Akira Posted April 25, 2011 Share Posted April 25, 2011 Hello. Battlefronters. I'm doing a new AAR in: www.puntadelanza.net I know that with all that new video AARs, the old fashioned screenshots ones are not as followed. It's all in spanish languaje, but the images are very nice and the story is self explanatory. Here is te link: http://www.puntadelanza.net/Foro/phpBB3/viewtopic.php?f=41&t=12015 Hope yall like it. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted April 25, 2011 Share Posted April 25, 2011 Thanks for the heads-up! [Edit] I knew I should have learned Spanish . 0 Quote Link to comment Share on other sites More sharing options...
DaveyJJ Posted April 25, 2011 Share Posted April 25, 2011 Thanks for posting that, Akira! 0 Quote Link to comment Share on other sites More sharing options...
Zatoichi Posted April 25, 2011 Share Posted April 25, 2011 Just had a quick 'read' (mi no habla Espanol, soy no bueno), looks like a great fight - am I right in thinking you managed to knock out a Tiger with a Sherman 76mm from the front with one hit? That's a 1 in a 100 type shot you lucky, lucky chap - rather changed the shape of the encounter I imagine! 0 Quote Link to comment Share on other sites More sharing options...
Mattias Posted April 25, 2011 Share Posted April 25, 2011 Not Spanish speaking myself but the dedication your are showing in this presentation of CMBN rally shines through Akira. A credit to yourself and hopefully another well deserved push for BFC! Thanks /M 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted April 25, 2011 Share Posted April 25, 2011 Looks like some guys complaining about the game or the AI or something (look at some smilies). Can you explain that please ? 0 Quote Link to comment Share on other sites More sharing options...
Sakai007 Posted April 25, 2011 Share Posted April 25, 2011 This is what I have been waiting for, an AAR of a normal QB. This is they type of battle I will spend most of my time on, and I am very happy by what I see. Thank you so much for posting this AAR, just what I needed to keep the faith! 0 Quote Link to comment Share on other sites More sharing options...
Akira Posted April 25, 2011 Author Share Posted April 25, 2011 Looks like some guys complaining about the game or the AI or something (look at some smilies). Can you explain that please ? Yes, is a Quick Battle against the IA, so the IA has no "triggers" or anything to help it's strategy. So it's behaviour it's not very smart (compared to human). I don't know if Battlefront agrees with me but I belive that Quick Battles are to play against another human. Pre-designed scenarios are the way to play agains the IA, Battlefront has make a huge step forward here, (we already saw this on CMSF), now scenario designers have the magic "triggers" to improve IA strategy, and make really tought scenarios even for the "ACE-Players", only time and willing are scenario designer's barrier. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted April 25, 2011 Share Posted April 25, 2011 Here's an automatic translation of the thread... it won't translate the pictures, but I think you can figure those out. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted April 25, 2011 Share Posted April 25, 2011 Triggers are in for scenario design? If so, that's a great bit of news. 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted April 25, 2011 Share Posted April 25, 2011 Triggers are in for scenario design? If so, that's a great bit of news. But only the clock is a valid trigger. 0 Quote Link to comment Share on other sites More sharing options...
ClarkWGriswold Posted April 25, 2011 Share Posted April 25, 2011 On Page 3 we see PFC Anglen's 1st Squad, B Team shooting out of a 2nd story window with a rifle grenade (you can actually see the grenade mid-flight in the screenshot). The round hits a PzIV, but doesn't penetrate. That squad also has a bazooka. Had they been outside of the house, behind that hedge, they probably would have gotten a kill. I wonder if the player doesn't know about not being able to fire bazookas/shreks/fausts indoors? edit: Looks like the same thing happens on Page 5. Durant shoots at a PzIV from the top floor of a building using his rifle and is silenced by HE. Again, he had a bazooka but couldn't use it indoors. Too bad the player didn't realize that limitation or he could have probably had two easy armor kills. 0 Quote Link to comment Share on other sites More sharing options...
ClarkWGriswold Posted April 25, 2011 Share Posted April 25, 2011 Just had a quick 'read' (mi no habla Espanol, soy no bueno), looks like a great fight - am I right in thinking you managed to knock out a Tiger with a Sherman 76mm from the front with one hit? That's a 1 in a 100 type shot you lucky, lucky chap - rather changed the shape of the encounter I imagine! Probably more like one in a million! (So you're saying there IS a chance </lloyd>) Oh how I wish there were impact markers in the game so that we could see exactly where that shell hit. Gotta be the luckiest shot I've ever seen in all my years. 0 Quote Link to comment Share on other sites More sharing options...
gunnersman Posted April 25, 2011 Share Posted April 25, 2011 Dude, this is one of THE most comprehensive AARs I have ever seen. Well done! I think you labeled everything! The QB selection screen has the best explanation I think I have seen yet. Thanks Akira! P.S. One question...do you label everything at home too? I am joking! Thanks again! 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted April 25, 2011 Share Posted April 25, 2011 Please take comments on what is and is not available in QB's and Scen with a grain of salt. The very best info source is BFC. For those of you who intend to play the QB vs AI: So do I. I designed the group setup, pathing orders, time, arty, movement types. Beta Testing has been fun. There are a couple of new design features that were not available in CMSF that have been well received. But I suppose the most important question might be, "will the AI Defender just sit on it's butt and wait to get creamed, like it did when CMSF was released?" The answer to that is no. Just How Good is the CMBN QB AI? Still Not as capable as a human...and never will be. But the AI is capable of making a game of it... often a darn good game of it. So for those of you who like the QB vs AI battle: I wish you Joy and good hunting. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted April 25, 2011 Share Posted April 25, 2011 Judging by the smoke columns on the destroyed armor in several of these pics....they are dynamic and "lean" with the wind? Cool if so. I don't recall that in CMSF. 0 Quote Link to comment Share on other sites More sharing options...
ClarkWGriswold Posted April 25, 2011 Share Posted April 25, 2011 I believe that the popped smoke also blows depending on wind direction and velocity. edit: You can get a good view of it happening on the second video AAR. The smoke that the Germans launched at the beginning of the game can be seen drifting back towards the American's lines. 0 Quote Link to comment Share on other sites More sharing options...
General_solomon Posted April 25, 2011 Share Posted April 25, 2011 I dont know why no is asking this but how did you get an advanced copy? 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted April 25, 2011 Share Posted April 25, 2011 I dont know why no is asking this but how did you get an advanced copy? Press copy. 0 Quote Link to comment Share on other sites More sharing options...
Dadekster88 Posted April 25, 2011 Share Posted April 25, 2011 That confirmed or speculation? Just curious. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted April 25, 2011 Share Posted April 25, 2011 Press copy? I got a buddy who works in the newspaper industry. Send me his copy, and I'll make sure he gets it. No, really. I promise. 0 Quote Link to comment Share on other sites More sharing options...
PAEZ Posted April 25, 2011 Share Posted April 25, 2011 On Page 3 we see PFC Anglen's 1st Squad, B Team shooting out of a 2nd story window with a rifle grenade (you can actually see the grenade mid-flight in the screenshot). The round hits a PzIV, but doesn't penetrate. That squad also has a bazooka. Had they been outside of the house, behind that hedge, they probably would have gotten a kill. I wonder if the player doesn't know about not being able to fire bazookas/shreks/fausts indoors? edit: Looks like the same thing happens on Page 5. Durant shoots at a PzIV from the top floor of a building using his rifle and is silenced by HE. Again, he had a bazooka but couldn't use it indoors. Too bad the player didn't realize that limitation or he could have probably had two easy armor kills. He said that he just forgotten the fact that he could not fire from inside. 0 Quote Link to comment Share on other sites More sharing options...
Stitch Posted April 25, 2011 Share Posted April 25, 2011 That confirmed or speculation? Just curious. Given ND's close working relationship with BF staff, I will take his comment as confirmed. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted April 25, 2011 Share Posted April 25, 2011 Press copy? I got a buddy who works in the newspaper industry. Send me his copy, and I'll make sure he gets it. No, really. I promise. No, not that kind of press. BFC pays for their laundry bills with games. 0 Quote Link to comment Share on other sites More sharing options...
ClarkWGriswold Posted April 26, 2011 Share Posted April 26, 2011 The screenshots on Page 6 are incredible. I especially love to see the physics of the ricochets. The shot that bounces off the Panther turret and lands over by the American machine gun is cool, but the coolest thing I've seen yet for CMBN is a shot penetrating a PzIV, shooting out the back, and hitting a second PzIV's weapon mount! Awesome! 0 Quote Link to comment Share on other sites More sharing options...
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