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37mm

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  1. Like
    37mm got a reaction from Vergeltungswaffe in Heaven & Earth: Project discussion thread   
    Tell me about it... there was already probably decades worth of content available for CMSF/CMSF2.
    Never mind all the other CM games!
    BFC are pretty adamant they will never do Vietnam (or the Pacific). 
    We have indeed discussed the pro's & cons (and I've performed some early experiments).
    One con not mentioned was the shear size of the CMSF player base compared with the CMCW player base PLUS the fact that CMSF players are, inherently, more likely to be interested in counter-insurgencies or "dirty" civil wars (things which CMSF2 is superior at representing than CMCW).
    Either way, there's only so much one small team can do... so any potential 'H&E2' will probably just wait for H&E itself to be completed.
    The 'People's Beta' came with a manual which can be downloaded & read seperately.
    However the tldr version is "Heaven & Earth is a fantasy sandbox set in SE Asia".
  2. Like
    37mm reacted to Erwin in Heaven & Earth: Project discussion thread   
    xcellent...   
    It is astonishing how you have made this look like a completely different game.  Have very much enjoyed the couple of scenarios I tried.  But, there is so much content available now over all the titles, it's very easy to get distracted.  
  3. Like
    37mm got a reaction from Lethaface in Heaven & Earth: Project discussion thread   
    This week my hiatus from H&E ended &, fully refreshed, I've begun working on 0.98 (working title 'Blood in the Water').
    An old, french @RommL campaign provided to me by @CMFDR has been given a simple, modern makeover.
    Work is also progressing on a second 'Imperial Cavalry' campaign & experiments taking place for a third 'Combined Action Platoon' campaign.
    I've also sourced some new Vietnamese voice files as I want to update the voice mod.
    Rice paddies in H&E have often been represented by modded swamp tiles (although the [paddies] tag activates 'shallow paddies' represented by crop 1 tiles) however I've recently figured out a way to flood fields themselves.
    The following 'tidbit' shows the new flooded fields experiment...
    ... the actual map being used for this experiment is, as per usual, originally by @Combatintman.
     
    Finally, anyone interested in joining the H&E team & helping out with content creation is more than welcome to message me.
  4. Like
    37mm got a reaction from Artkin in Heaven & Earth: Project discussion thread   
    This week my hiatus from H&E ended &, fully refreshed, I've begun working on 0.98 (working title 'Blood in the Water').
    An old, french @RommL campaign provided to me by @CMFDR has been given a simple, modern makeover.
    Work is also progressing on a second 'Imperial Cavalry' campaign & experiments taking place for a third 'Combined Action Platoon' campaign.
    I've also sourced some new Vietnamese voice files as I want to update the voice mod.
    Rice paddies in H&E have often been represented by modded swamp tiles (although the [paddies] tag activates 'shallow paddies' represented by crop 1 tiles) however I've recently figured out a way to flood fields themselves.
    The following 'tidbit' shows the new flooded fields experiment...
    ... the actual map being used for this experiment is, as per usual, originally by @Combatintman.
     
    Finally, anyone interested in joining the H&E team & helping out with content creation is more than welcome to message me.
  5. Upvote
    37mm got a reaction from MOS:96B2P in Heaven & Earth: Project discussion thread   
    This week my hiatus from H&E ended &, fully refreshed, I've begun working on 0.98 (working title 'Blood in the Water').
    An old, french @RommL campaign provided to me by @CMFDR has been given a simple, modern makeover.
    Work is also progressing on a second 'Imperial Cavalry' campaign & experiments taking place for a third 'Combined Action Platoon' campaign.
    I've also sourced some new Vietnamese voice files as I want to update the voice mod.
    Rice paddies in H&E have often been represented by modded swamp tiles (although the [paddies] tag activates 'shallow paddies' represented by crop 1 tiles) however I've recently figured out a way to flood fields themselves.
    The following 'tidbit' shows the new flooded fields experiment...
    ... the actual map being used for this experiment is, as per usual, originally by @Combatintman.
     
    Finally, anyone interested in joining the H&E team & helping out with content creation is more than welcome to message me.
  6. Like
    37mm reacted to Bartimeus in CMSF2 Campaign : To Al-Hell and back - Operation ORPHEUS   
    Waaaou ! Well done ! Great vid ! 
    Thanks  And yes, troops replaced but not véhicules. 
  7. Thanks
  8. Like
  9. Upvote
  10. Like
  11. Like
    37mm got a reaction from quakerparrot67 in CMSF2-Afghanistan 'All in One'   
    Okay, the CMSF2-Afghanistan 'All in One' is now ready for release.
    The modpack itself is a further refinement of the 'initial beta' released back in April & is, at its most basic, a merger between CMA & @Zveroboy1's SF2 Afghanistan work.
    Changes mostly involve further tweaks of the CMA terrain to better fit with CMSF2, @Mord's original CMA & CMSF portraits as well as various ISIF tags have been added to the UI, the Soundscape is being upgraded to v1.6 (thanks to @waclaw's HQS 4.0), the uniform mix has been altered, (@Oleksandr's uniforms are now the ones often activated by the [mountains] tag), bridges & highways have been tweaked, @Pete Wenman's rural stone walls have been added & a new lowlands background is being used (sourced with the help of @Erwin).
    The marsh to water & rudimentary dutch ANA mods have been deleted as they're no longer needed & @Zveroboy1's green ANP pick-ups are now activated by tag [anppu].
     
    In terms of content, I've collated all CMSF & CMSF2 Afghanistan scenarios & campaigns I could find (including a few french ones, now translated, thanks to help by @CMFDR).
    The SF2 stuff, by @Zveroboy1 & @puje, has been left almost entirely untouched however the CMSF scenarios & campaigns (including @dragonwynn's 'Heart of Darkness') have all been given a lick of paint... mostly by the simple method of swapping marsh into water tiles.
    I've also converted the eight CMA quick battle maps by @Stagler for use with CMSF2 & the 'All in One'.
    In total, there's two campaigns (19 scenarios between them), 37 single scenarios* & the 8 quick battle maps.
    I was hoping to make some original stuff this year but that'll have to wait for another time.
    Anyhow, here's the download link (I advise adding the modpack to an empty mod folder only)...
    https://www.mediafire.com/file/s7ignwwd9fo8aue/zzzzCMSF2-Afghanistan.7z/file
    ... and here's the eye candy...











    *About a third of these are by @Combatintman
  12. Upvote
    37mm got a reaction from sburke in Is there a graphics enhancement for the singleplayer mission?   
    Perhaps... not from you though.
     
  13. Like
    37mm reacted to Saferight in Force Specific Backgrounds   
    Here is the first of my Force Specific Background (the scenario load screens) for CMBS. 
     
    This is the first half for the Blue Forces its just pictures of UA forces from the takeover of the Crimea up to the current ATO.
     
    https://www.dropbox.com/s/tct62ecsdi13aoj/Blue%20Force%20Specific%20Backgrounds%20%28UA%29.zip?dl=0
     
    No pictures during the winter months just spring, summer and a few in the fall to try an keep inline with the time frame in CMBS. I tried to stay away from images of the more controversial territorial defense battalions but a few might be in there.  They are all also cropped and resized from high pixel images.
     
    US Army photos are coming up to complete the Blue forces but first of several batches for RU (redfor) is next.
     
    let me know if anyone has problems with download.
     
    thanks
     
    EDIT: here is the 1st for Redfor. Mostly pics of the green men in Crimea along with photos from parades and testing grounds. All from HD like the UA photos.
     
    https://www.dropbox.com/s/meigcpjlo603kal/Red%20Force%20Specific%20Backgrounds.zip?dl=0
  14. Upvote
    37mm reacted to The_MonkeyKing in Force Specific Backgrounds   
    I still have this installed so here is a link to the mods files you can download. https://drive.google.com/open?id=1y6BLYiQAV16aMqKgyxGJ-xkMqC3xxQ03
  15. Like
    37mm got a reaction from Bil Hardenberger in CMSF2-Afghanistan 'All in One'   
    Okay, the CMSF2-Afghanistan 'All in One' is now ready for release.
    The modpack itself is a further refinement of the 'initial beta' released back in April & is, at its most basic, a merger between CMA & @Zveroboy1's SF2 Afghanistan work.
    Changes mostly involve further tweaks of the CMA terrain to better fit with CMSF2, @Mord's original CMA & CMSF portraits as well as various ISIF tags have been added to the UI, the Soundscape is being upgraded to v1.6 (thanks to @waclaw's HQS 4.0), the uniform mix has been altered, (@Oleksandr's uniforms are now the ones often activated by the [mountains] tag), bridges & highways have been tweaked, @Pete Wenman's rural stone walls have been added & a new lowlands background is being used (sourced with the help of @Erwin).
    The marsh to water & rudimentary dutch ANA mods have been deleted as they're no longer needed & @Zveroboy1's green ANP pick-ups are now activated by tag [anppu].
     
    In terms of content, I've collated all CMSF & CMSF2 Afghanistan scenarios & campaigns I could find (including a few french ones, now translated, thanks to help by @CMFDR).
    The SF2 stuff, by @Zveroboy1 & @puje, has been left almost entirely untouched however the CMSF scenarios & campaigns (including @dragonwynn's 'Heart of Darkness') have all been given a lick of paint... mostly by the simple method of swapping marsh into water tiles.
    I've also converted the eight CMA quick battle maps by @Stagler for use with CMSF2 & the 'All in One'.
    In total, there's two campaigns (19 scenarios between them), 37 single scenarios* & the 8 quick battle maps.
    I was hoping to make some original stuff this year but that'll have to wait for another time.
    Anyhow, here's the download link (I advise adding the modpack to an empty mod folder only)...
    https://www.mediafire.com/file/s7ignwwd9fo8aue/zzzzCMSF2-Afghanistan.7z/file
    ... and here's the eye candy...











    *About a third of these are by @Combatintman
  16. Like
    37mm reacted to ViperAssassin26 in CMSF2-Afghanistan 'All in One'   
    gonna go grab a RedBull and get to WORK!!!!
  17. Like
    37mm reacted to AlanSA in CMSF2-Afghanistan 'All in One'   
    Incredible work. Greatly appreciate it, thanks
  18. Upvote
    37mm got a reaction from MOS:96B2P in CMSF2-Afghanistan 'All in One'   
    Okay, the CMSF2-Afghanistan 'All in One' is now ready for release.
    The modpack itself is a further refinement of the 'initial beta' released back in April & is, at its most basic, a merger between CMA & @Zveroboy1's SF2 Afghanistan work.
    Changes mostly involve further tweaks of the CMA terrain to better fit with CMSF2, @Mord's original CMA & CMSF portraits as well as various ISIF tags have been added to the UI, the Soundscape is being upgraded to v1.6 (thanks to @waclaw's HQS 4.0), the uniform mix has been altered, (@Oleksandr's uniforms are now the ones often activated by the [mountains] tag), bridges & highways have been tweaked, @Pete Wenman's rural stone walls have been added & a new lowlands background is being used (sourced with the help of @Erwin).
    The marsh to water & rudimentary dutch ANA mods have been deleted as they're no longer needed & @Zveroboy1's green ANP pick-ups are now activated by tag [anppu].
     
    In terms of content, I've collated all CMSF & CMSF2 Afghanistan scenarios & campaigns I could find (including a few french ones, now translated, thanks to help by @CMFDR).
    The SF2 stuff, by @Zveroboy1 & @puje, has been left almost entirely untouched however the CMSF scenarios & campaigns (including @dragonwynn's 'Heart of Darkness') have all been given a lick of paint... mostly by the simple method of swapping marsh into water tiles.
    I've also converted the eight CMA quick battle maps by @Stagler for use with CMSF2 & the 'All in One'.
    In total, there's two campaigns (19 scenarios between them), 37 single scenarios* & the 8 quick battle maps.
    I was hoping to make some original stuff this year but that'll have to wait for another time.
    Anyhow, here's the download link (I advise adding the modpack to an empty mod folder only)...
    https://www.mediafire.com/file/s7ignwwd9fo8aue/zzzzCMSF2-Afghanistan.7z/file
    ... and here's the eye candy...











    *About a third of these are by @Combatintman
  19. Like
    37mm got a reaction from Lethaface in CMSF2-Afghanistan 'All in One'   
    Okay, the CMSF2-Afghanistan 'All in One' is now ready for release.
    The modpack itself is a further refinement of the 'initial beta' released back in April & is, at its most basic, a merger between CMA & @Zveroboy1's SF2 Afghanistan work.
    Changes mostly involve further tweaks of the CMA terrain to better fit with CMSF2, @Mord's original CMA & CMSF portraits as well as various ISIF tags have been added to the UI, the Soundscape is being upgraded to v1.6 (thanks to @waclaw's HQS 4.0), the uniform mix has been altered, (@Oleksandr's uniforms are now the ones often activated by the [mountains] tag), bridges & highways have been tweaked, @Pete Wenman's rural stone walls have been added & a new lowlands background is being used (sourced with the help of @Erwin).
    The marsh to water & rudimentary dutch ANA mods have been deleted as they're no longer needed & @Zveroboy1's green ANP pick-ups are now activated by tag [anppu].
     
    In terms of content, I've collated all CMSF & CMSF2 Afghanistan scenarios & campaigns I could find (including a few french ones, now translated, thanks to help by @CMFDR).
    The SF2 stuff, by @Zveroboy1 & @puje, has been left almost entirely untouched however the CMSF scenarios & campaigns (including @dragonwynn's 'Heart of Darkness') have all been given a lick of paint... mostly by the simple method of swapping marsh into water tiles.
    I've also converted the eight CMA quick battle maps by @Stagler for use with CMSF2 & the 'All in One'.
    In total, there's two campaigns (19 scenarios between them), 37 single scenarios* & the 8 quick battle maps.
    I was hoping to make some original stuff this year but that'll have to wait for another time.
    Anyhow, here's the download link (I advise adding the modpack to an empty mod folder only)...
    https://www.mediafire.com/file/s7ignwwd9fo8aue/zzzzCMSF2-Afghanistan.7z/file
    ... and here's the eye candy...











    *About a third of these are by @Combatintman
  20. Like
    37mm reacted to Zveroboy1 in CMSF2-Afghanistan 'All in One'   
    Good job.
  21. Like
    37mm reacted to Combatintman in CMSF2-Afghanistan 'All in One'   
    Who, perhaps appropriately, is sat in Kabul typing this 😏
  22. Like
    37mm reacted to Artkin in CMSF2-Afghanistan 'All in One'   
    BUMP jeez man you are cranking out a ton of content
  23. Like
    37mm got a reaction from Chibot Mk IX in CMSF2-Afghanistan 'All in One'   
    Okay, the CMSF2-Afghanistan 'All in One' is now ready for release.
    The modpack itself is a further refinement of the 'initial beta' released back in April & is, at its most basic, a merger between CMA & @Zveroboy1's SF2 Afghanistan work.
    Changes mostly involve further tweaks of the CMA terrain to better fit with CMSF2, @Mord's original CMA & CMSF portraits as well as various ISIF tags have been added to the UI, the Soundscape is being upgraded to v1.6 (thanks to @waclaw's HQS 4.0), the uniform mix has been altered, (@Oleksandr's uniforms are now the ones often activated by the [mountains] tag), bridges & highways have been tweaked, @Pete Wenman's rural stone walls have been added & a new lowlands background is being used (sourced with the help of @Erwin).
    The marsh to water & rudimentary dutch ANA mods have been deleted as they're no longer needed & @Zveroboy1's green ANP pick-ups are now activated by tag [anppu].
     
    In terms of content, I've collated all CMSF & CMSF2 Afghanistan scenarios & campaigns I could find (including a few french ones, now translated, thanks to help by @CMFDR).
    The SF2 stuff, by @Zveroboy1 & @puje, has been left almost entirely untouched however the CMSF scenarios & campaigns (including @dragonwynn's 'Heart of Darkness') have all been given a lick of paint... mostly by the simple method of swapping marsh into water tiles.
    I've also converted the eight CMA quick battle maps by @Stagler for use with CMSF2 & the 'All in One'.
    In total, there's two campaigns (19 scenarios between them), 37 single scenarios* & the 8 quick battle maps.
    I was hoping to make some original stuff this year but that'll have to wait for another time.
    Anyhow, here's the download link (I advise adding the modpack to an empty mod folder only)...
    https://www.mediafire.com/file/s7ignwwd9fo8aue/zzzzCMSF2-Afghanistan.7z/file
    ... and here's the eye candy...











    *About a third of these are by @Combatintman
  24. Thanks
    37mm got a reaction from CMFDR in CMSF2-Afghanistan 'All in One'   
    Okay, the CMSF2-Afghanistan 'All in One' is now ready for release.
    The modpack itself is a further refinement of the 'initial beta' released back in April & is, at its most basic, a merger between CMA & @Zveroboy1's SF2 Afghanistan work.
    Changes mostly involve further tweaks of the CMA terrain to better fit with CMSF2, @Mord's original CMA & CMSF portraits as well as various ISIF tags have been added to the UI, the Soundscape is being upgraded to v1.6 (thanks to @waclaw's HQS 4.0), the uniform mix has been altered, (@Oleksandr's uniforms are now the ones often activated by the [mountains] tag), bridges & highways have been tweaked, @Pete Wenman's rural stone walls have been added & a new lowlands background is being used (sourced with the help of @Erwin).
    The marsh to water & rudimentary dutch ANA mods have been deleted as they're no longer needed & @Zveroboy1's green ANP pick-ups are now activated by tag [anppu].
     
    In terms of content, I've collated all CMSF & CMSF2 Afghanistan scenarios & campaigns I could find (including a few french ones, now translated, thanks to help by @CMFDR).
    The SF2 stuff, by @Zveroboy1 & @puje, has been left almost entirely untouched however the CMSF scenarios & campaigns (including @dragonwynn's 'Heart of Darkness') have all been given a lick of paint... mostly by the simple method of swapping marsh into water tiles.
    I've also converted the eight CMA quick battle maps by @Stagler for use with CMSF2 & the 'All in One'.
    In total, there's two campaigns (19 scenarios between them), 37 single scenarios* & the 8 quick battle maps.
    I was hoping to make some original stuff this year but that'll have to wait for another time.
    Anyhow, here's the download link (I advise adding the modpack to an empty mod folder only)...
    https://www.mediafire.com/file/s7ignwwd9fo8aue/zzzzCMSF2-Afghanistan.7z/file
    ... and here's the eye candy...











    *About a third of these are by @Combatintman
  25. Upvote
    37mm got a reaction from puje in CMSF2-Afghanistan 'All in One'   
    Okay, the CMSF2-Afghanistan 'All in One' is now ready for release.
    The modpack itself is a further refinement of the 'initial beta' released back in April & is, at its most basic, a merger between CMA & @Zveroboy1's SF2 Afghanistan work.
    Changes mostly involve further tweaks of the CMA terrain to better fit with CMSF2, @Mord's original CMA & CMSF portraits as well as various ISIF tags have been added to the UI, the Soundscape is being upgraded to v1.6 (thanks to @waclaw's HQS 4.0), the uniform mix has been altered, (@Oleksandr's uniforms are now the ones often activated by the [mountains] tag), bridges & highways have been tweaked, @Pete Wenman's rural stone walls have been added & a new lowlands background is being used (sourced with the help of @Erwin).
    The marsh to water & rudimentary dutch ANA mods have been deleted as they're no longer needed & @Zveroboy1's green ANP pick-ups are now activated by tag [anppu].
     
    In terms of content, I've collated all CMSF & CMSF2 Afghanistan scenarios & campaigns I could find (including a few french ones, now translated, thanks to help by @CMFDR).
    The SF2 stuff, by @Zveroboy1 & @puje, has been left almost entirely untouched however the CMSF scenarios & campaigns (including @dragonwynn's 'Heart of Darkness') have all been given a lick of paint... mostly by the simple method of swapping marsh into water tiles.
    I've also converted the eight CMA quick battle maps by @Stagler for use with CMSF2 & the 'All in One'.
    In total, there's two campaigns (19 scenarios between them), 37 single scenarios* & the 8 quick battle maps.
    I was hoping to make some original stuff this year but that'll have to wait for another time.
    Anyhow, here's the download link (I advise adding the modpack to an empty mod folder only)...
    https://www.mediafire.com/file/s7ignwwd9fo8aue/zzzzCMSF2-Afghanistan.7z/file
    ... and here's the eye candy...











    *About a third of these are by @Combatintman
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