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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. You think? Have you seen his effort at sword design? Patton had a great staff, but the man himself was a non-entity, in jodphurs.
  2. Not as a rule, remember my infantry are only a tile or so behind and there's always some variation, this isn't a hard and fast rule, it's what I tend to do when the going is difficult and trees are an issue (it became a common practice after my own BMPs caused 50% of my casualties in one of the scenarios from the CM:BS campaign 'Mountains Of Allah').
  3. Yeah, under the general heading 'Bad Life-Choices & Living With Them'.
  4. Four two man MG Teams and a one man HQ. PS - I think firing ports are functional in CM:A.....They are mentioned in the patch notes for the game, but not in the features section. I'm sure I've seen a BMP mounted unit using them.....But I could be wrong.
  5. I suspect the Igla Team & HQ are single men, the others are probably two man teams. Ninja-ed! PS - That would be one man too many, but if you look carefully the Igla Team is on foot.
  6. Dude they have a Kubinka.....Even Bovington doesn't have a Kubinka.
  7. When are they going to stop mucking about and put a 152mm on Armata?
  8. That still gets much more difficult in an urban scenario, it's harder to spot the target, ROE comes into play (human shields, civilian infrastructure etc.) and the targets are often much harder to kill (and confirm killed). I'd suggest the Armenians agreed to terms precisely to avoid that sort of combat.
  9. This can be bloody dangerous through woods.....Whenever possible I've taken to moving my BMPs and dismounts together, with the infantry about a tile behind, to prevent the BMPs from laying waste to their own men if a squabble breaks out. One of my main problems while playing the first mission of Al-Hell was to keep my BMPs more or less in contact so they could support their dismounts, without putting the latter in their line of fire.
  10. It seems to me that some cross game Vehicle Packs might be an idea ('Engineer Pack' for instance might add these types of vehicles to ALL the CM games, the more titles you own, the better value you get from the pack). The demand for them is clearly there, they keep on coming up and it ain't always me! Given the games' not altogether brilliant handling of mines, the demand for de-mining capabilities is not unsurprising.
  11. Once a few modules are out, I'd expect it to go bonkers.....So much potential!
  12. Is that the one with the snow-covered peak that actually looks like Afghanistan (bf-03)?
  13. Setting the calendar to winter months should work with deciduous trees.....Beyond that, mods would be my fist thought.
  14. I'd recommend that campaign too.....I'm thoroughly enjoying it. I suspect your opinion of them will change considerably once you have used them in CM:CW.....I can't wait!
  15. I got that bit properly wrong, looks like only those arms fold forward, the screen lifts straight up and the arms hold it in place.....What a complicated little tank (& before you start @chuckdyke it is a tank).
  16. Appreciate you finding the above (TBH I was only going to check Hunnicutt's info on the M551, but I clean forgot.....Sorry).
  17. Dude.....One word, 'Jagdtiger'. Mine-rollers were an essential part of Soviet assault formations, you said it yourself, and what are the Soviets doing in Berlin? Oh my, that sure looks like an assault to me, quite a serious one TBH.....They really do seem to be quite cross! I think you are counting for heavy regiments, because by my count more PT-34 mine-rollers saw action on the Ostfront than Jagdtiger, Sturmtiger & Pz.II Luchs did on all fronts, combined.....But guess what, we have all three in CM, presumably because they captured somene's imagination!
  18. I think history would support your thesis.....But city battles have changed to some extent. The issue I had with Mosul was that most of the accounts were of smallish scuffles, each with fairly light casualties. But there were lots of them, lots & lots & lots, often in the same area over a period of days or weeks. The end result wasn't unlike Stalingrad in casualty terms, but without all the massed assaults. As we don't have persistent map damage, making a campaign to reflect that isn't really possible (much too high a probability of buildings un-collapsing between scenarios), so I decided to opt for something that would generate roughly the right casualty figures overall.....Which kind of made it feel like Stalingrad!
  19. That is a good result.....I was pounding away trying to get them to lose their bottle, but they held out to the last! I wonder how much 30mm HE-I ammo I got through.....gotta be two or three thousand rounds!
  20. That sounds just my cup of tea, let me know if you need a tester against the AI further down the road.
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