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Everything posted by Sgt.Squarehead
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81mm mortar penetration?
Sgt.Squarehead replied to weapon2010's topic in Combat Mission - General Discussion
Fragmentation modelling doesn't deal with blast effects, and blast can easily cause things like slates to fall off roofs, even on the far side of the building! -
Hey Battlefront where's the Spec Ops Units?
Sgt.Squarehead replied to JulianJ's topic in Combat Mission Shock Force 2
It looks a bit different to me at the moment.....Kinda jungly! -
Battle of Leros and the Aegean campaign
Sgt.Squarehead replied to Ivanov's topic in Combat Mission Fortress Italy
IIRC they were active along the Adriatic Coast (see Post 1943 Operations): https://en.wikipedia.org/wiki/Long_Range_Desert_Group I've got a decent book about it somewhere.....Not exactly high-paced action, but I think there's a scenario or two in it. -
Hey Battlefront where's the Spec Ops Units?
Sgt.Squarehead replied to JulianJ's topic in Combat Mission Shock Force 2
I'd probably strip a platoon right back to the HQ and then reassemble it with 'Individual Teams' to give it some extra capability, but the overall effect would be much the same. PS - Nice map.....What is it? -
81mm mortar penetration?
Sgt.Squarehead replied to weapon2010's topic in Combat Mission - General Discussion
Nope.....The 'Weight' of a building is determined by its size, the bigger they are the tougher they are. The skins mean nothing. -
Hey Battlefront where's the Spec Ops Units?
Sgt.Squarehead replied to JulianJ's topic in Combat Mission Shock Force 2
Oh, they can be found, here & there. -
Irrational Behaviour
Sgt.Squarehead replied to CanuckGamer's topic in Combat Mission Battle for Normandy
It was on a variant of the Ramadi map for me too.....The AI doesn't like @LongLeftFlank's broken tall walls very much. In my Mosul variants I remade quite a few into full enclosures, which the AI deals with much better. -
Heaven & Earth: Project discussion thread
Sgt.Squarehead replied to 37mm's topic in CM Shock Force 2 Maps and Mods
TBH, this doesn't look much like Syria either: The Acme Plantation House.....Same map as the coastal village above, but about a kilometre and a half inland! -
Sgt.Squarehead's CM:SF2 Stuff
Sgt.Squarehead replied to Sgt.Squarehead's topic in CM Shock Force 2 Maps and Mods
Another chunk of Mosul (formerly Ramadi) for all your MOUT needs: A little bigger than its predecessor, at 400m x 400m.....Equally challenging. https://www.dropbox.com/s/44fget6wogyrxju/[Map] The Crusher.btt?dl=0 Kudos once again to @LongLeftFlank, this area was once the eastern cemetery in Ramadi, it's also the 'River of Martyrs' in @MOS:96B2P's awesome Coup D'Etat, which I found very appropriate indeed.....You'll see why when you try the scenario I wrote on it! -
Battle of Leros and the Aegean campaign
Sgt.Squarehead replied to Ivanov's topic in Combat Mission Fortress Italy
I was never sure if the TOE would update to the new date setting in the scenario and TBH, I just like making unit cores......Either way it can be done. CM is incredibly flexible, especially if you come at it from an odd 'angle of attack', the things I've watched @MOS:96B2P & @37mm do to it in recent months have really blown me away, it's just staggering what can be done.....Best PC wargames in the world, bar none, IMHO. -
Heaven & Earth: Project discussion thread
Sgt.Squarehead replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Yup.....My first thought on seeing that version is definitely not 'Afghanistan'! -
The 'Never Say You've Seen It All' Thread
Sgt.Squarehead replied to Machor's topic in General Discussion Forum
Cool....IMHO Tamro Group should make Jackie their corporate logo. I'd happily buy my drugs from a Hitler impersonating dog! -
The 'Never Say You've Seen It All' Thread
Sgt.Squarehead replied to Machor's topic in General Discussion Forum
Cool Ploesti story I hadn't encountered before: https://warfarehistorynetwork.com/daily/wwii/princess-ecaterina-caradja-angel-of-ploesti/ -
Battle of Leros and the Aegean campaign
Sgt.Squarehead replied to Ivanov's topic in Combat Mission Fortress Italy
You can pick your Italians at an incorrect date, save them along with your Germans as a core file in the same way you would for a campaign and then import it into a scenario set to the correct date. -
I'd love to see the Gran Chaco War in CM.....If we ever get Barbarossa I reckon we should rustle up a crew and mod it for the job. PS - Anything Turkish on the horizon at all?
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81mm mortar penetration?
Sgt.Squarehead replied to weapon2010's topic in Combat Mission - General Discussion
If things are falling from above, being prone is no advantage. Explosions are no fun to be around.....Actually that's a total lie, they are a hoot, but only in carefully controlled circumstances. You'll notice when folks blow stuff up on TV etc. they go way overboard on the safety devices, that's because explosions can do unpredictable things that can really hurt you! -
Classy work sir.....One tip that you might find advantageous is to 'Ditchlock' the elevation of building clusters to the same level. This ensures that flat roofs are flat and that internal doors are always useable etc. Sometimes this may mean modifying your contours in a slightly inauthentic way, but I'll take 100% playability over 100% accuracy every time. Finding a system that works for you is a matter of trial & error and it can be time consuming, but it does reduce the risk of the 'zombie-pixeltruppen-march-of-death', even for the imbecile AI. When using multiple modular buildings to create a bigger structure I always use the same skin & window types on all modules, to help the player perceive it as a single larger structure. HTH, keep up the good work!
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CMSF1 Saved Games Not Running in CMSF2?
Sgt.Squarehead replied to Erwin's topic in Combat Mission Shock Force 2
There are other peculiarities related to vehicle crew too.....Don't remember exactly what it was now though. -
CMSF1 Saved Games Not Running in CMSF2?
Sgt.Squarehead replied to Erwin's topic in Combat Mission Shock Force 2
This is kind of what I mean by it mystifying me sometimes.....I can't create certain things in quite the same way in CM:SF2 that I could in the original, however if I create them in the original and then import them to CM:SF2 they seem to work just fine. The game doesn't seem to want to impose its own TOE on imported units. -
HQS 3.1 selecting backgrounds?
Sgt.Squarehead replied to Homo_Ferricus's topic in CM Shock Force 2 Maps and Mods
Apologies.....My mistake. Either way, it's really hypnotic. -
CMSF2 v2.01 Released!
Sgt.Squarehead replied to Battlefront.com's topic in Combat Mission Shock Force 2
That's one full container of ammo, two belts.....Nothing extra being carried by the squad itself. That does seem a bit light to me, but I couldn't point you to any documentary support for that feeling. -
81mm mortar penetration?
Sgt.Squarehead replied to weapon2010's topic in Combat Mission - General Discussion
I just don't see those as WTF moments. For me a CM WTF moment is when my cunningly concealed T-55MV tracks the side on Abrams right to the end of the turn, then mysteriously loses sight of it just in time for the orders phase!