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Battlefront is now Slitherine ×

sburke

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Everything posted by sburke

  1. So our mods are transgender? and my dotage is an issue however I don’t think we synced up on units. My vote would be to use the battalions. https://en.m.wikipedia.org/wiki/List_of_United_States_Marine_Corps_battalions
  2. course I have, the uhh.. errr… umm. oh yeah in the modded uniforms. LOL Dang I would have sworn I'd seen them in the unmodded game.
  3. wego is simply turn based. You should see that as an option in your menu. When you select a battle, you then select side and the next menu is game options. The first option is single player real time, 2nd option is single player turn based.
  4. one never knows, but at the moment not expecting it. It would require quite a bit from BF in terms of animations etc. Seems like a bridge too far for too few use cases.
  5. Thanks Ripper. I know this is a tough one as it never seems to completely go away. Thanks for the save
  6. LOL actually a lot of this goes back to the base game. Some folks pay a lot more attention to minute details. Not a bad thing, we all benefit.
  7. As others noted, if you are familiar with the other tiles the z folder is the same for CMSF2. To make sure you are aware you are not upgrading CMSF right? CMSF2 is a brand new game install.
  8. Yeah but I still like the guys locked up in the prison the best
  9. Mine is country hence my demo team destroying the transmitter.
  10. The Dutch Campaign is still being revamped so corrections wouldn't necessarily apply as a lot of the setup is baked in to the CMSF1 version.
  11. Heh yeah I need to try this and allow the regime to do a broadcast.
  12. Turn that in as a ticket. Either there is an issue with ToE for the module or something with your license. I suspect the module settings, but I am with Combatintman in that I have the full set so can't tell what might be the issue for you. Only the base game and British module have US units as you'd noted so I can't see why they wouldn't show up.
  13. Theoretically you shouldn't be able to use any unit from a module you don't own, but there are Syrian units unique to the Marine Module as well,. It isn't just Marine units themselves that could be in conflict.
  14. In the chaos of Aleppo there are simply too many sides. While Sgt Spanglers team from the 10st sets up to ambush a Syrian Army tank a car bomb explodes up the street belonging to who knows. Their aim is true but before they can even try to assess the damage a Javelin strikes from another team further up the street. As the Syrians attempt to flee another team waiting in rooftop ambush cuts them down.
  15. known issue and previously reported. All you need to do is click on the way point and hit blast and it will stay red. If you search there is a previous thread on this.
  16. Whew glad you found it as I was stumped... which admittedly is easy, but still
  17. Well that seems goofy LOL. However I am glad because if you have a bunch of IEDs trying to find the triggerman would be a mess.
  18. Actually there have been complaints about it. Depending on the map and AI plans you find the AI gets stuck and commits a weak attack. Folks tend to design around that but in an urban map your options are really limited and vehicles have a real hard time pathing. Vineyards are another area of complaint. Same issue.
  19. I think you'd have to provide the exact selections you made to identify why it limited the selection. Mark is the Keeper of the Secret Book of Knowledge on QBs. So you don't like Brits eh?
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