chuckdyke Posted February 1, 2021 Share Posted February 1, 2021 You don't go on 'Hunt' crossing the street in an urban operation. Yes, we prefer to play on WeGo and this goes with it. Do some test how fast infantry travels and plot your move near the end of a turn. 0 Quote Link to comment Share on other sites More sharing options...
Pelican Pal Posted February 3, 2021 Share Posted February 3, 2021 Really this is just more reason to have an SOP system. The tac-ai fundamentally have no context for what they are doing and don't actually know what their situation is. More player control is the answer to this problem since creating AI that has contextual knowledge is a huge ask. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 3, 2021 Share Posted February 3, 2021 1 minute ago, Pelican Pal said: The tac-ai fundamentally have no context for what they are doing and don't actually know what their situation is. I'd disagree with this, the TacAI is responsive to it's environment.....It's what makes troops take cover when fired at, or change facing toward a previously unspotted threat, it's also what allows the unit to makesome very good targetting choices if you don't overrule them. However the scripted AI which computer controlled units are following for their broader orders is not reactive to the environment beyond such things as triggers. 0 Quote Link to comment Share on other sites More sharing options...
Pelican Pal Posted February 3, 2021 Share Posted February 3, 2021 28 minutes ago, Sgt.Squarehead said: I'd disagree with this, the TacAI is responsive to it's environment Our definitions are different I suspect. The tac-ai is decent responding to direct stimuli upon itself. Yet that doesn't mean they have context or know what their situation is. e.g. a tank ignoring your target order to engage an enemy tank that suddenly appears doesn't mean that the tank crew has any idea of what their situation is. Just that they've got a new target that is higher on the "kill this" list. Using the tank example again. The tank will respond to stimuli and change targets to the enemy tank that appears. However, that same tank when their LWR is tickled will reverse out of good cover into an open field. During their reverse into that open field they will gladly drive past a fantastic concealed bit of ground. Another common example that comes to mind... a BMP gunner opens his hatch, fires, and then reloads his ATGM in a complex urban environment with enemy within 50 meters (or closer!). This is all stuff that shows the tac-ai has no idea what their contextually position is and why SOPs and weapon locks/activations would be beneficial. ----- To put it differently the tac-ai will react when you prod it with a stick but if you bring the pot to a boil they will gladly sit in it. 0 Quote Link to comment Share on other sites More sharing options...
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