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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. Why not send her some Irving Welsh novels too? "I’m afraid there must be some mistake, Rents sais. The rid-heided **** kin be quite ****** stylish, ah huv tae gie um that; he’s goat style. — There were no cards to indicate a seat reservation when we boarded the train at Edinburgh." I found that quote here: https://dspace.ut.ee/bitstream/handle/10062/57592/priimets_ma_2017.pdf?sequence=1&isAllowed=y Which amused me.
  2. Wow.....What a tricky little scenario, even once you know where everything is! Quite a bit of effort went into that little map too, by the looks of things.
  3. I believe opening up is the key.....TBH these aren't really combat vehicles.
  4. https://battlefront.mojohelpdesk.com/ Top right corner.
  5. @CDavid You are not thinking laterally enough fella.....Try reducing the 'Headcount' of your dismounted infantry squads to 70-80% and then add a full strength Javelin Team from the 'Specialist Weapons' menu.
  6. Yes, but not the Soviets in Afghanstan, which is what we are talking about.....Making that happen would be a lot more difficult than you imagine. Not least because if the modders took the most elegant route modelwise all the Soviets would speak Arabic/Pushtu.
  7. Cheers, appreciate it. Couple of pointers for anyone giving this a go: 1 - Have a plan and set up accordingly.....It doesn't really matter what it is, but definitely have one (it will encourage you to study the map, which is important). 2 - Split all your CTS squads and equip the section that doesn't have an RPG-29 with the SMAAWs & Ammo from the Nyala MRAPs (this gives most of your sections the firepower of an older MBT). 3 - Study the map carefully and plot your movement point by point, especially through the buildings. 4 - Use demolition charges sparingly as, despite me maxing out your supply, you don't have very many. 5 - If it looks like it might be a trap, it probably is (this ISIS you are fighting after all, if they were nice it wouldn't be so much fun killing them).
  8. The wheels are tough and typically there are two or three of them covering any given section of hull.
  9. What the 'Parlimentarian Traitor'** said. ** He's a bloody vandal too!
  10. In CM1 one could play a month long campaign in a city, well & properly wrecking the place and leaving the map littered with dead armoured vehicles.....God I miss that!
  11. A visual aid: It disagrees with the Jentz numbers by a couple of mm here and there.
  12. The RAF are already in CM:SF2 (in the UK Module), but they are not AFAIK in CM:BS.
  13. Combined with a high Popuation Density setting and a lot of tall walls, this feature could make life hellish for Blue.....Now where do we know a map like that?
  14. Cool.....I've never actually played it all the way through in CM:SF2, so I'll be interested to see how it looks as the battle progresses. I went for a certain atmosphere when designing this, IIRC @sburke described it as "A descent into Hell!"
  15. Do Combatants get grenades (I suspect they do).....I wonder (& I suspect you already know what I wonder)?
  16. This really grinds my gears! How come the Germans are given platoon level radios in WWII when they just did not have them (or had so few as to be utterly insignificant)? Game balance is not an acceptable excuse.
  17. That's roughly the equivalent of a salvo from a WWII destroyer! It should have been scrap-metal.
  18. I'd have preferred to see some stuff covering the fighting in the Panjshir.....Massoud (PBOH) kept the Soviets plenty busy for a very, very long time.
  19. Doesn't have the same ring to it.....Clearly the Allies were right left correct.
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