joshik72 Posted April 8, 2011 Share Posted April 8, 2011 Hello folks! Sorry to nitpick, but I gotta speak now or forever hold my peace... Most Germans carried their rifles in their right hand, gripped near the rear sight like a briefcase, when they were on the move - countless photos and footage show this. If it's not too late to code this animation, it would make things look even more realistic! 0 Quote Link to comment Share on other sites More sharing options...
para Posted April 8, 2011 Share Posted April 8, 2011 Hello folks! Sorry to nitpick, but I gotta speak now or forever hold my peace... Most Germans carried their rifles in their right hand, gripped near the rear sight like a briefcase, when they were on the move - countless photos and footage show this. If it's not too late to code this animation, it would make things look even more realistic! This has been mentioned several times and for the life of me i can't remember what BF's answer was. I agree though for authenticity it would be nice to see the Germans doing just that. Anyway scan the forum and i'm sure you will find the answer 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted April 8, 2011 Share Posted April 8, 2011 Pretend for a minute that you are a programmer. You have a list, a VERY long list of good to great ideas. It's a list that's 10 years in the making. It's a list that gets longer every week. Add this to the list. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted April 8, 2011 Share Posted April 8, 2011 I believe it's a no. Animations take lots of time according to BFC and the limited resources are needed else where. 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted April 8, 2011 Share Posted April 8, 2011 Yeah... Feature #547 to add "Soldiers smoking after battle" Feature #548 to add "Special animation for germans carrying their rifles on the move" Feature #549 to add "Special animation for soldiers scratching their nuts" 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted April 8, 2011 Share Posted April 8, 2011 Yeah... Feature #547 to add "Soldiers smoking after battle" Feature #548 to add "Special animation for germans carrying their rifles on the move" Feature #549 to add "Special animation for soldiers scratching their nuts" Brilliant 0 Quote Link to comment Share on other sites More sharing options...
para Posted April 8, 2011 Share Posted April 8, 2011 Yeah... Feature #547 to add "Soldiers smoking after battle" Feature #548 to add "Special animation for germans carrying their rifles on the move" Feature #549 to add "Special animation for soldiers scratching their nuts" Why would germans carrying their rifles on the move be classed as a special animation? Surely all the Infantry in the game are carrying their weapons whilst on the move. I'm not a programmer/coder but is it that diffucult to have the germans carrying their weapon in one hand as oppoed to the allies who have it in two? 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted April 8, 2011 Share Posted April 8, 2011 I'm not a programmer/coder but is it that diffucult to have the germans carrying their weapon in one hand as oppoed to the allies who have it in two? It's that much more work. Animations are not a trivial amount of work. Even the simplest things can be a gigantic PITA to get working in a game when those animations have to mesh with everything else. I know because I occasionally dabble in it with 3ds max, and it's given me a new appreciation for the work of animators. 0 Quote Link to comment Share on other sites More sharing options...
DocMcJansen Posted April 8, 2011 Share Posted April 8, 2011 Brilliant indeed! and for the "soldier scratching their nuts"-animation...I know from countless tv-documentation, books, secret documents of WW2, pictures and footage, that the german soldiers only used their left hand for the scratching... so no authentic game without left-hand-scratching! 0 Quote Link to comment Share on other sites More sharing options...
para Posted April 8, 2011 Share Posted April 8, 2011 It's that much more work. Animations are not a trivial amount of work. Even the simplest things can be a gigantic PITA to get working in a game when those animations have to mesh with everything else. I know because I occasionally dabble in it with 3ds max, and it's given me a new appreciation for the work of animators. Don't get me wrong i have high admiration for the guys associated with this game. I just wonder why it's more difficult to have one side have one hand on the weapon as opposed to the other having two. As i said i'm not in the industry and know bugger all about it. :-) 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted April 8, 2011 Share Posted April 8, 2011 Don't get me wrong i have high admiration for the guys associated with this game. I just wonder why it's more difficult to have one side have one hand on the weapon as opposed to the other having two. As i said i'm not in the industry and know bugger all about it. :-) Because that requires a new pose, and then all the existing animations need to work and transition smoothly with it. So you'd be working on essentially all of the animations, not just one new one. I hope they do get it in at some point, as it's very distinctive and cool looking. 0 Quote Link to comment Share on other sites More sharing options...
Blackcat Posted April 8, 2011 Share Posted April 8, 2011 Brilliant indeed! and for the "soldier scratching their nuts"-animation...I know from countless tv-documentation, books, secret documents of WW2, pictures and footage, that the german soldiers only used their left hand for the scratching... so no authentic game without left-hand-scratching! You are quite correct, in general terms. However, I have on my bookshelves a copy of Kesslering's memoirs and in the background of a photo one can see a member of the 71st Infantry Division scratching his nuts with his right hand. Now, the 71st was transferred to France in September 1944, so, clearly, any scenario or QB involving units from that formation will need their own animations. Otherwise the game will be broken. Can I also say at this point, so that it doesn't become an issue later, that certain infantry regiments in the British army, most notablly the "Rifle" or "Light Infantry" types also carried thie rifles with only one hand whilst marching. They also moved at 140 paces to the minute as opposed to the standard 120 paces (110 for Highland Regiments). There were not, however, any special regimental traditions about how soldiers scratch their testicals. I trust when the Commonwealth/Nearly CommonWealth/21 AG/Brits+Canadians and some other guys expansion module comes out we will see accurate animations. 0 Quote Link to comment Share on other sites More sharing options...
para Posted April 8, 2011 Share Posted April 8, 2011 Because that requires a new pose, and then all the existing animations need to work and transition smoothly with it. So you'd be working on essentially all of the animations, not just one new one. I hope they do get it in at some point, as it's very distinctive and cool looking. The penny has dropped thanks :-) 0 Quote Link to comment Share on other sites More sharing options...
DocMcJansen Posted April 8, 2011 Share Posted April 8, 2011 You are quite correct, in general terms. However, I have on my bookshelves a copy of Kesslering's memoirs and in the background of a photo one can see a member of the 71st Infantry Division scratching his nuts with his right hand. Now, the 71st was transferred to France in September 1944, so, clearly, any scenario or QB involving units from that formation will need their own animations. Otherwise the game will be broken. [...] Ahhh the guys from the 71st Infantry Division...the so called "right-scratcher"...nobody in the wehrmacht liked those guys..weirdos...tze...scratching with the right hand... 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted April 8, 2011 Share Posted April 8, 2011 Yeah... Feature #1,000,547 to add "Soldiers smoking after battle" Feature #1,000,548 to add "Special animation for germans carrying their rifles on the move" Feature #1,000,549 to add "Special animation for soldiers scratching their nuts" Fixed. 0 Quote Link to comment Share on other sites More sharing options...
Magpie_Oz Posted April 9, 2011 Share Posted April 9, 2011 Brilliant indeed! and for the "soldier scratching their nuts"-animation...I know from countless tv-documentation, books, secret documents of WW2, pictures and footage, that the german soldiers only used their left hand for the scratching... so no authentic game without left-hand-scratching! And what about if it is just an "adjust" not a full on scratch? 0 Quote Link to comment Share on other sites More sharing options...
DocMcJansen Posted April 9, 2011 Share Posted April 9, 2011 well adjusting is a complete different story...it was of course allowed to use the right hand for proper adjusting...so if BFC will proclaim, that animation number 1,000,549 (nuts-scratchy) will be only an adjustment I perhaps will buy the game...at last I want a historical authentic WW2 simulation... so waiting for the word from BFC before preordering 0 Quote Link to comment Share on other sites More sharing options...
Fetchez la Vache Posted April 9, 2011 Share Posted April 9, 2011 Surely, given the typical conditions at the frontline in WW2, any such scratching in the genitalia region is more likely to be due the effects of body lice rather than simply "re-adjustment"? In which case the soldiers are most likely to employ the traditional 'doubled-handed' scratch, are they not? Please note that the myth of the German 71st right-handed story was due to this outfit receiving late-war reinforcements from war wounded who had suffered the loss of their "sinister testicular" on the Ostfront. There was no need for them scratch with both hands. Incidently, are crabs and other body lice modelled in-game as individuals, or simply as groups? 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 9, 2011 Share Posted April 9, 2011 Incidently, are crabs and other body lice modelled in-game as individuals, or simply as groups? Originally it was proposed to model them individually, but when the numbers were crunched it was realized that the average PC today simply lacks the computational power. Perhaps in another five years... For now, one louse onscreen represents one hundred lice on the soldier. Michael 0 Quote Link to comment Share on other sites More sharing options...
Tuomio Posted April 9, 2011 Share Posted April 9, 2011 Does this mean the things crawling on my scalp (damn buggers!) can also end up in other hairy areas? Or is it a German thing? 0 Quote Link to comment Share on other sites More sharing options...
Magpie_Oz Posted April 9, 2011 Share Posted April 9, 2011 Does this mean the things crawling on my scalp (damn buggers!) can also end up in other hairy areas? Or is it a German thing? no you are safe, genital and follicular lice live are different and do not migrate. Perhaps the CM:Parasites module will break up the generic 100 into their sub-species? 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 9, 2011 Share Posted April 9, 2011 Perhaps the CM:Parasites module will break up the generic 100 into their sub-species? Seems like the least we could expect after waiting so long. Michael 0 Quote Link to comment Share on other sites More sharing options...
silverstars Posted April 10, 2011 Share Posted April 10, 2011 And to think, at one point there was an actual girl on the forums....... 0 Quote Link to comment Share on other sites More sharing options...
Cid250 Posted April 10, 2011 Share Posted April 10, 2011 Hello folks! Sorry to nitpick, but I gotta speak now or forever hold my peace... Most Germans carried their rifles in their right hand, gripped near the rear sight like a briefcase, when they were on the move - countless photos and footage show this. If it's not too late to code this animation, it would make things look even more realistic! You mean like this? 0 Quote Link to comment Share on other sites More sharing options...
Secondbrooks Posted April 10, 2011 Share Posted April 10, 2011 Does anyone know the idea why it's been done like that? And was this instructed in training? Is it supposed to give more speed and balance that way to runner. Alteast weapon handling readiness is poor in that method, opposed to carrying it by two hands. 0 Quote Link to comment Share on other sites More sharing options...
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