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Imperial Grunt

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Everything posted by Imperial Grunt

  1. Yes, US forces start at 90%.
  2. Oh geez. I will check this today. I have all of the scenarios.
  3. It sounds like you did very well so you didn't have to fight the scenarios triggered by a defeat. I did not make a formal flow chart.
  4. Thanks for the feedback, I will look into these and get an update out soon. FYI, all of the times on both sides have a random factor applied to reflect the reality that things do not always go according to plan. It sounds like you suffered from the worst possible case for that artillery support. That happens. That one particularly aggressive Russian AI plan was supposed to surprise the reinforcements, that was my intent but they might be too close as you say. I will look at that.
  5. If everything installed correctly, they should be there. If they are not, please contact BFC support at https://battlefront.mojohelpdesk.com/
  6. That is awesome! Ia Drang Valley, Hue City, etc... so much wargame potential here.
  7. Unfortunately this is due to a mechanic with the AI and this had been brought to the attention of the powers that be. I used multiple zones in the AI plan to create additional random movement per AI plan and to create a more realistic deployment. When it works, it works great, but in rare cases...all of the units are sent to a single point and the AI does not deconflict that, which causes that weirdness. I have also observed that with large zones, there is still a chance that the bunching occurs as well and the AI does not spread out the units equally inside that zone. But, units do weird
  8. Hi everyone, first of all, thank you very much for trying the Battle Pack and I hope you are having fun with the battles. I've tried to make them challenging! I will be doing an update soon based on the feedback posted here and that will be pushed out to you guys as soon as it's ready. No ETA yet but it's in progress. One thing I wanted to ask is if anyone has played the separate battles in a head to head manner? All of the seperate battles are tailored for head to head play instead of being optimized for play against the AI. If so, I would greatly appreciate feedback on those exper
  9. The opportunity to take out the EW site itself isnt a playable mission. Ishould have been more clear. But selecting that means the Russians will not have EW capabilities in future missions at the cost of less resupply for your forces. I'll look at the graphics.
  10. Erwin, thank you very much for the feedback and I am happy to hear that you liked the music. I did some searching, trying to find something epic sounding with a modern electronic mix to it. The game music was edited from these songs. 1) Abeyance 2) This War Must End 3) Legion
  11. Welcome to Combat Mission. Its the most realistic tactical wargame out there. And thank you for your service!
  12. Seconded. It is nice to see a breakdown of a battle like that.
  13. I love this video. This SAW gunner does a good job of laying down suppression that is not very well simulated in CM, AI wise. But the best part is that when the distinct sound of that first A10 arriving overhead is heard, the enemy attack comes to a halt and the incoming fire quickly diminishes. They know what is coming, but it is already too late. Feel the BRRRRTTT!
  14. Glad you liked it! The intent of the AI is to simulate a few local security patrols that move around the area as well as some units that are just traversing through. When the reinforcements arrive they both secure the HVT areas and then sweep the area, looking for the raid force. I might not have achieved my intent as well as I could have, unconventional ops are little more tricky when it comes to AI plans. There are 4 plans for replay value. Looking forward to the video!
  15. Man, how cool it would be if aircraft, particularly attack helicopters, could be seen when doing gun and rocket runs. Jets dropping conventional 'dumb' bombs have to overfly target areas as well.
  16. It looks like the mod pack is on CM Mods, but the new campaign and scenario are not posted yet.
  17. FYI... I apologize for the delay, but v3 of the Spartan Resolve campaign has been uploaded to The Scenario Depot III. Corrections were made regarding the scoring for some of the scenarios and all of the AI plans were upgraded. Should be a "little" harder! Also, v2 of the Mod pack has been uploaded to CM MODS III. And there is a new scenario as well, a SOF mission related to the campaign entitled Operation Relentless Fury. That scenario has been uploaded on The Scenario Depot III as well. GET SOME! Should be appearing soon at The Scenario Depot III and CM MODS III.
  18. Hello CM Warriors! I apologize for the delay, but v3 of the Spartan Resolve campaign has been uploaded to The Scenario Depot III. Corrections were made regarding the scoring for some of the scenarios and all of the AI plans were upgraded. Should be a "little" harder! Also, v2 of the Mod pack has been uploaded to CM MODS III. And there is a new scenario, a SOF mission related to the campaign entitled Operation Relentless Fury. That scenario has been uploaded on The Scenario Depot III as well. GET SOME! The Scenario Depot III and CM MODS III
  19. Thank you very much! I am glad you liked the campaign. I can't wait for the next module
  20. Thank you for your efforts AKD! Looking forward to any future update. Is there any good background radio chatter, especially for CFF and CAS in that Squad game?
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