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MisterMark

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  1. I wanted to see if there is anyone in this community willing to make some custom force selections and AI plans for a few maps (CMFI) per my spec? If so, PM me and I'll give you some instructions and proposed maps. Thank you, Mark
  2. One approach I have taken for playing with large numbers of infantry (and out of laziness) is to just detach a small recon force and leave the rest behind in the rear area as a reserve. Once contact is made I move in only what I think is necessary to deal with the threat and focus on the point of contact as a abstract objective. I'm still inclined to bring in heavy weapons and tanks over a smashing force of infantry. There is of course great satisfaction in taking a localized area of the map but because of the time constraint and the fact that I've not mobilized most of my infantry to deal
  3. Love the CM2 platform for a variety of reasons but am I the only one that finds it tedious and daunting to manage anything more than a few platoons of infantry? And once you start splitting infantry up into teams and trying to use them with sound coordinated tactics, the workload obviously multiplies. Furthermore, when the bullets start flying and units get spread out and disorganized, my willingness to control them with same level of detail as before goes out the window. Am I too focused on micromanaging? For large engagement with a company or more of infantry, is it better to
  4. All good suggestions... but does anyone know what the various plane sounds mean? Just because you hear a plane fly by on a particular turn, does it always mean a strafe or bomb drop coming on the next turn? Also, can you tell when the plane is leaving and/or not coming back?
  5. I haven't played very many scenarios where there is air cover... I'm just a bit confused by the various sounds that you hear as a plane is covering the map. Has anyone been able to notice any patterns or use the sounds as an indicator as to what will happen next and how soon or later or for how long? Also, if you don't have any AA assets deployed what are some things you can do to foil an air strike or minimize it's effects? Obviously getting infantry into a building is a great start but what else? Thank you, -Mark
  6. Have CMFI upgraded to the 4.0 engine and I'm getting blank or missing textures on shermans. Any ideas?
  7. Progress report... purchased the v3.0 upgrade and now I have command lines! All is right with the world and I can sleep comfortably at night now. -Mark
  8. @IanL - Ah I see... It's an upgrade that I have to pay for. I thought it was included with the Gustav Line bundle. Thank you for clarifying. -Mark
  9. @Blazing 88's and @badger yes I tried that and nothing happened... When I check the hotkeys menu there is no option at all there for toggling command lines.
  10. Mine says v1.12 in the lower right and my splash screen shows the Gustav Line icon... I thought I bought the same Gustav Line bundle and then added the patch. If I didn't do something correctly with the purchase or the patch, it may explain why I haven't been able to play the modified QB/scenario you and kohlenklau tweaked out. I copied and pasted the description from the confirmation email of what I paid for an downloaded: CMFI + Gustav Line BUNDLE (Delivery: Download Only CFI1-PC-DW $65.00 $65.00 and I downloaded and installed this patch: http://www.battlefron
  11. @kohlenklau - FYI, I downloaded this file and put it in my scenario folder for CMFI and can't seem to find it when I try to selected from the 'Battle' menu. I also loaded it in the scenario editor to see if something was corrupt with it and it seems to not have any parameters or units set... It didn't even have a map other than the stock flat grass map that is defaulted when you first create a new scenario. Maybe it's a problem on my end? Anyone else? -Mark
  12. I recently purchased CMFI/Gustav Line... I can't seem to get the command lines toggle to work. I even downloaded and installed the v1.12 patch. Are command lines simply not an option for CMFI right now? Thank you, Mark
  13. @Blazing 88's - wow didn't know something like this existed! Thanks for sharing and I will be sure to check it out in more detail... @Heirloom_Tomato - thanks for the offer... I have CMFI so I'll try a out a map or two! @Heirloom_Tomato and @Meach - How would you feel if I sent you guys a map each with a point limit so you can purchase the defenders forces within that limit, compose defensive plans for them and save as an unfinished scenario to send back to me? Then I can purchase my forces (without looking at what you picked of course), save and then play as a quasi qui
  14. SlySniper, I hear ya and I do of course play H2H as well as scenarios in CMx2 and enjoy them very much... but sometimes a QB is all I have time for. H2H can be a lengthy endeavor and after one has played most of the scenarios that come with the game, it takes a bit of time hunting to find a new scenario that fits the size, terrain and force selection that you are in the mood for. Although CMx2 is superior in so many ways to CMx1, QB's in CMx1 give me more of what I'm looking for. And I only came to this revelation after going back to CMx1 on a recent whim. No disrespect to any of the
  15. I see and understand what you are all saying, but I'm comparing the quality of fight of the defending AI in QB's in each CM platform. Would you not all agree that attacking the AI in a QB in CMx2 is not as challenging as it is in CMx1? Defending AI armor in CMx2 just seems to sit there and once you spot it you can usually outflank it and mount an attack pretty easily, depending on the terrain. Furthermore, I didn't even compare artillery barrages between the two platforms. Defending AI in CMx2 in QB's is so predictable and easy to foil.... in my experience barrages always come down
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