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Da Beginna

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  1. Thanks Ian, seems like an interesting force composition. Keep up the great work!
  2. Most enjoyable Dar, thank you very much for the tremendous effort. After reading it from page 1, I really wondered where the enemy infantry (besides the scouts encountered) has been hiding...
  3. I use them as a line backer against infantry break-throughs just 200m behind my 1 line. On the attack the best way to use them is at night or at bad visibilty just keep them 100 m behind your infantry screen and if they spot something just plot a straight order of "move to contact" on the firing defender. These unit then will usually flee. Panzerschrecks will be killed by the advancing infantry. If you need faster recon result - save a tank, and use recon by death. On the real recon duty I like them, because the have tracks and can travel cross-country. I like to use them together with infantry carriers (which carry lMGs or ATR - something with binos) as a recce group. This works reasonably well on large maps whereas on smaller maps it usally doesnt, because the is not enough place to manouver. Some human players can be distracted by feint attacts of such a group - the A.I. will open up with its big guns as every one knows, but might also use its arty. Sometime I overran arty spotters with a group like that. After all, as always - the use of MMGs and carriers for recon is depending a lot on the situation (map, time space, daytime, weather). Amored recon is a nice option to have, I used sometimes. Up for a PBEM someone?
  4. Daymo, thank you for sharing all of these facts. Right now I feel like saving my money for a more realistic WWII game - I have hoped for something closer to CC or CM. Correct me if I'm wrong... a typical mission takes you about 20 - 30 minutes time. In the beginning you have a force mix of 2 to 10 tanks and maybe 30 infantry man. You manage to the initial break into the enemy lines, while using a few units. Then some scripted stuff kicks in like a counter attack or and air attack. You lose most of you stuff and afterwards get reinforcements. These reinforcements are barely enough to win - but usually you will do. That sounds quite boring. In fact is sounds really boring. Or am I wrong? And -BTW- how difficult was it for you to suceed with that campaign. Thanks in advance for your insights.
  5. mav1, fgst might not refer to a type but seems to be the standard abbreviation for fgst = "Fahrgestell" - which simply translates to "Chassis" in English. In the case you brought up, it seems that there have been 15 Chassis for 234 produced, without belonging to the subclasses of 234/1, 234/2, 234/3 or 234/4. These chassis could have been used to carry outfits like the above mentioned 234/? classes or other custom made equiment. I hope you got my point, English is not my 1st language.
  6. Wie dumm muss man sein, um Niveau so zu schreiben wie Du? Please BFC fix or do sumfink with that buntas hijacking this forum.
  7. 1 to say (Ja**n C)that he thinks the efficency of German light bulbs is highly overmodeled (aka "German physics"). Afterwards writing at least 2 pages of comparisons between German, Russian, British and American made bulbs and coming to the conclusion that the overmodeling of German ("Tiger") bulbs is complete bullocks. Then 2-3 answers to other posters who took a (slightly) different view that they should get a degree in light bulb engineering or otherwise too shut up . Most probably, accusing one or two posters to be Nazifan boys. Sorry folks, I couldn't help it.
  8. Well, first of all I'm German. My English is far from perfect, but this bunta guy in the video sucks big time with his "nice" accent. "Iz zere peetroll zimmulated?" Hilarious. Like the Russian accent of the developer, though.
  9. I live in Europe, but would be interested in playing the not-so-experienced players, as I'm rather green as well. Russians or Germans, CMBB or CMAK, I don't care. Email in my profile.
  10. Looks much better than I thought it would. What still is a bit odd is that the guns weren't in trenches and foxholes, while the poles were expecting an assault. ToW might add a new more arcarde style game to my shelf, while the game's realism obviously isn't to high (example: non-enterable buildings, low combat distances and "gamey" infantry to tank ratio). I don't want to seem negative. ToW is gonna be fun!
  11. The CC series wont run on my XP Computer. Any hinds were to get an upgrade... if so, pls. forward a link to my email address. Thanx in advance!
  12. Hooray! WW II again... ! Anyway, impressive grafics... time to upgrade my hardware again.
  13. I'm almost checking the forum everyday. How masochistic.
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