Jump to content

Lanzfeld

Members
  • Posts

    2,082
  • Joined

  • Last visited

Everything posted by Lanzfeld

  1. Nope. Allies won. You pronounce it the Allied way. Stug.....like tug.
  2. or not. Try not to be clever. or are you trying to refer to LOS. How could you possibly know that would apply here?
  3. There is a mod to brighten the bases. Search and stop yer bitchin!
  4. I am not sure what you are seeing Childress but I always spot foxholes quickly when in LOS. So this assertion is correct. I am never ambushed from foxholes because I always see them from afar.
  5. Yes this is good stuff. I just wish the "new" CO could run over and grab the "old" CO's radio.
  6. ^^^THIS^^^ I think it would add so much to the game if there were short delays inside the tank with comms from the commander to the gunner. Also, the turrets should have some inertia while slewing. No more insta-swing turrets.
  7. Plug, drug, slug, stug. Seems like it is stug. Rhymes with bug.
  8. I do believe one of the weakest points of the game is foxholes and trenches. I know we wanted them to be FOW but I wish they were different somehow. As of now they are always spotted in LOS even though they are FOW which makes ambush impossible from them, they don't offer the protection that they really should, they don't really but up against a hedgrow well at all, and they are ugly. I think what Steiner was talking about was CMx1 style 2D foxholes and trenches and our troops bodies vanish when they go into them so just the head sticks out. No deform of the land. To tell you the truth I really dislike the current foxholes and trenches.
  9. They said with this game engine it would be too difficult on FPS for those with lower end systems.
  10. Also, He calls it a "stooog". I have always called it a "stug"....like plug or drug.
  11. Since they are FOW maybe they can be adjusted to not bee seen until closer?
  12. Oh yeah, I almost forgot. It seems to me that the foxholes are spotted very quickly after comming into LOS. It would be nice to camo them a little more.
  13. Wow! I just found this last night if you can believe it. I was going to watch only 1 or 2 episodes but sucked in all the way to 13 before wife demanded lights out. Great work.
  14. It was made clear to us that if it breaks we DO NOT pay. Stolen? All you need is Po-Po report. Sorry for going OT everyone.
  15. Great!!! I am going to tackle Raff again to try out the tougher buildings. Just to be clear. Ver 1.10 today but the patch is for the demo? Did I get this correct?
  16. My quick list: 1. MG's like the water cooled vickers shoot really long bursts. 2. Damage shown on tanks. 3. Better building clearing. 4. Harder to spot AT guns.
  17. Well this one seems simple to me. Normandy/US/Brits/ect. appeals to more people than the desert and Tunisia. They want to sell this product to as many people as they can for now to get some revenue to make the machine work. It is good sense and it is what I would have done. It doesn't mean that the desert isn't comming later but to pay the bills now you have to move the product. I like the micro-management but I play WEGO. I do not like the clock crunch. Thats just me.
  18. If they are fixing a bug with this patch or adding something I can wait. If not... I WANT IT TODAY!!!
  19. Do they ever release a patch/update on a sunday?
  20. Amizaur, I have wanted and requested much of the things you brought up in your big post. All these are really needed.
  21. Well it has been about 2 weeks since CW release. I thought we would have the 1.10 patch by now.
×
×
  • Create New...