Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Recommended Posts

18 hours ago, sburke said:

The manual is pretty clear and there is nothing there to support any difference between wia and kia.  Wia are in fact included as casualties. Lightly wounded (yellow base) are not.  That is not opinion. If anyone wants to argue different (and against the data presented by the OP) feel free, but you’ll need more than a feeling of recollection. 

Can buddy aid change WIA to lightly wounded?  Then it would be worth something...

Share this post


Link to post
Share on other sites
6 minutes ago, wadepm said:

Can buddy aid change WIA to lightly wounded?  Then it would be worth something...

No buddy Aid can't change a WIA (red base) to a walking wounded (yellow base).  Buddy Aid will keep a WIA from becoming a KIA.  However both KIA and WIA are counted as casualties so the score does not change.  The AAR screen will count KIA and WIA separately but they are both counted as casualties for scoring purposes.   

Share this post


Link to post
Share on other sites
On 11/22/2017 at 10:15 AM, IanL said:

 

No, using this animation *does* change the survivability of medics. It does so because their model is used for hit testing and if they are lying down they will get hit less. Especially with a low wall involved like the mod page's screen shot.

 

First sorry to side track the thread once again, but I've read different things regarding this issue as well. Ian, also sorry to doubt you but is this certain? Does changing the animation indeed change the behind the scene 3d model the game sees and make the buddy-aider harder to hit ?

Share this post


Link to post
Share on other sites
16 minutes ago, Sequoia said:

First sorry to side track the thread once again, but I've read different things regarding this issue as well. Ian, also sorry to doubt you but is this certain? Does changing the animation indeed change the behind the scene 3d model the game sees and make the buddy-aider harder to hit ?

The solider model is used for hit testing. More goes into the calculation of the results but it "starts" with does the projectile hit the model. Since the animation controls the position of the model then yes, the mod will change the results of getting hits. Not in a "now this guy is un-hit-albe because he is a god" way but in a "if you are lying down and a bullet goes buy at waist height you will not be hit but if you had been kneeling it would have" way.

Share this post


Link to post
Share on other sites

Yes. The animation applies to all soldiers so both sides soldiers will be using the mod on the machine that has it. So if the mod is on the machine that is calculating the turn every solider performing buddy aid will be treated the same - treated as being prone. If the machine doing the calculation does not have the mod then every solider performing buddy aid will be treated the same - as kneeling.

Share this post


Link to post
Share on other sites

Buddy Aid makes me feel better, so the fact it doesn't actually make a difference to the game score is irrelevant.
At least, in my opinion...

Share this post


Link to post
Share on other sites

Agreed.  It just seems the right thing to do.  Maybe in CM3 that could make a difference.  Hopefully. BF makes notes on all ideas and will implement what is practical.

Share this post


Link to post
Share on other sites
On ‎11‎/‎25‎/‎2017 at 1:36 PM, Erwin said:

Agreed.  It just seems the right thing to do.  Maybe in CM3 that could make a difference.  Hopefully. BF makes notes on all ideas and will implement what is practical.

If I know these guys at all, they have a thousand page document with every single idea ever posited on the forums floating around somewhere.

Share this post


Link to post
Share on other sites

There was an old Amiga500 game where each of your little dead soldiers would get a little cross on a hill on the opening screen. As you kept playing, the number of crosses would grow. Maybe CM could do something similar, so we could at least save some of them from getting a cross there.

No, of course I'm not really serious. But I thought it was a poignant touch for an arcade game back then. Made my little stupid kid brain start to think about more than beating the highscore.

Share this post


Link to post
Share on other sites
On ‎11‎/‎27‎/‎2017 at 11:19 AM, Bulletpoint said:

There was an old Amiga500 game where each of your little dead soldiers would get a little cross on a hill on the opening screen.
As you kept playing, the number of crosses would grow.

Old games often have an artistry not seen anymore.
Pity, because that is some heavy sh*t. :(

Share this post


Link to post
Share on other sites

Since buddy aid does affect the number of men KIA vs WIA, the game must be tracking the number of men who received buddy aid. If this is true, I wonder if it would be possible to have this stat show up on the AAR screen to show us how many men survived due to buddy aid. 

I don't think it should have any impact on the score of the game as the AI does not move any of its men over an action square or two to give buddy aid.

Share this post


Link to post
Share on other sites
1 hour ago, Heirloom_Tomato said:

the AI does not move any of its men over an action square or two to give buddy aid.

That's a good point.  I never thought of that. 

Share this post


Link to post
Share on other sites
On November 28, 2017 at 1:49 PM, SLIM said:

Old games often have an artistry not seen anymore.

It's not just games. Nearly all areas of popular entertainment have been "industrialized" to the point of being lifeless and soulless to one degree or another.

Michael

Share this post


Link to post
Share on other sites
4 hours ago, Heirloom_Tomato said:

I wonder if it would be possible to have this stat show up on the AAR screen to show us how many men survived due to buddy aid. 

Like this idea if not complex to implement.  Nice to see how humane one is...

1 hour ago, Michael Emrys said:

Nearly all areas of popular entertainment have been "industrialized" to the point of being lifeless and soulless to one degree or another.

We sound like our parents...  Remember how they could not understand Beatles era music?  Wasn't music, "just noise".    :unsure:

Edited by Erwin

Share this post


Link to post
Share on other sites
23 hours ago, Heirloom_Tomato said:

Since buddy aid does affect the number of men KIA vs WIA, the game must be tracking the number of men who received buddy aid.

Another possibility is that after buddy aid a KIA or WIA soldier model is removed from the battlefield and thus their status can no longer be changed by in game action. Other WIA soldiers who are still on the battlefield because they have not received buddy aid could end up being killed during the action of the game. In which case there is no number of soldiers who received buddy aid to report only some number of KIA and WIA soldiers that can be counted at the end.

Share this post


Link to post
Share on other sites

It can be a little frustrating how difficult it can be to get units to perform buddy aid sometimes, particularly when the buddy is kind of on the boundary of two action squares. I've had cases where the troops are not green, not of poor morale and not under fire, within close proximity to the wounded man - I move them from square to square but they still refuse to notice the wounded guy.

Are any units more likely than others - officers for example - to give buddy aid..?

Share this post


Link to post
Share on other sites
2 minutes ago, Freyberg said:

It can be a little frustrating how difficult it can be to get units to perform buddy aid sometimes, particularly when the buddy is kind of on the boundary of two action squares. I've had cases where the troops are not green, not of poor morale and not under fire, within close proximity to the wounded man - I move them from square to square but they still refuse to notice the wounded guy.

Are any units more likely than others - officers for example - to give buddy aid..?

I don't think unit type matters.  Below is a method you can use to encourage your troops to administer Buddy Aid.  I think I learned this from @IanL 

For buddy aid if the casualty is not in or near the center of the action spot I give the unit I want to perform buddy aid a Slow order to an action square that takes them directly over the casualty. Then I give them a pause of 20s, 30s or 45s depending on how far away the casualty is. Push the BRB. In the next command phase they will be directly over the casualty.  Then cancel the remaining Slow order and issue a Face command.

Share this post


Link to post
Share on other sites
51 minutes ago, MOS:96B2P said:

I don't think unit type matters.  Below is a method you can use to encourage your troops to administer Buddy Aid.  I think I learned this from @IanL 

For buddy aid if the casualty is not in or near the center of the action spot I give the unit I want to perform buddy aid a Slow order to an action square that takes them directly over the casualty. Then I give them a pause of 20s, 30s or 45s depending on how far away the casualty is. Push the BRB. In the next command phase they will be directly over the casualty.  Then cancel the remaining Slow order and issue a Face command.

Yes - I sometimes find myself doing things like this.

Share this post


Link to post
Share on other sites
1 hour ago, Freyberg said:

It can be a little frustrating how difficult it can be to get units to perform buddy aid sometimes, particularly when the buddy is kind of on the boundary of two action squares. I've had cases where the troops are not green, not of poor morale and not under fire, within close proximity to the wounded man - I move them from square to square but they still refuse to notice the wounded guy.

Are any units more likely than others - officers for example - to give buddy aid..?

Oh, they notice them all right. These are the men who no one likes. They're shirkers, card sharks, degenerates, and/or owe money, or dated their sisters...and then told everyone all about it. 

The lesson? Don't be that guy.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×