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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Battlefront.com

Naughty or nice... here's some bones!

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I've been thinking about the CM:SF backstory for a while (since II was announced), the rapid destruction of the Syrian government and related infrastructure would have had serious consequences in the longer run.....Just look at Iraq (then more or less double it). 

Instead of ISIS we might see OSIRIS (Organisation [for] Salafi Islamic Rule [in] Iraq [&] Syria).....But that's for a new thread (& game engine).  ;)

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Posted (edited)

Please guys, be generous in your distribution of Single Vehicles and Specialist Teams, especially towards Fighters & Combatants (& especially don't forget SPAAGnicals for all).....The potential this simple action would unlock in the title is ABSOLUTELY ENORMOUS!!!!!  B)

PS - Is this @George MC's NATO version of 'Hammertime':

5a3f49aa4d4d2_2017Bone7.thumb.jpg.fdb780

If so, your work at adapting the terrain is truly stonking.  B)

Somebody, please, redo Bishr:  http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1732

Edited by Sgt.Squarehead

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15 hours ago, Combatintman said:

Brimstone's in service date pre-dates the CMSF timeframe so it is a technology that fits the CMSF backstory. A quick rummage through the British Forces Module Manual sees it mentioned as one of the ordnance options for the Tornado GR4 (Page 15 refers).

Yes, they used Tornado in those videos. Now it has been integrated to Typhoon as well.

I don't have CMSF installed right now, so cannot check if this salvo option is implemented in the game.
 

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21 minutes ago, SlowMotion said:

Yes, they used Tornado in those videos. Now it has been integrated to Typhoon as well.

I don't have CMSF installed right now, so cannot check if this salvo option is implemented in the game.
 

I wouldn't bother looking - airstrikes pretty much come in the following flavours in CMSF:

  1. Cannon run.
  2. Rocket attack.
  3. Air to Surface Missile strike (single munition).
  4. Bomb drop.

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Posted (edited)

You get bombed to bits by the RAF in the first mission of the 'Stepsons of Jihad' campaign.....I've played it a dozen times and never noticed anything like that salvo, but I'm damned sure I would have noticed if it had been there!  ;)

Edited by Sgt.Squarehead

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14 hours ago, Combatintman said:

I wouldn't bother looking - airstrikes pretty much come in the following flavours in CMSF:

  1. Cannon run.
  2. Rocket attack.
  3. Air to Surface Missile strike (single munition).
  4. Bomb drop.

Maybe they could more flavors for CMSF2 - or other modern game. Some other air strike possibilities:

- the salvo mode of Brimstone
- bomb/missile launched very far away from target so the plane cannot be shot down with AA weapons on the CM map.
  like Israel missile - check especially 2:40
-

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Was that system in service in 2007-2008 is the question though?

While I too would love a CM:SF that's updated to CM:BS technology (& beyond), that's not what is currently on offer (CM:SF Expansion Pack 1 maybe?).

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22 hours ago, ncc1701e said:

Yes, CMSF2 is an upgrade of CMSF to 4.0 engine. See the first post of this thread.

So in theory all user made campaigns for CMSF will be playable? im holding on playing a couple waiting for it

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At least one possibly two of the maps depicted in the 'Bones' is a CM:SF classic, another is probably from the NATO campaign, so I'd call that a big yes.....In theory at least! 

Rumours suggest that not only will the new engine support old maps, it may even improve them.....If it can auto-correct all those goddam internal windows in so many of the old urban maps that alone will be worth the purchase price for me!

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2 hours ago, boche said:

So in theory all user made campaigns for CMSF will be playable? im holding on playing a couple waiting for it

In theory yes but I doubt Battlefront will update anything other than content that was originally shipped with the game and its modules.

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How about expanding the time frame covered to the period 2003 - near future and, over time, creating new armies eg Turkey, Iraq (Saddam era 2003 and New Iraqi Army), Saudi. Egypt, Iran. Jordan, IDF, Hezbollah etc

This would allow scenario designers to create historical, current,and hypothetical scenarios giving sF the new lease of life it so badly needs

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2 minutes ago, LUCASWILLEN05 said:

How about expanding the time frame covered to the period 2003 - near future and, over time, creating new armies eg Turkey, Iraq (Saddam era 2003 and New Iraqi Army), Saudi. Egypt, Iran. Jordan, IDF, Hezbollah etc

This would allow scenario designers to create historical, current,and hypothetical scenarios giving sF the new lease of life it so badly needs

It ain't happening.

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22 hours ago, Combatintman said:

In theory yes but I doubt Battlefront will update anything other than content that was originally shipped with the game and its modules.

Thats fine with me, I was just at first under the impresion that CMSF2 was going to be a new set of games, as in new instals, and not an upgrade/patch per se. If i can still play the Road to Dinas on CMSF2 I will be happy ;)

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58 minutes ago, boche said:

Thats fine with me, I was just at first under the impresion that CMSF2 was going to be a new set of games, as in new instals, and not an upgrade/patch per se. If i can still play the Road to Dinas on CMSF2 I will be happy ;)

Whether it is a set of new installs or not - The Road to Dinas is user made content and as I stated earlier, I doubt Battlefront will update it. Remember that Engine 4 will be adding things like

  1. Bridges
  2. Water Features
  3. Fortifications
  4. More AI slots
  5. Triggers

So, while the file may load, if the original designer used marsh tiles for rivers or the old style terrain mesh trenches, then it will just be a bit sh1t really and any mods used will probably not be compatible with the updated artwork.

Your options therefore will be:

  1. Contact the designer and request them to update to CMSF 2
  2. Crack the editor open and update it.

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10 minutes ago, Combatintman said:

Whether it is a set of new installs or not - The Road to Dinas is user made content and as I stated earlier, I doubt Battlefront will update it. Remember that Engine 4 will be adding things like

  1. Bridges
  2. Water Features
  3. Fortifications
  4. More AI slots
  5. Triggers

So, while the file may load, if the original designer used marsh tiles for rivers or the old style terrain mesh trenches, then it will just be a bit sh1t really and any mods used will probably not be compatible with the updated artwork.

Your options therefore will be:

  1. Contact the designer and request them to update to CMSF 2
  2. Crack the editor open and update it.

True I had not thought about the tiles thing. Hmm well guess we will just have to wait and see :)

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I trick question to you all & @Battlefront.com if I may - 

IF cmsfII is an updated cmsf to V4.0 specs.... will the vanilla campaigns and scenarios be the same as original cmsf... Or will there be new ones incorporated. ?

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1 hour ago, borg said:

I trick question to you all & @Battlefront.com if I may - 

IF cmsfII is an updated cmsf to V4.0 specs.... will the vanilla campaigns and scenarios be the same as original cmsf... Or will there be new ones incorporated. ?

See below:

On ‎25‎/‎12‎/‎2017 at 1:49 AM, Battlefront.com said:

We'll hopefully be wrapping things up in January.  More news at that time.

It's all the original CMSF1 content (forces, art, scenarios, etc.) in the Engine 4 environment.  That means all Engine 4 game features, including QBs, are a part of CMSF2.  There's a lot of updating to the original CMSF1 stuff to make it work and look as it should, but we're not adding anything per se except the things which are fairly obvious (soldier models, QB maps, ground to air, on map mortars, bridges, water, etc.).

Steve

Come on guys, this ain't hard - I'll say it again - CMSF 2 is CMSF 1 in the Engine 4 environment. While there will be tweaks in the original campaigns eg Mission 2 of the Canadian Campaign has a river and a bridge mocked up via road tiles, elevation changes and marsh tiles. These will almost certainly be replaced by a proper bridge and river tiles in CMSF 2. In all likelihood, all of the AI plans will get a revamp with triggers rather than the old school scenario designer guesstimates for AI plans which will mean that scenarios and campaigns will probably play out slightly differently. However, in essence, they will be largely be the same as CMSF 1.

Asking the same questions over and over again in this and different forums ain't going to change the answer and it seems pretty pointless people banging on about having bones thrown if they don't actually read them.

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2 hours ago, Combatintman said:

Crack the editor open and update it.

I've been doing this with some of the older maps already, my usual thing, messing with the doors and so on.....Just hoping my efforts will survive the transition. 

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I would be happy to purchase additional modules including more armies if Battlefront is willing to make the. Particularly Post Saddam Iraqi, Turkish, Jordanian. Israeli, Saudi, Iranian.

Given real world events in the region there are plenty of historical gaming and near future hypothetical conflicts/ Plus this tank is too cool to leave out of any modern Middle East game 

 

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1 hour ago, LUCASWILLEN05 said:

Plus this tank is too cool to leave out of any modern Middle East game 

The Merkava is a very interesting tank concept.  Engine forward, can carry troops in the back etc.  I didn't know this but from watching the video learned that it also has a 60mm mortar that can be fired from within the tank. Thanks for sharing :).  

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12 hours ago, LUCASWILLEN05 said:

Plus this tank is too cool to leave out of any modern Middle East game

I would be fascinated to see Israeli forces in Shock Force.

Plus, given the way the Syrian conflict has played out since the release of CMSF, I would like to see militias and irregulars (such as the Kurds) featured  on both sides.

However, the previous BF position on including the IDF (from some time ago) was a fairly strong negative. The reasoning at the time (as I recall) was that they didn't want to be seen as too political - which is a reasonable position I guess.

If they ever changed their mind, I would buy an IDF module, but I will almost certainly buy the upgrade and whatever modules and packs they release in the future regardless.

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As Combatintman has been 'splaining, "There Will Be NO New Steps" (Barry Fife, President, NSW Ballroom Dancing Federation)

I myself was hoping for some terrain, trees and buildings copy-pasted from CMFI to dress up the Levantine end of Syria, and maybe some bits and pieces from CMA that didn't encroach on Snowball's IP (Enfields, bearded tribals vs ski masked uncons, etc.). Just off the shelf stuff.

But a lot of what people are asking for here in terms of new forces and theatres can really be modded up and approximated from existing unit sets. Just roll up your sleeves and do it.

Edited by LongLeftFlank

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On 1/11/2018 at 11:50 AM, Combatintman said:

Come on guys, this ain't hard - I'll say it again - CMSF 2 is CMSF 1 in the Engine 4 environment. ... it seems pretty pointless people banging on about having bones thrown if they don't actually read them.

I think we understand very well what the CMSF upgrade will be - and we are grateful for it.

It wasn't clear that that means that there will be no future additions to CMSF, which seems to be what you're saying.

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