Mace Posted July 18, 2006 Share Posted July 18, 2006 http://www.armchairgeneral.com/articles.php?p=2774&page=1 For those of you too lazy to go through Moon's latest Blog. 0 Quote Link to comment Share on other sites More sharing options...
securityguard Posted July 18, 2006 Share Posted July 18, 2006 I wonder what the huge WW2 project is? 0 Quote Link to comment Share on other sites More sharing options...
Cameroon Posted July 18, 2006 Share Posted July 18, 2006 And I say, what a very pretty Stryker! 0 Quote Link to comment Share on other sites More sharing options...
Da Beginna Posted July 18, 2006 Share Posted July 18, 2006 Hooray! WW II again... ! Anyway, impressive grafics... time to upgrade my hardware again. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted July 18, 2006 Share Posted July 18, 2006 About the graphics ... guess those are renders at the moment, not in-game. Somehow I cannot believe the slat armor will cast shadows on itself in the real game Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted July 18, 2006 Share Posted July 18, 2006 From the exclusive interview: Shockforce will soon enter beta stage officially. Progress is slower than anticipated, but what’s new? At the moment we’re more worried to become OBE (overtaken by events) in our hypothetical near-future scenario of a war in Syria to be honest… Besides the known games, we also have a couple more surprises up our sleeves! Both are games which have not yet been announced, and at least one of these will be BIG news. And if I say BIG, I mean unbelievable freaking huge news. If all goes well, we’ll spill the beans already this month. Only so much: it’s WW2. ACG: Speaking of Shockforce, can you tell us how it will be different than the previous versions and name a few features which will bring the series into the modern era? It isn’t even listed as "In Development" on your website. Should we take that to mean it still has a long way to go? After you said that, we listed it immediately as “in development.” As I mentioned above, we’re hoping to announce a beta formally pretty soon. So you can say that it’s a long way still I guess before we’re gold as we’re just leaving alpha, but then again the (by far) bigger stretch is already behind us. CM: Shockforce will be totally different from the previous versions. It’s a totally new game, designed and coded from the ground up, and won’t share a single line of code with the first three CM titles. In a nutshell, what we’ve done is take the experience and the good stuff from the first CM games, digest it, and then design a completely new game with the goal of delivering the best tactical battlefield simulation out there. As such, I guess, the only thing that didn’t change from when Steve and Charles set out to make CMBO, is the goal. Everything else is different. The new engine allows us to take advantage of all the new technology out there which wasn’t around when CMBO was made. From motion-captured human animations (for CMBO all animations had to be hand-coded! Motion-capturing didn’t even exist for games), to all sorts of new 3D card features (CMBO was made to the specs of the very first 3D video cards!), to an improved set of physics, ballistics and human simulations (like morale) in real time. People who are expecting simply a revamped CMBO or who think that we’re going to take the easy route and simply clone one of the existing RTS clickfest games couldn’t be more wrong. 0 Quote Link to comment Share on other sites More sharing options...
hellfish Posted July 18, 2006 Share Posted July 18, 2006 Excellent renders! 0 Quote Link to comment Share on other sites More sharing options...
PseudoSimonds Posted July 18, 2006 Share Posted July 18, 2006 Tom, you're slipping. You forgot this one : larger version 0 Quote Link to comment Share on other sites More sharing options...
hellfish Posted July 18, 2006 Share Posted July 18, 2006 God I can't wait to see that 240 in action. Man, I get a chubby just thinking about it. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 18, 2006 Share Posted July 18, 2006 They nailed that Slat cage EXACTLY! Have you noticed that all it takes is for a bit of CMSF info to finally dribble-in and we're suddenly all as giddy as schoolgirls? We'll I am at least. 0 Quote Link to comment Share on other sites More sharing options...
Gpig Posted July 18, 2006 Share Posted July 18, 2006 I just soiled my plaid skirt 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted July 18, 2006 Share Posted July 18, 2006 Mace, Danke mucho! The WW 2 game bombshell has me intensely curious, and while the 3-D models are beautiful, I think the renderings are too shiny and clean. As the Brits say, they seem to have most of their shop varnish still. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 18, 2006 Share Posted July 18, 2006 re the 'shiney' criticism: I can see Dan smacking his forehead with the palm of his hand and exclaiming "I remember now - so THAT's why I've been avoiding dropping screenshots onto the CMSF forum all this time!" 0 Quote Link to comment Share on other sites More sharing options...
Hagleboz Posted July 18, 2006 Share Posted July 18, 2006 No doubt, Kettler has been there right away to post his pet criticism every time a new picture is posted. No matter how much work you put into something, someone's always there to spit on it. Let's just disregard the fact that these images are mind blowing for a wargame and a small company to boot. Coming from me I say, "Nice work gents!" I'm always at the edge of my seat to see what's coming next! 0 Quote Link to comment Share on other sites More sharing options...
gautrek Posted July 18, 2006 Share Posted July 18, 2006 I must admit that until i saw the screenshot i hadn't realised how big the Stryker is. Bear in mind i now nothing about it apart from a few piccys that i have seen. How manouverable is it? I would imagine that its a bit piss poor in narrow streets? 0 Quote Link to comment Share on other sites More sharing options...
Imperial Grunt Posted July 18, 2006 Share Posted July 18, 2006 It looks like the game is coming along great and it is a huge leap forward from CM. It will not be long until CM:SF looks just like real life! 0 Quote Link to comment Share on other sites More sharing options...
C'Rogers Posted July 18, 2006 Share Posted July 18, 2006 No matter how much work you put into something, someone's always there to spit on it.That's the problem! There's no spit marks ont he Strykers! Surely the occasional angry townperson would spit on a passing vehicle. Obviously this needs to be fixed and fixed right away. Probably a 1 - 2 % chance of on uber close zoom you can see spit sliding down the Stryker. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 18, 2006 Share Posted July 18, 2006 Stryker's got a VERY wide 40 foot turn radius - which is especially cumbersome with the cage attached. But then again the M1117 'guardian" (does anyone actually calll it that?) also has a 40 foot turn radius, and maybe the Marine LAVs too. That's the price you pay for driving an armored schoolbus into battle. Can anyone who knows tell us how Stryker fares at executing a 3-point turn, or... ahem... parallel parking? 0 Quote Link to comment Share on other sites More sharing options...
Blofeld Posted July 18, 2006 Share Posted July 18, 2006 Beautiful screenshots. I'm sure our resident modders such as MikeyD would love to get their hands on the Stryker. Although I am looking forward to CMSF, you have to admit that the Stryker with the slat cage is butt ugly! Is tan the correct colour? I thought they all had a greenish tinge as in the photo Ltcol West posted. 0 Quote Link to comment Share on other sites More sharing options...
Salkin Posted July 18, 2006 Share Posted July 18, 2006 Battlefront, you better tie Dan to his chair and fast. With pics like these he will be bought by Electronics arts faster then you can say WEGO. //Salkin 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted July 18, 2006 Share Posted July 18, 2006 Originally posted by LtCol West: It looks like the game is coming along great and it is a huge leap forward from CM. It will not be long until CM:SF looks just like real life! Glad to see someone is following the SOP’s on stowage plans 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted July 18, 2006 Share Posted July 18, 2006 Hey, I know everyone is excited about the things that move around and shoot (myself included), but is the terrain shown in that Stryker picture at all part of the game build? If so, I'm even more excited about this, than I am the very well-done Stryker model. Nice variations in the pavement, and it looks like the sidewalk curb is actually modeled in 3-D, as is the slight protrusion at the base of the building. I look forward to seeing more. Hopefully soon, we'll actually get to see something from the game engine itself. . . Cheers, YD 0 Quote Link to comment Share on other sites More sharing options...
zmoney Posted July 18, 2006 Share Posted July 18, 2006 Originally posted by gibsonm: </font><blockquote>quote:</font><hr />Originally posted by LtCol West: It looks like the game is coming along great and it is a huge leap forward from CM. It will not be long until CM:SF looks just like real life! Glad to see someone is following the SOP’s on stowage plans </font> 0 Quote Link to comment Share on other sites More sharing options...
Tagwyn Posted July 18, 2006 Share Posted July 18, 2006 Screw SF: Big WWII announcement!!! This month!! Yeah!! My credit cards are biting my ass!! Not just Buggy any more. Tag 0 Quote Link to comment Share on other sites More sharing options...
Gpig Posted July 19, 2006 Share Posted July 19, 2006 I just soiled my credit cards .... 0 Quote Link to comment Share on other sites More sharing options...
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