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Everything posted by GhostRider3/3
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Very expensive now yes. I have 3 boxes of unfinished models. 1 Box contains everything for my Africa Korps Diorama. Sdkfz 9 "Famo" ($110.00), an 88mm Flak Gun ($35.00), X2 SPW 222& 223, ($50.00) X1 Pz IV (Short Barrel 75mm $38.00) x 2 Pz III short barrel 50mm @ $35-38each), and 1 Opel Truck $10.00). Some building, troops, and some other stuff for a make shift field fueling depot. Not sure how much worth is in the box, all I know is the "Famo" was the most costly piece. I air brush everything and then go back and add bloody hell hours of detail. I do think as a Vehicle pack though, different transports make for more realistic encounters, especially from the German perspective, as they had transports from all over. I believe they were still running the Ford Plant from France throughout the war, and many reenactment groups have gotten their hands on them. As far as I know, the Schwerer geländegängiger PKW was the only successful version. The other two were used in the rear with the gear. I believe from Artillery and Luftwaffe units. I guess they sorta sucked, with the exception of the PKW, which would be a great addition in a vehicle pack.
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Some Final Blitzkrieg basic details
GhostRider3/3 replied to ChrisND's topic in Combat Mission Final Blitzkrieg
Correct me if I am wrong, but the Sturm Tiger's munitions pretty much followed the vehicle? The two crew members would be exposed while they would extract another round from beside the tank, or from a ammunition vehicle. Like you say, its an artillery platform. Hence the 5-7min reload time, I guess simulates this process without actually visually seeing what's going on (in a simulated process) -
Not a bad idea as a vehicle pack. I would not mind seeing the Sdkfz 7, or the sdkfz 10 transport vehicles. I know, no armor protection, but still think it would be cool.to be added for vehicle pack. (Transport pack)?
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Say JasonC say will they implement this weapon The MKb 42(H)? Supposedly it was mostly issued primarily to the Eastern Front from 1942 until the Stg44 was developed. Is this correct, or would they still be in too small of numbers?
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Well I tested the hell out of it.... Maybe it was glitch that day, because they were in OPEN Field... massive line of sites.. they just never pulled the trigger.. all the while my forces where getting decimated by Soviet helicopters. Anyways.. after more testing.. they seem to work fine.. although I somewhat feel a little sketch whenever I hear helos and I only have 1 or 2 stinger units. The one thing with the US. there are NO.. AA equipment besides the Stinger and Hawk systems, ... while the Russian forces are massively equipped for anti air.. This is probably true as we would most likely carry out Anti Air destruction first with Weasels etc.. Anyways this is not a complaint.. as it was more of getting my ASS handed to me by X2 Mil Mi24's or Havoc's HOLY JESUS..... if you have no AA defense you are AOL..... So PBEM.. make sure you have at least one Stinger team Semper Fi....
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Yes... they are completely useless, Just played through the US campaign. "Up against a Wall" I think was the name of it. Had 3 Stinger teams deployed... they never fired a shot but the Russian helicopters took out 1 Abrams, 7 APC, and murdered probably 30 troops..... Pointless to have even deployed their dumbasses. Replayed it a few more times (saved game).. but never had one launch. Checked their inventory and nothing. I have to say though the Russians have a at least 2-3 Helos maybe in that scenario...
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Smoke, Tracers, Fire and explosions
GhostRider3/3 replied to GhostRider3/3's topic in CM Black Sea Maps and Mods
Ok cool thanks for the information. I have a lot of Veins, and Kieme's mods already... I know my Red Thunder Z folder is packed!!!! I will have to do a better search for the vehicle mods. Thanks again.. its a completely different game Black Sea vs.. WWII fighting... lol -
Just picked up Black Sea and then began a search for mods..... Lots of scenarios out there, but little out there in mods. Looked on Repository and Few good Men area for Mods.. Did not see any for Smoke although its pretty good stock, Tracer rounds, Explosions or Fire of burning vehicles. Maybe its still fairly new, and I know the modding community is large, probably busy with The Blitzkrieg Ardennes offensive.... lol... Anyways expected to see a lot more as in possibly TAC unit insignia for Vehicles, maybe a Delta Special Forces uniform weapon mod?? Spetznaz etc.. Unless there is another place I have not looked yet...
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Some Final Blitzkrieg basic details
GhostRider3/3 replied to ChrisND's topic in Combat Mission Final Blitzkrieg
Awesome stuff, cant wait. -
comic Rundstedt Sends His Best - a CMFB Comic AAR
GhostRider3/3 replied to Bud Backer's topic in Combat Mission Final Blitzkrieg
Excellent job in the AAR... now when do we get to play.... LOL JK.. Semper Fi. -
Armored Car vs. MG42
GhostRider3/3 replied to Col Deadmarsh's topic in Combat Mission Battle for Normandy
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I have to concur with this as well... they have little life expectancy.. which may be the case but when fired at they either do not button up on their own, or they get picked off way too easily it seems.
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I have been wondering this myself.. Even at some of the ranges I was like.. WOW... impressive... most impressive. Lost a lot of King Tigers due to Front Mantle penetrations.. anyways awesome work. I wonder how many other tanks need fixing.
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Armored Car vs. MG42
GhostRider3/3 replied to Col Deadmarsh's topic in Combat Mission Battle for Normandy
I know for sure the M8, and Stuart tanks fire Canister shot. If you have the ability to supply your MG42 teams with AP ammo, do so. I have ripped apart many crews in M8 scout cars and even the M3 halftracks. So if you have SPW 251/1 halftracks you can supply your MG42 squads with AP ammo. Its what I do if I have either the vehicles in a mission, or even QB. 1 halftrack has I think 2000 rounds of AP. Obviously range is a key factor and canister shot is pretty devastating. -
American Tank Destoyers?
GhostRider3/3 replied to weapon2010's topic in Combat Mission Battle for Normandy
I am starting to like ATG's more and more.. very difficult to spot and if you control their cover arc so they don't give their position away and are in Hide.. you can do some good damage.. depending on how you set them up of course. The only downside is if the enemy has a FO... and any Arty... Mobile is great however, I am just really appreciating the difficulty in spotting ATG's. They usually get the first 3 shots off before you even see them sometimes. -
Bulge Buildings?
GhostRider3/3 replied to GhostRider3/3's topic in Combat Mission Battle for Normandy
Nice.... For whatever reason I watched the old Battle of the Bulge movie.. and then started watching Band of Brothers again and fast tracked to Foy -
Bulge Buildings?
GhostRider3/3 replied to GhostRider3/3's topic in Combat Mission Battle for Normandy
I seriously cant wait.. However I feel a Christmas present to myself will be the Bulge Game no doubt. -
Wittmans Demise: Amazing Movie!
GhostRider3/3 replied to CarlWAW's topic in Combat Mission Battle for Normandy
I agree, they should upload it to Youtube. Since people search Wittmann all the time I am sure it would get plenty of views and Battlefront would probably even get more sales, as many have no idea this lovely game is out there.- 13 replies
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