kipanderson
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Posts
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Topics posted by kipanderson
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- 7 replies
- 872 views
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- 16 replies
- 246 views
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- 3 replies
- 144 views
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- 3 replies
- 368 views
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- 5 replies
- 376 views
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Real-time, turn based engines and maximum game size.
By kipanderson, in Combat Mission Shock Force 1
- 15 replies
- 220 views
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- 6 replies
- 302 views
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The uber nature of obstacles/mines in CMX1 and changes for CMX2?
By kipanderson, in Combat Mission Shock Force 1
- 4 replies
- 142 views
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- 11 replies
- 201 views
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- 5 replies
- 314 views
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- 5 replies
- 139 views
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- 7 replies
- 145 views
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- 24 replies
- 1,031 views
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- 38 replies
- 462 views
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- 50 replies
- 4,872 views
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Engineering, mines, wire and breaching operations in CMX2.
By kipanderson, in Combat Mission Shock Force 1
- 20 replies
- 908 views
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Even more ranting in praise of the Cold War for CMX2 :) 1 2 3 4 13
By kipanderson, in Combat Mission: Afrika Korps
- 313 replies
- 4,876 views
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- 18 replies
- 379 views
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- 14 replies
- 216 views
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- 20 replies
- 262 views
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- 4 replies
- 472 views
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- 12 replies
- 307 views
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- 21 replies
- 318 views
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- 3 replies
- 214 views
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- 28 replies
- 350 views