but managed to keep their heads down till I got the Coy mortar in position to fire direct on the AT guns, and those 251/9 also helped to destroy the AT guns. On the left the Pantergroup also came under AT fire but managed to destroy 4 guns without losing a single Panther the frontal armor of the Panther is much better than on the Pz. IV. Nothing much happening on the right until crossing the river.
  2. Thanks for doing this ChrisND, I'm really looking forward to the new Battle Pack, that is exactly what I was hoping for.
  3. This is going to be a REFERENCE scenario for huge battles in CM !! guys you have to play this if you enjoy huge battles its outstanding !!
  4. One of my favorite campaigns, will try it out again sometime, thanks for all your work.
  5. Thanks for making this dragonwynn, I will give it a try, campaigns being my favorite way to play CM.
  6. Thanks for the reply but I have already released the campaign. You can find it here : http://cmmods.greenasjade.net/mods/5546/details Any feedback, good or bad is most welcome as its my first campaign and hopefully not my last.
  7. This is my kind of scenario, huge map with lots of details, lots of units and long time to play. I havent started yet, just spend an hour or so to study the map (that map is a piece of art, congrats on it) making some observations on how to deploy my troops. One question : I have 3 x 6 Wespe, just wondered if it should be 2 x 6 Wespe and 1 x 6 Hummel as in the normal TOE.
  8. The first mission should not be to difficult but then again I don't want the player to have to many panthers in the final mission it will get to growded
  9. Found an old number (73) of the "After the Battle" Magazine in a danish book shop, the first article is called "with the company commander" by Patrick Hargreaves and it's about Company CO Charles B. MacDonald Company I, 23rd Infantry Regiment, 2nd Infantry Division, and his experiences in the battle of the twin towns Krinkelt and Rocherath in december 1944. Very interesting reading and a nice way to kill time while we wait.
  10. SPOILER * * * * Yeah, maybe a full 57 mm battery is to much, but as you say the 57 mm has a hard time penetrate a Panthers frontal armor and the 45 mm almost none. it can destroy the 75 mm main gun on the Panther, thats the biggest problem. "Finally: what is the purpose of the lone T-70 chilling on the edge of the marsh, aside from target practice in the first 15 minutes of the game?" Supposed to be overwatch for the recon group but its misplaced there, has to be closer to the recon group. Thanks for all your feed back, its really nice to hear other ideas. I think the village has to be a touch OBJ.
  11. Hi Artemis258 Sorry to hear about your pc hope you fix it. Spoiler * * * * The forest is the obvious ambush site, and if I make a version 2 I will maybe put some triggers in the forest but for now I was concerned it would take to long time to clear it and not have time for the rest of the objectives, also considered to make the village OBJ a touch OBJ.
  12. Thank you for this DAR Artemis258, great stuff, seems you had some close calls here and there . When I made this mission I worried about the time hope you have enough for the rest of the mission. Had one Panther Immobialized by enemy Tank-crew, from KO'ed SU76, with handgranades ! very small chance it will show up again ! darn !
  13. Started february 2015, and because i'm unimployed at the moment its been many hours, every day almost. This game is like a drug, if you get hooked, and i'm hooked on combat mission time goes fast when playing this game.
  14. BTW for me the campaigns are the most fun in CM like it is for some of you, and I would like to see more campaigns from Battlefront, maybe a complete module, but its such a ton of work to make, as I have found out
  15. Thanks guys All the feedback I can get would be nice, its my first campaign, but hope not my last, I'm working on several ideas at the moment. More presentable text and maps for reinforcements would be nice, just learning now to use windows programs for this. Just learned how to make text more easy to read : in notebook make long lines of text hope it makes some sence.
  16. Only some of the HQ teams have modifiers but I understand what you mean I will remember it to future campaigns.
  17. Hi guys The Relief of Army Group North - Campaign ready for download at : GreenAsJade http://cmmods.greenasjade.net/mods/5546/details German campaign with 5 missions Campaign text here : Situation: Eastern Front 18th August 1944 84km SW of the Gulf of Riga. The destruction of Army Group Centre in June 1944 and the collapse of the Western Front following the Allied invasion of France in the same month caused a major drain of German manpower and materiel. Within two months dozens of divisions were wiped from the German Order of Battle by the sweeping Russian offensives in Byelorussia and Ukraine, or bled white in the war of attrition in the Normandy countryside. During the summer of 1944 the German army was beaten both in Russia and in Western Europe and fell back in full retreat. The German army reserves could not cope with the dreadful losses and ad hoc measures had to be taken in order to stabilise the situation. New kinds of units saw their birth that summer: infantry divisions were raised as so-called "Volksgrenadier-divisions" and new tank forces were created in the form of "Panzer-Brigades". The first of these was Panzerbrigade 101 under the command of the highly decorated Generalmajor Hyacinth Graf von Strachwitz und Camminetz (Major-general Hyacinth Count of Strachwitz and Camminetz), known as the Panzergraf or ‘Panzer Count’. Von Strachwitz was awarded the Knight’s Cross with Swords as commander of the Grossdeutschland (Greater Germany) Panzer Regiment, the lowest ranking officer given the award at the time, and was then the third Army officer to be awarded the Knight’s Cross with Diamonds for the relief of the Cherkassy Pocket. The appearance of Panzer-Brigades was no novelty within the German armed forces. From the beginning of the war in 1939 Panzer-Brigades were present and operational in the German Order of Battle until at least the summer of 1943. Apart from the official Order of Battle, German tank forces often operated in ad hoc formations, especially after the reverse of fortunes on the battlefield required makeshift units to tackle mounting crisis situations. One of the most successful battlegroups, so-called "Kampfgruppen" (KG), was "schweres Panzer Regiment Bäke", called after the commander dr. Franz Bäke. This unit operated in Ukraine during the beginning of 1944 and managed to knock out hundreds of Russian tanks with the permanent loss of only five tanks. The success of Bäke undoubtedly inspired Hitler to create strong and well-equipped regimental sized tank units. Unsurprisingly he was one of the first commanders assigned to the Panzer-Brigades. The philosophy behind these brigades was that smaller but stronger tank units could manoeuvre and counteract swifter than cumbersome tank divisions, which can be easily detected by enemy intelligence. Nevertheless when Hitler ordered the creation of the Panzer-Brigades in July 1944, they were rather born out of necessity than a new defence doctrine of the German armed forces. On paper it looked strong but the Brigades had at least two major drawbacks, no artillery Battailon and only one Infantry Battalion. We are fighting alongside SS-Panzerbrigade Gross under command of Stubaf. Gross and the plan is to link up with them on the 19th August to create Panzerverband Strachwitz, Panzerbrigade 101 and SS-Panzerbrigade Gross in one formation under command of Major-general Hyacinth Count of Strachwitz. Mission: Destroy enemy forces from Soviet 51st Army and make contact with 16th Army, part of Army group North, to establish connection between Army Group North and Army Group Center in 5 Missions : Mission 1. Clearing the way. Mission 2. Obstinate Russians. Mission 3. Throwing Down the Gauntlet. Mission 4. Turning North. Mission 5. Breakthrough to 16th Army. Friendly Forces: Core unit - Panzerbrigade 101, 4 units. German-English translation at the bottom of the page, text on units in game will be in german. Unit 1. Panzerabteilung 2101. 36 x Panther G Tanks 3 Companys of 11 tanks each, each coy. 3 Platoons with 3 tanks and HQ with 2 tanks and Battalion HQ with 3 tanks. FlaK Platoon (Zug) 4 x SP 37mm Möbelwagen. Unit 2. Panzergrenadier (PzG.) Bataillon 2101. 2 x PzG. Company, each with 3 Infantry Platoons and one Heavy Platoon (3 x HMG, 2 x 251/9 and 2 x 81 mm. Mortar) all in SPW 251/1 D, each Platoon HQ in 251/17 (20mm). 1 x Heavy Company with 8 x 120 mm. Mortars, FO Team and 6 x 251/9. Unit 3. Panzer-Pionier-Kompanie 2101. 3 Platoons : 2 Pionier Platoons with 1 portable flamethrower each, one Platoon in 251/7, one in 251/1 and one Platoon with 6 x 251/16. Unit 4. Aufklärungszug 2101 (Recon). 1 x Recon Platoon, 3 squads in 251/1. Enemy Forces : Soviet 51st Army formations : 417th Rifle Division. 3rd Guards Mech. Corps. 51st Army attached units : SU Regiments, Artillery Battalions etc. Soviet Airforce. German-English translation Brigade - Brigade Regiment - Regiment Bataillon - Battalion Kompanie - Company Zug - Platoon Gruppe - Squad Trupp - Fireteam Stab - HQ Panzergrenadiere - Armored Infantry Pionier - Engineer/Pioneer Aufklärung - Recon FlaK - Anti-air Kampfgruppe (KG) - Taskforce schwere - Heavy Werfer - Mortar Nebelwerfer - Rocketlauncher Kanone - Cannon Stuka zu Fuss - Stuka "on foot" : 251/1 with 6 x 280 mm rocketlaunchers, 3 on each side not in the TOE so I use the 280 mm Nebelwerfer Artillery, which has very short range, 1300-1400 meters in the game. (-) - Element of unit, not full unit. The Campaign will not end if you loose a mission but it will affect the end result. You will not receive any core reinforcements during the campaign, if you loose core troops its gone for the rest of the campaign. Their is a slight chance that you will get some vehicles repaired during the campaign but don't rely on it. You will get resupplied during the campaign so fire away ! Your core units will get rest between missions. The maps are made from QB maps + one Orsha mastermap + one map by H1nd, so many thanks to Mark Ezra, Benpark and H1nd for all your work, without it I would never have started on this campaign.
  18. All campaigns made by Paper Tiger are great IMHO.
  19. Have to try this scenario, always looking forward to your battles thanks for doing this George MC.
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