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PIATpunk

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  1. Like
    PIATpunk reacted to MikeyD in The Year Ahead Bone Post   
    I distinctly remember them. There were also complaint there were no 'good guys' to root for in the title. Good thing you've got me around to refresh your memory.
  2. Like
    PIATpunk reacted to Darknight (DC) in CW Sherman Vc Firefly model (CMBN v4)   
    Back before Christmas, I created a new version of the Sherman Vc Firefly skins to be compatible with Aris' mods.
    I am still adding proper decals (it's actually the last CW vehicle I have to do).  I plan to release the comprehensive mod once I finish, but I might be able to update the Firefly only on a shorter timetable if there's some demand.
  3. Like
    PIATpunk reacted to Falaise in Best scenarios of the WWII CM2's   
    The place has changed a lot in the last few years.
    Your map is closer to the Pierrefitte of 1944 than the one you can find on google map, it is remarkable.
    the wall around the cemetery disappeared in the late 90s and early 2000s.
    with the British it would be even more complicated !!
    I think just by removing some of the tetraedes
    I'm going to try
    an interesting link for pre-war visuals
    http://villesducalvados.free.fr/01pierrefitteencinglais.htm
  4. Like
    PIATpunk reacted to Falaise in Best scenarios of the WWII CM2's   
    There there is all France in photo between 1947 and 1960. https://www.geoportail.gouv.fr/donnees/photographies-aeriennes-1950-1965
    In some towns, looking closely, we can still see armored wrecks in the fields, boats on the beaches and the temporary aerodrome !!!
  5. Like
    PIATpunk got a reaction from Hister in The Year Ahead Bone Post   
    thanks @Battlefront.com for the update!   Steve, could I ask please if there would be any chance of fixing the CMBN hedgerow tac ia behaviour in the near future? 
  6. Like
    PIATpunk got a reaction from Howler in The Year Ahead Bone Post   
    thanks @Battlefront.com for the update!   Steve, could I ask please if there would be any chance of fixing the CMBN hedgerow tac ia behaviour in the near future? 
  7. Like
    PIATpunk got a reaction from Falaise in The Year Ahead Bone Post   
    thanks @Battlefront.com for the update!   Steve, could I ask please if there would be any chance of fixing the CMBN hedgerow tac ia behaviour in the near future? 
  8. Upvote
    PIATpunk got a reaction from JM Stuff in The Year Ahead Bone Post   
    thanks @Battlefront.com for the update!   Steve, could I ask please if there would be any chance of fixing the CMBN hedgerow tac ia behaviour in the near future? 
  9. Upvote
    PIATpunk got a reaction from AlexUK in The Year Ahead Bone Post   
    thanks @Battlefront.com for the update!   Steve, could I ask please if there would be any chance of fixing the CMBN hedgerow tac ia behaviour in the near future? 
  10. Like
    PIATpunk got a reaction from Peter Panzer in The Year Ahead Bone Post   
    thanks @Battlefront.com for the update!   Steve, could I ask please if there would be any chance of fixing the CMBN hedgerow tac ia behaviour in the near future? 
  11. Upvote
    PIATpunk got a reaction from sttp in The Year Ahead Bone Post   
    thanks @Battlefront.com for the update!   Steve, could I ask please if there would be any chance of fixing the CMBN hedgerow tac ia behaviour in the near future? 
  12. Upvote
    PIATpunk reacted to Jace11 in CMFB (Unofficial) Screenshot Thread   
    Screenshot was auto levelled in photoshop with a 25% sharpen filter (because anti-alias made it pretty blurred).
    For a "completely" undoctored/unedited version see below. I don't use reshade or anything, those colors are vanilla plus it's pretty dark.
     

  13. Upvote
    PIATpunk reacted to Jace11 in CMFB (Unofficial) Screenshot Thread   
  14. Upvote
    PIATpunk reacted to Jumpete in Fire and Rubble   
    I'm crossing fingers for a Xmas bone with some news about this module.
  15. Like
    PIATpunk reacted to theforger in Mission to Maas   
    @Bulletpoint Yep, at the moment only one plan but USA reinforcements have variable arrival times which can help or hinder. V2 will include multiple plans, TRP placement already done, building improvements and once complete I'll post on the scenario depot website.Will think about weather/ground condition mix would like to do a snow variant. Was looking for feedback on this version, which you have helpfully provided. I could add more ambush points but I didn't want there to be a bazooka team on every corner. It can build more tension and lead the player into a false sense of security if they are deployed at varying intervals. The aim is to make the final engagements challenging without being impossible, its tough to get the balance right.
  16. Like
    PIATpunk reacted to MOS:96B2P in CMFB (Unofficial) Screenshot Thread   
    From @theforger's new huge scenario Mission to Maas.   Set on a 4 x 2.3 km map and four hours long Mission to Maas is more like a static campaign and has an operational feel to it.  Very cool scenario so far (one hour in). 
     http://community.battlefront.com/topic/136156-mission-to-maas/#comments
     
    Overwatch.

     
    Maneuver element.

     
    Tip of the bloody spear.  
  17. Upvote
    PIATpunk reacted to Wicky in Normandy 1944 - Combat Footage with Sound   
    Rare footage of the bocage gap 'bug' at 1:40 which shows it has historical precedence...
  18. Like
    PIATpunk got a reaction from Falaise in first small mod for R2V French troop   
  19. Like
    PIATpunk got a reaction from Bulletpoint in New "02" patches for Game Engine 4 are now available   
    No Elvis , this [aim] is true.   All I am asking for is that it _is_ being looked at and we can enjoy a patch in the future.
  20. Upvote
    PIATpunk got a reaction from Rinaldi in first small mod for R2V French troop   
  21. Upvote
    PIATpunk got a reaction from A Canadian Cat in first small mod for R2V French troop   
  22. Upvote
    PIATpunk got a reaction from JM Stuff in first small mod for R2V French troop   
  23. Upvote
    PIATpunk reacted to Peter Panzer in New "02" patches for Game Engine 4 are now available   
    Thanks to everyone for resurrecting this topic, as well as to @Elvis for being present and hopefully bumping it closer to the top of the internal Please Fix or Do Sumfink List.  I know the R2V module took on a developmental life of it's own over the last months!
    CMBN is my favorite title and I too have held off starting any new games due to the counter logical infantry/bocage behavior.
  24. Upvote
    PIATpunk reacted to Txema in New "02" patches for Game Engine 4 are now available   
    I am also very interested in having that important bug solved. Please, BFCElvis, you acknowledged the bug at the beginning of July... CMBN v4 needs a solution for that bug soon!
  25. Like
    PIATpunk got a reaction from Peter Panzer in New "02" patches for Game Engine 4 are now available   
    Can I please enquire @BFCElvis - now that the R2V tome has been released, will we see some attention directed into squashing the bocage infantry TacAI bug in CMBN at some point in the near future?  cheers!
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