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Lanzfeld

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Everything posted by Lanzfeld

  1. Typical from a guy who never got his hands dirty. Read yer books JonS. You know it all. Anecdotal has a negative conotation that suggests it isn't true. That they are filling in the blanks with their own made up memories. That is not alawys true.
  2. It is actually a family member of a forum member here. He may speak up. I hope he does. It's sad that you think ALL testamonials are anecdotal. You miss the truth that way. I take what they say as pure gold. You consult your books and think you know it all.
  3. JonS can be my secretary. Taking my notes and wearing a short skirt.
  4. Sburke, You are way off man. No offense but there ARE things CMx1 did better. Fire, Fog, ect. It's okay to say that it was done better in CMx1. I don't understand why people can't admit this. We can hope that CMx2 willl catch up. Why the denial?
  5. Well by looking to the past we can see what was good and what was not and, hopefully, make the future product better. Plus I just wanted to put it down in writing to bash your perfect game and make you squirm.
  6. Well if you read the first sentence of my OP then you see that I know that CMBN is the better game. Still, as exampled by all the posts above, there are things that CMx1 does wayyyyyyyyyyy better than CMx2.
  7. But if you stop at an action tile away from a building your troopers will NOT throw grenades in. You have to be adjacent to the building tile in order for nades to go in. Even then, its a real crap shoot if they use nades or not.
  8. I might just go and fire up CMBB for a spell to quench this thirst.
  9. Okay....well said. So we agree to disagree...or not. But at least we can agree on SOMETHING less than 5 minutes. Like you said before, 2 to 3 minutes until FFE?
  10. Well I am talking about when the spotteer and HQ are within 20 meters or so. Then the spotter can just give his own bearing and distance and it would only take one or two rounds to correct instead of trying to do all the mental math in his head. The numbers I gave are from a guy who was actually a 60mm mortar guy in WWII. He said 30 seconds for the spotting round and 60 seconds for FFE. Anything longer and you were not trained correctly.
  11. 11. HQ SPOTTING FOR CLOSE MORTARS. Now this was one thing that was more realistic in CMBO. No waiting 5 minutes to tell a bearing and range to the 60mm mortar setup 10 meters behind you. It should be 30 seconds for a spotting round and 60 seconds for FFE. I almost always use onboard mortars in CMBN in direct fire now to avoid the unrealistic delays.
  12. CMBN is a better game. No doubt. I know that it will improve as it grows. I also know that they did not start with the CMx1 engine and make it better. They started from scratch and could not include all the CMx1 stuff. These are just some of the things that I really miss the most from CMx1. No particular order. 1. GUN JAMS. Remember when your vickers would jam up at that critical moment while covering another squad in CMBO? Can you imagine your MG-34 misfiring in CMBN? What a great and realistic aspect that would be! I miss it. 2. THICK FOG. I remember a battle in CMBO where the visibility was only 40 meters or so. It was around Halt station I think in the bulge. It led to some great, explosive firefights and scary moments. I hope this makes a return. 3. FIRE. Not just flamethrowers and flame tanks but building fires and wheat field fires when the ground was dry. Remember how your burning tank could start a brush fire? Remember how buildings would eventually collapse when they burned too long? I cant wait for this to come to CMBN and I hope they include all I have talked about. Maybe a chance your flamethrower guy bursts into flames if hit? 4. BUILDINGS. I hate to admit it but I think I liked the buildings better in CMBO. I like how there was no fuss or infantry "S" turns when you entered or exited them. I liked stone vs wood structures. I dont like how it works in CMBN. The doors hardly ever match up with where your troops go into the buildings. 5. ASSAULTING BUILDINGS. I recall how simple it was to have your troops run up to a structure and toss in grenades right before they entered and cleared. You did this with one simple move command (assault maybe?). I am not too fond of how it is handled now in CMBN by using fast, pause and area fire as it doesn't always guarantee your boys will even use grenades! That is the point! I want you to use grenades before you storm the structure. UGGGG. 6. FOG OF WAR. Oh how I miss seeing that generic tank dance around to simulate my troops hearing a tank comming but not quite sure where it is. When they do see it....it's a TIGER!!!....until later it is really a markIV. Same with the MG sound contact comming from that village far away. Not sure which building or woods patch that MG fire is comming from. Also...not knowing what type of units they are and other details unless you get a close look at the dead ones (extreme FOW I think it was called) really just made the game great. 7. PRISONERS. I know that CMBN is not a Shawshank simulator but I really enjoyed marching the captured enemy to a collection area guarded by my depleated troops and having the chance that unguarded prisoners could escape. The white flags is okay in CMBN but I really miss the fun of the old way. 8. HQ BONUSES. Was it unrealistic? Yeah.....probably....but it was FUN! It added a little stratigic layer that I, in all honesty, miss nowadays in CMBN. Using the stealth bonus for my AT guns or the combat bonus to support my fellas while they rush and assault that house under fire. I don't know, it just was more fun with these. 9. ANTI AIRCRAFT ARTY. What can I say? I loved to sit back and watch my guns track the inbound aircraft and let off a few bursts to try and make it abort it's run. Once they even knocked it out of the sky! I loved it! Dammit, I miss it. 10. FLAGS. Not really flags themselves but it was cool to have a way for the AI to try and recapture an area that you took from them without scripting. It was a little dynamic this way. It led to counterattacks and such. Not perfect but it was not predictable either. Thats all for now. I couldn't sleep so this stuff just came to mind. I got it down on paper. I feel better. I hope the Devs give us a few of these back in future releases.
  13. Were the battles the same every time you played them or are there different AI plans for each battle?
  14. Yeah.....I am major late to the party I know. Thats just me. I started Devils Descent today and wooooooooowwwwww! I have never cared so much for my girls as I do in this campaign. Butcher (SP?) .....hats off to you sir. What a great way to enjoy the game. I am being VERY careful because I want to keep my forces alive but I have to balance that with getting the mission done. On the first mission with the farm I had 2 wounded and 1 killed (Elite level). Good men. I don't think I have ever controlled a "crack" unit and I love the fortitude they display. Choices...the soft, gooey center of your campaign. We are Troopers! Fight! No waiting for more troops! I am now trying to clear the town on mission 3 (mission 2 was the choice) and it is TENSE! Question: If I play this campaign again, are there multiple plans for each battle? I know I can make different choices on which battle but will the battles themselves have different plan? The first battle, the farm. Always the same or you never know? I am going to go and play your other campaign (the German one) after this. GREAT JOB!
  15. I wish that the graphics of doors lined up with the actual doors.
  16. Good tip about running (fast). I will try that. GUNDOLF, Do you stop up against the structure or one action spot away?
  17. I have been having trouble lately getting my boys to throw grenades into structures that I have been trying to clear. To be fair I only send up a team and not a whole squad but it still seems like the boys rarely use their nades. They 4 to 6 of them. I give a full target order from where they stage (about 3 or 4 action squares away) and use quick to get them right up agaist the outside of the house on a "window/door" side. I pause them there for 20 seconds with another target heavy order and then I quick them oinside and give a face command. They go up to the structure and prefer to shoot instead of nade. Anyone have a better way to get them to give up those pineapples?
  18. He sent me a PM. No file but he addressed me.
  19. In this mod the off board 81mm mortars whistle. Did they do this IRL?
  20. Do WWII 81mm mortars whistle like they do in this mod? I thought they were silent but not sure.
  21. Oh and the grenades need to have more of a bass.
  22. Great mod Stephsen! It is my favorite so far. The only sounds I dont like are the 30 cal MG (also the tank MG's) and the mortar tubes firing. Other than those I think its great!
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