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Lanzfeld

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Everything posted by Lanzfeld

  1. Wow. I just tried the sound mod above and IMHO it is the best one out there! The arty is GREAT. Tank engines and MG42 & 34 as well top notch. I don't like the 30 cals though or the sound of the mortar tubes shooting. I do hopw he updates for 1.10
  2. WynnterGreen, Do you have a save file of that panther spotting issue for me to pass on to Charles?
  3. A thought that has come to me about helping the AI is to give the AI about 100 TRP's and space them all over the map in a grid pattern to assist the AI in using its arty. A human can anticipate where to call for arty and the AI cannot.
  4. VERY VERY interesting. I do miss the CMx1 bonuses. Using the stealth bonus commander for my AT guns was fun.
  5. If you Live Leak or YouTube any combat footage you will see that even the highest trained men fire that MG in wayyyyy longer bursts when the **** hits the fan. I have wanted longer bursts since CMSF but they never have listened. Only when a team is really really close do the MG's let er rip in the game.
  6. Just to chime in... as far as scenairo designing goes... I had the idea that you give the AI about 100 TRPs spread out at intervals. You see, human players can kinda guess or anticipate where an attacking force is heading and the AI cannot. When I play the AI they almost NEVER use arty (on or off map) against me probably because the AI will order a strike but it never developes into an actual strike probably because it switches targets every turn or the spotter is killed. A human is much more careful with spotters. If you gave the AI 100 TRP's it could get FFE much quicker and be a more realistic challange for a human vs AI.
  7. So ummmmm..... hows the latest "Tale Of Virtual Combat" comming along? Any ETA at all? I really enjoyed the first one.
  8. FWIW auditory exclusion has nothing to do with combat fatigue. Even a cop in a firefight can experience this. "How many shots did you fire officer?" Answer: "I have no idea!" It's all about the human physical reaction. Anyway.....I do agree that it should not happen as often as we see in the game. To miss a tank 10 meters to your front should be rare in the extreme.
  9. Bump for the above ^^^^^^^^^ Anyone else have tank hunters use grenades instead of demo charges on tanks? If I am going to risk it all assaulting a tank, I am going to make sure I hit it with my biggest stick!
  10. Pasadena, MD eh? The hordes from D.C. will make short work of you! Try to make your way north to the rolling hills of PA to link up with us. Travel by night. The password is "Nahverteidigungswaffe".
  11. But after it all falls apart you will want to have that pig, those chickens, and that sensational jar of honey more so than those twenties. I guarantee it.
  12. Why dont you just use a target command with a 30 second pause then put in a very very short move command and at the end of that and add a face command (to stop the target command)? They shoot 30 seconds and stop. Simple.
  13. In my opinion this has always been a fail way to share ammo and I wish they would have programmed it correctly from the start. The way it is now, for example, your ammo bearers for MG's have to stay with the team they are sharing ammo with instead of dropping it off with the MG team and running off to get more. They have to stay with them until the ammo is out and then make a run for ammo AND LEAVE THE MG TEAM WITH NO AMMO WHILE THEY MAKE THEIR AMMO RUN. Who approves this stuff anyway?
  14. Orcish.......I like that phrase. Never heard it before.
  15. Ken, Can you recommend a book or two about these big cat systems? You know the technical angle I am looking for. A "systems" book if you will. I would like to start a collection. Also, My Uncle was fighting the Japanese on Okinawa and Siapan. Real close stuff. He did confirm to me that, on more than one occasion, a Jap would come out of the jungle with a suicide charge only after the 8th round ping. Of course it was very close quarters there with the jungle.
  16. I have seen this before. Maybe a small tweak is needed. I can't imagine being near one of those beasts and NOT thinking of anything but my bazooka.
  17. Hmmm.... Trust me. As play testers you can suggest fixes but they are not all granted. They take in all suggestions but they cannot fix everything. Good catch though.
  18. I think you can jump it Dukes Of Hazard style! Yeeeeeee Hawwwwww!
  19. If you tell me that it has flame throwers I'm comming down there!
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