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Lanzfeld

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Everything posted by Lanzfeld

  1. Well I would want to hose down a tank all I could for at least three reasons. 1. All that lead will damage the tanks minor systems (optics, ect....) 2. It alerts other friendly tanks what you have spotted and directs thier eyes on target. 3. I imagine it would be a little nerve-racking for the target to hear the constant plinking of MG fire on thier tank. Anything to make them a little less steady is good.
  2. Great list! I agree with all those except 3. It is not realistic to simulate handing out all that ammo by just being one action square away and hitting aquire. The way it is now (having to board the vehicle) at least it takes a minute or two to get the ammo aquired and that is closer to the real time it would take. So I want to change 3 to FIX THE MACHINEGUNS/SUPPRESSION FOR THE LOVE OF BABY JESUS!
  3. JasonC, I am replaying your excellent training scenarios for CMBB right now as I take a scenic tour of CMBB for all the things I miss that are not in CMx2 (fire, fog, indoor AT weapons, stealth, ect....) I have to relearn my tactics again and it just feels "correct". Thanks for these as I enjoy going through each lesson one by one. If we can fix CMx2 would you consider making applicable training missions again?
  4. All this talk makes me want to play CMBB again! I'm off to London for 3 days tomorrow and I am bringing my laptop and my CMBB disk.
  5. Great thread! About realism, I agree with JasonC. CMBB still does a better job simulating not only MG's, but also foxholes, trenches (except for the supression bug), and buildings. It is to be expected that when you switch to the more "complex" CMx2 engine, certain "already complex" things (like above) will take a hit. I am a big fan of developing a hybrid of CMx2 and abstraction in these cases. So long as the results are ""realistic" in these troubled areas, what do I care?
  6. I just saw this as well in "Lemon Hill". When ordering area fire on the ground they use MG only and no 20mm.
  7. Well JSj, you have your opinion. I have mine. I will point out that zooks, schrecks and fausts WERE fired from inside buildings from time to time IRL so this is not an "unrealistic feature". Especially if said buildings were already damaged with holes in them and no windows, ect. Being toothless because you are in a building with a tank outside yet you have anti tank rockets????? NO THANKS!
  8. I like the mod but the sounds seem really quiet to me. Way more quiet than other mods. The tanks are really quiet too. Yes I have my sound turned up. Just quieter than other mods. hmmmmm.
  9. I can't test it right now as I'm not at my game computer but does it do this on all graphic level settings?
  10. I know a certain Italian captain that is currently doing pro-bono work. We can keep it cheap!
  11. I am going to combine with the missing sounds found in AKD's sound mod
  12. So I guess what I don't understand 100% is can I just keep the file structure and Rezpack it the way it is? Do I even have to Rezpack it at all?
  13. Dos anyone hav this "E" version in .BRZ format?
  14. RAMBLER, You dont have it as a .BRZ file ready to go do you?
  15. Thank you Rambler! Check your PM Riah69! PS...Ummm...you need to enable your PM's
  16. Anyone have a copy of the "E" version?
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