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37mm

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  1. Like
    37mm got a reaction from Falaise in 11. Panzer Division - From Montélimar to the Drôme   
    Great news!
    I do like to dig up old, forgotten gems.
  2. Like
    37mm reacted to MOS:96B2P in 11. Panzer Division - From Montélimar to the Drôme   
    +1.  Yes, yes you do.  You are a leading archaeologist in the CM world.    .   
  3. Upvote
    37mm got a reaction from borg in Heaven & Earth- The People's Beta   
    You've reminded me, one person mentioned it during the Open Beta... they too had a mac.
     
    I arranged some test files to see if these could be heard... but recieved no feedback.
    https://1drv.ms/u/s!Ar0-nWIeMPIA3EmT56jdkljQwwWx?e=Y1gNNx
    Add to an empty mod folder.
     
    The only placeholder fix I can think of would be to search for every .wav in the modpack then cut them out & put them elsewhere for now (out of the mod folder).
  4. Upvote
    37mm got a reaction from MOS:96B2P in 11. Panzer Division - From Montélimar to the Drôme   
    Great news!
    I do like to dig up old, forgotten gems.
  5. Like
    37mm reacted to Erwin in Heaven & Earth: Project discussion thread   
    Very much enjoying playing through Major Nguyens campaign plus a couple of scenarios.  It is very refreshing to have a new environment to play in with new units.  
    While I will buy the new Red Thunder module, I can't say am looking forward to it that much as it seems like more of the same.  Have not much interest in Cold War, but I think the new European environment will be fun - although presumably it's the same terrain as one gets in all the WW2 titles/scenarios set in the same region, so...    
    I appreciate what 37mm and anyone else who worked on H&E have accomplished.  
    BTW:  With my normal volume setting I found the walking sounds very quiet so have replaced em with louder ones that I was using elsewhere.  However, I was surprised to see that you have "walk on snow" sound bmp's.  Is there snow in H&E?
    And also, I put in the rain forest jungle sounds that I think were made for an Africa mod.  It's fun to hear the squawks of parrots and other jungle sounds etc.
  6. Upvote
    37mm reacted to snake_eye in 11. Panzer Division - From Montélimar to the Drôme   
    @37mm You are a lucky dog ! I have found the file among others in a HDD still used.
    Here are the pictures of the files found in the folder. I will send you tomorrow a link for obtaining them. Time for me to switch off the lights.
     


  7. Like
    37mm got a reaction from Lethaface in List of user-made Afghanistan scenarios for SF1 and SF2   
    I've been working on & off on this for awhile but I'm finally ready to release an "Initial Beta" for the CMSF2-Afghanistan modpack...
     
    Mods used, include...
     
    CMA terrain (tweaked & resized for CMSF2),
    CMA trees by @Bil Hardenberger (reordered & tweaked for CMSF2),
    A mix of (tweaked) foliage from @SeinfeldRules & @Kieme(ITA),
    ANA, Taliban, poppies & walls by @Zveroboy1,
    US Uniforms by @IICptMillerII,
    Other uniforms by @JMDECC,
    A mix of buildings by @Zveroboy1 & @Kieme(ITA) (although reworked to standard resolutions),
    A bunch of vehicle mods... mostly by @MikeyD or from CMA,
    ME soundscape 1.5 alongside (subdued) voices from HQS & extra Afghan FO voices & ambient sounds,
    ME Effects (beta 4),
    "Heaven & Earth" skybox plus background by @Kieme(ITA),
    @BarbaricCo movie mode shaders,
    Flavour objects from CMA & (for the [mountains] tag) its background,
    Modified CMSF2 @Vinnart icons (as per "Heaven & Earth"),
    Modified @xacto Chaos theme UI,
    Afghanistan music extras.
     
    So far, there's only one tag in the modpack, [mountains] which can be activated by the usual CMSF2 method... however I've also added a number of zipped mods which can be unpacked when required...
    @Zveroboy1's ANP Technicals,
    A rudimentary 'Dutch to ANA' mod (for use with the 'Heart of Darkness' campaign),
    Updated CMSF2 'Marsh to Water' mod (again, for use with the 'Heart of Darkness' campaign).
     
     
    Here's the download link, as per usual with my stuff, it's advised to put all of this into an EMPTY mod folder only.
     
    Some screenshots...



  8. Like
    37mm reacted to JM Stuff in List of user-made Afghanistan scenarios for SF1 and SF2   
    Woaww this is nice to see
    I don't know if this is the because the sun reflect but is beautiful, and will be a pleasure to play it! 
  9. Like
    37mm got a reaction from Strykr45 in HD Pack CMBS   
    I recently put up an "all in one" modpack which includes the @Kieme(ITA) HD mods...
     
  10. Upvote
    37mm got a reaction from borg in List of user-made Afghanistan scenarios for SF1 and SF2   
    I've been working on & off on this for awhile but I'm finally ready to release an "Initial Beta" for the CMSF2-Afghanistan modpack...
     
    Mods used, include...
     
    CMA terrain (tweaked & resized for CMSF2),
    CMA trees by @Bil Hardenberger (reordered & tweaked for CMSF2),
    A mix of (tweaked) foliage from @SeinfeldRules & @Kieme(ITA),
    ANA, Taliban, poppies & walls by @Zveroboy1,
    US Uniforms by @IICptMillerII,
    Other uniforms by @JMDECC,
    A mix of buildings by @Zveroboy1 & @Kieme(ITA) (although reworked to standard resolutions),
    A bunch of vehicle mods... mostly by @MikeyD or from CMA,
    ME soundscape 1.5 alongside (subdued) voices from HQS & extra Afghan FO voices & ambient sounds,
    ME Effects (beta 4),
    "Heaven & Earth" skybox plus background by @Kieme(ITA),
    @BarbaricCo movie mode shaders,
    Flavour objects from CMA & (for the [mountains] tag) its background,
    Modified CMSF2 @Vinnart icons (as per "Heaven & Earth"),
    Modified @xacto Chaos theme UI,
    Afghanistan music extras.
     
    So far, there's only one tag in the modpack, [mountains] which can be activated by the usual CMSF2 method... however I've also added a number of zipped mods which can be unpacked when required...
    @Zveroboy1's ANP Technicals,
    A rudimentary 'Dutch to ANA' mod (for use with the 'Heart of Darkness' campaign),
    Updated CMSF2 'Marsh to Water' mod (again, for use with the 'Heart of Darkness' campaign).
     
     
    Here's the download link, as per usual with my stuff, it's advised to put all of this into an EMPTY mod folder only.
     
    Some screenshots...



  11. Like
    37mm got a reaction from Suchy in List of user-made Afghanistan scenarios for SF1 and SF2   
    I've been working on & off on this for awhile but I'm finally ready to release an "Initial Beta" for the CMSF2-Afghanistan modpack...
     
    Mods used, include...
     
    CMA terrain (tweaked & resized for CMSF2),
    CMA trees by @Bil Hardenberger (reordered & tweaked for CMSF2),
    A mix of (tweaked) foliage from @SeinfeldRules & @Kieme(ITA),
    ANA, Taliban, poppies & walls by @Zveroboy1,
    US Uniforms by @IICptMillerII,
    Other uniforms by @JMDECC,
    A mix of buildings by @Zveroboy1 & @Kieme(ITA) (although reworked to standard resolutions),
    A bunch of vehicle mods... mostly by @MikeyD or from CMA,
    ME soundscape 1.5 alongside (subdued) voices from HQS & extra Afghan FO voices & ambient sounds,
    ME Effects (beta 4),
    "Heaven & Earth" skybox plus background by @Kieme(ITA),
    @BarbaricCo movie mode shaders,
    Flavour objects from CMA & (for the [mountains] tag) its background,
    Modified CMSF2 @Vinnart icons (as per "Heaven & Earth"),
    Modified @xacto Chaos theme UI,
    Afghanistan music extras.
     
    So far, there's only one tag in the modpack, [mountains] which can be activated by the usual CMSF2 method... however I've also added a number of zipped mods which can be unpacked when required...
    @Zveroboy1's ANP Technicals,
    A rudimentary 'Dutch to ANA' mod (for use with the 'Heart of Darkness' campaign),
    Updated CMSF2 'Marsh to Water' mod (again, for use with the 'Heart of Darkness' campaign).
     
     
    Here's the download link, as per usual with my stuff, it's advised to put all of this into an EMPTY mod folder only.
     
    Some screenshots...



  12. Upvote
    37mm got a reaction from JM Stuff in List of user-made Afghanistan scenarios for SF1 and SF2   
    I've been working on & off on this for awhile but I'm finally ready to release an "Initial Beta" for the CMSF2-Afghanistan modpack...
     
    Mods used, include...
     
    CMA terrain (tweaked & resized for CMSF2),
    CMA trees by @Bil Hardenberger (reordered & tweaked for CMSF2),
    A mix of (tweaked) foliage from @SeinfeldRules & @Kieme(ITA),
    ANA, Taliban, poppies & walls by @Zveroboy1,
    US Uniforms by @IICptMillerII,
    Other uniforms by @JMDECC,
    A mix of buildings by @Zveroboy1 & @Kieme(ITA) (although reworked to standard resolutions),
    A bunch of vehicle mods... mostly by @MikeyD or from CMA,
    ME soundscape 1.5 alongside (subdued) voices from HQS & extra Afghan FO voices & ambient sounds,
    ME Effects (beta 4),
    "Heaven & Earth" skybox plus background by @Kieme(ITA),
    @BarbaricCo movie mode shaders,
    Flavour objects from CMA & (for the [mountains] tag) its background,
    Modified CMSF2 @Vinnart icons (as per "Heaven & Earth"),
    Modified @xacto Chaos theme UI,
    Afghanistan music extras.
     
    So far, there's only one tag in the modpack, [mountains] which can be activated by the usual CMSF2 method... however I've also added a number of zipped mods which can be unpacked when required...
    @Zveroboy1's ANP Technicals,
    A rudimentary 'Dutch to ANA' mod (for use with the 'Heart of Darkness' campaign),
    Updated CMSF2 'Marsh to Water' mod (again, for use with the 'Heart of Darkness' campaign).
     
     
    Here's the download link, as per usual with my stuff, it's advised to put all of this into an EMPTY mod folder only.
     
    Some screenshots...



  13. Like
    37mm got a reaction from Vergeltungswaffe in List of user-made Afghanistan scenarios for SF1 and SF2   
    I've been working on & off on this for awhile but I'm finally ready to release an "Initial Beta" for the CMSF2-Afghanistan modpack...
     
    Mods used, include...
     
    CMA terrain (tweaked & resized for CMSF2),
    CMA trees by @Bil Hardenberger (reordered & tweaked for CMSF2),
    A mix of (tweaked) foliage from @SeinfeldRules & @Kieme(ITA),
    ANA, Taliban, poppies & walls by @Zveroboy1,
    US Uniforms by @IICptMillerII,
    Other uniforms by @JMDECC,
    A mix of buildings by @Zveroboy1 & @Kieme(ITA) (although reworked to standard resolutions),
    A bunch of vehicle mods... mostly by @MikeyD or from CMA,
    ME soundscape 1.5 alongside (subdued) voices from HQS & extra Afghan FO voices & ambient sounds,
    ME Effects (beta 4),
    "Heaven & Earth" skybox plus background by @Kieme(ITA),
    @BarbaricCo movie mode shaders,
    Flavour objects from CMA & (for the [mountains] tag) its background,
    Modified CMSF2 @Vinnart icons (as per "Heaven & Earth"),
    Modified @xacto Chaos theme UI,
    Afghanistan music extras.
     
    So far, there's only one tag in the modpack, [mountains] which can be activated by the usual CMSF2 method... however I've also added a number of zipped mods which can be unpacked when required...
    @Zveroboy1's ANP Technicals,
    A rudimentary 'Dutch to ANA' mod (for use with the 'Heart of Darkness' campaign),
    Updated CMSF2 'Marsh to Water' mod (again, for use with the 'Heart of Darkness' campaign).
     
     
    Here's the download link, as per usual with my stuff, it's advised to put all of this into an EMPTY mod folder only.
     
    Some screenshots...



  14. Like
    37mm reacted to LongLeftFlank in RAMADI (Iraq): Mother of All MOUT Maps   
    I haven't shared anything new yet, so whatever has gone to CMMODS are the CM1 editions. @Erwin, the file you're referencing is the Ramadi 'master' as it was in 2014. I've built a fair bit more since then to accommodate WICKED WEDNESDAY and some other stuff.
    ...Slowly I am starting to get the look I want; I don't want to choke my maps with thousands of objects but I want to convey an authentic atmosphere. No sterile generic looking maps for this expat.

     
  15. Upvote
    37mm reacted to HerrTom in HerrTom's Explosions Redux   
    Figured this subforum would be best since these explosions aren't really family-specific.
    The news of CM Cold War inspired me to dig back into making explosions.  I present to you my latest (and greatest) explosion!
    Get it here (link)!
    Animated demonstration here: https://i.imgur.com/hel1fau.mp4
    The animation really sells it I think, since it doesn't look too great in stills yet, but I'm working on it!

  16. Like
    37mm got a reaction from sawomi in Re Heaven & Earth   
    The Steam version indeed uses a different mod folder (as well as different campaign, map & scenario folders)... the install locations for either version are described both in the manual & the People's Beta thread.
  17. Like
    37mm reacted to MOS:96B2P in Shock Force 2 Unofficial Screenshot And Video Thread   
    Shock Force Heaven & Earth Super Mod.



    Airborne unit and Mechanized unit link up in a village to search and destroy insurgents and insurgent supply caches. 

     
  18. Like
    37mm got a reaction from Sgt.Squarehead in Heaven & Earth- The People's Beta   
    Heaven & Earth, the "Vietnam-esque" Super-mod, is proud to release the 'People's Beta'...
    Enjoy & don't hesitate to give the team some feedback.
     
    Download link (includes the manual)...
    https://www.mediafire.com/file/xal53h0dxyuznse/H%26E_0.97.7z/file
    The manual only (for those who just wish to peruse) link...
    https://www.mediafire.com/file/yq8h8zuswecmj3z/H%26E_0.97_Manual.pdf/file
     
     
    Content includes...
    Four "Bong-Hai Civil War" Era Campaigns- -The amazing 15 mission "Year of the Rat" by @puje,
    -A 15 mission People's Militia concept campaign by myself (The Special War).
    -A conversion of a 7 mission CMA campaign originally by @Fredrock1957 (now dubbed Major Nguyens Command).
    -A, tweaked, 7 mission Urban "conversion" campaign (The Second Battle of Ikke) by myself.
     
    Sixteen "Bong-Hai Civil War" Era scenarios -By far, the most impressive mission is the epic & original 'A miserable damn performance' scenario by @Combatintman.
    -Most of the remaining scenarios are "conversions" (some of the scenarios from the 'Open Beta' have been tweaked).
     
    One Modern era Campaign- -(Battle of Quy Ly- 4 missions) A rudimentary conversion of an old (very old) campaign by @RommL. Primarily an experiment in seeing what it takes to update a CMSF campaign, I made a few quick alterations and beefed up the opposition somewhat.
    Nine Modern Era scenarios (one original scenario by @Sgt.Squarehead and eight simple conversions by myself).  
    Three Quick battle map conversions by @Combatintman.  
    Installation & set-up
    The Heaven & Earth modpack is designed for CMSF2 version 2.03 or 2.04, it is advised that you use no other mods alongside Heaven & Earth as it is a complete package with a unique UI, sounds, scripts, special effects, vehicle's & weapons... many of which are swapped internally by the use of tags.
     
    Place the mod pack into your empty mod folder in C:\Users\user\Documents\Battlefront\Combat Mission Shock Force 2\User Data
    Place the contents of the scenario folder into your scenario folder in C:\Users\user\Documents\Battlefront\Combat Mission Shock Force 2\Game Files
    Place the contents of the campaign folder into your campaign folder in C:\Users\user\Documents\Battlefront\Combat Mission Shock Force 2\Game Files
    Place the contents of the map folder into your map folder in C:\Users\user\Documents\Battlefront\Combat Mission Shock Force 2\Game Files
     
    For Steam users...
     
    Place the mod pack into your empty Z folder (you may need to create this) in SteamLibrary\steam apps\Common\Combat Mission Shock Force 2\
    Place the contents of the scenario folder into your scenario folder in SteamLibrary\steam apps\Common\Combat Mission Shock Force 2\Games Files
    Place the contents of the campaign folder into your campaign folder in SteamLibrary\steam apps\Common\Combat Mission Shock Force 2\Games Files
    Place the contents of the map folder into your map folder in SteamLibrary\steam apps\Common\Combat Mission Shock Force 2\Games Files
     
    In terms of settings, because Heaven & Earth maps are often more complex than the desert maps of CMSF2, you may find it useful to slightly reduce your '3d Model Quality' settings. 'Balanced' or 'Improved' should be sufficient for smooth gameplay. Remember you can change your '3d Model Quality' in-game using Shift+[ & Shift+]. You can also toggle shadows with Alt+W.
     
    Some of the newly created objects may look odd with shaders off. Alt+R will toggle your shaders in-game.
     
    Changes from the 'Open Beta'
    Scripts text file updated for latest (2.03) patch. Animations: Altered "Jump" animation. Editor: New look Environment: New ground brush red, hard ground brush red, gravel & heavy rock textures. Distant bitmaps enlarged to CMSF2 sizes, new distant dirt bitmap. Tweaked red dirt texture. Tree 2 less vibrant, many distant tree bitmaps have been tweaked/made darker. Different 'moodier' overcast clouds. New road mix. New background. Distant bush textures added. Buildings: Aquilla's Temple roofs added. Defensive works: Tweaked barbed wire colour.  Wire fences also tweaked. ME soundscape: updated to 1.5 (generally snappier & crackier)... also a modern era 'end of battle' track added. UI: Placeholder potraits for modern Bong-Hai forces. UI: Blue Syrian icons added, dutch icons added. Some era/tag specific icons added. UI: Era specific compasses added. UI: Era specific ranks & branch icons added. UI: Hi-vis TRP, by JuJju, added. Also alternative surrender flag added. Blue Infantry: British & Dutch DPM uniforms tweaked. Placeholder German flecktarn uniform replaced by JMDECC's uniform. Red Infantry: Modern Mechanized/Guard uniforms now using a recoloured JMDECC uniform. Vehicles: UK Mortar Bulldog LOD issues fixed. Large Humvee pick-up fixed. [bhcw] A few helicopter sound replacements. [bhcw] New helmet textures for the 'Imperial Cavalry/Red Airborne'. [bhcw] BTR-60pb LOD issues fixed. [bhcw] New building 5. [burnt] New tree 2 & bush 2 burnt stumps, new terrain combinations inc a burnt 'rocky red' floor. [spad] A few extra propeller aircraft sounds. [rvnaf] Period appropriate aircraft silhouettes. The few missing voice files were filled. [rickety] 16m & 32m steel span bridges now also get converted into wood bridges. [delta] Background tweaked & hazy/thick hazy background fixed. [paddies] Wetter looking mud, new tall green grass & weeds. Background tweaked. [mountains] New bush doodads, new grass & weeds. New tree 3. Tree 5 tweaked. Several new ground tiles. Greener grain tile (for the poppies). New building 4 & 7. Tweaked sky. [boonies] Wire fence model swap deleted. [daybattle] & [nightbattle] Three new 'distant battle' ambient sound tracks for use during extensive fighting. Activating [nightbattle] during non-night hours will turn on the dawn/dusk battle ambience. [cache] Blue syr icons added. [ikke], [burnt] & [burnt ikke] New Background, sky & terrain combinations. [night] If activated during the day this will now also activate dawn/dusk ambient sounds. [arclight] New tag which expands the invisible M129 Stryker concept with additional invisible or inaudible extra's (floating icons, US crew & chatter).  
  19. Upvote
    37mm got a reaction from LongLeftFlank in Battlefront Poll Updated   
    Here's the NK mod thread... I don't think it was ever released.
  20. Like
    37mm reacted to Falaise in Heaven & Earth Unofficial Screenshot And Video Thread   
    I have mod your mod !!!
    I like the Mitchell camouflage


  21. Like
    37mm got a reaction from Falaise in Heaven & Earth Unofficial Screenshot And Video Thread   
    A story...
    Back in the year 2008, @MarkEzra made a quirky scenario featuring an intrepid reporter looking to take a snapshot.
    This year, that scenario has been converted & used as a tense assassination mission set in the villages of Bong-Hai...
     
    Mods are almost pointless without content & scenario creators.
    Even if you have only a half-finished scenario or a half-baked idea, send us a PM... get in the game.
  22. Like
    37mm reacted to MarkEzra in Scoop's Big Adventure Scen   
    Warning! This is a spoof. Serious Grogs, Serious Anybodies DO NOT DOWNLOAD. Now if you are ready for a fast-silly-fun Adventure style scen then Scoop's your man!


    Here's how to play



    Here's where to find Scoop: www.CMMODS.com
  23. Like
    37mm reacted to Marwek77 aka Red Reporter in Husam al Din: DOUBLE PACK Campaign   
    RELEASED!

    You can find both campaign files at www.cmmods.com at the moment.
    I am preparing compilation for patch 1.11 now, so update will come very soon!

    Good luck and good fight!
  24. Upvote
    37mm reacted to Falaise in Heaven & Earth Unofficial Screenshot And Video Thread   
    It's stronger than me when I have a new toy, I have to show it!
    The Forests of Bong-Hai!     Tiger Stripe in action


    @37mm You should post the output on the general forum, I think many like me do not or little watch modern conflict forums
    I lost 8 days !!!
  25. Like
    37mm reacted to Falaise in Heaven & Earth- The People's Beta   
    super fantastic awesome
    a new CM
    About this I opened CMSF 2 times I even created a new icon

    on the other hand I only have a quick battle campaign scenario file etc
     They all open on CM SF2 and on CM H&E that i don't want!
    someone would have an idea to avoid having all the scenarios each time !
    this would not have posed a problem with CM Normandie
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