rune Posted July 12, 2007 Author Share Posted July 12, 2007 Section 4, Wicky on Saturday if you can, is important. Here you can see the dissimular objectives. You will see how to assign a terrain objective, who can see it, and point worth, and how you just paint it on the map, or a unit objective [destroy this unit]. gibsonm, yes it is #4, sorry was working on other things, haven't been in the thread here till now. Also, first section, a couple places it says latter when later is meant [thanks hunterr for the email pointing that out] Scenario designer tip: Designing the scenarios takes longer now. Not the initial map creation, but all the fine tuning with flavor objects, wall and window changes, door placements, wall removals, wall color changes, etc. Rune 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted July 13, 2007 Share Posted July 13, 2007 Section 1 Orientation – covers what is in the scenario editor and a brief outline of what it does. (PDF) Section 2 Creating the Map – using the map editor and creating the map your pixel soldiers will fight on. (PDF) Section 3 Purchasing and deploying Units – how to purchase, edit and deploy on the map your combat teams. (PDF) Section 4 Setting the mission and objectives – how to set what are the victory conditions for your scenario. (PDF) Section 5 Creating AI Plans – how to create a cunning and variable plan for the AI commander to follow.(PDF) Section 6 Finishing Touches – creating tactical maps, inserting the mission orders for each side and general tidying the scenario up sort of stuff. (PDF) by George McEwan and Mark Gibson (ta Mace) [ July 15, 2007, 03:29 AM: Message edited by: Wicky ] 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted July 13, 2007 Share Posted July 13, 2007 Interesting, but the pics have a too low resolution to be readable. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted July 13, 2007 Share Posted July 13, 2007 Well the mirror is up. First four manual sections are available here: CM:SF Scenario Designer Manual I'll upload the screenshots too in due course. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted July 13, 2007 Share Posted July 13, 2007 Screenshots for Section 1 now here: Manual Screenshots - Section 1 That should fix any resolution issues! 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted July 13, 2007 Share Posted July 13, 2007 Mirror status: Section 1 Orientation Downloadable PDF - Yes Screenshot Gallery - Yes Section 2 Creating the Map Downloadable PDF - Yes Screenshot Gallery - Adding Landmarks - Yes Screenshot Gallery - Editing the Map - Yes Screenshot Gallery - Creating Roads - Yes Screenshot Gallery - Creating the Mosque - Yes Screenshot Gallery - Modifying the Map - Yes Screenshot Gallery - Placing Brush - Yes Screenshot Gallery - Placing Buildings - Yes Screenshot Gallery - Placing Flavour Objects - Yes Screenshot Gallery - Placing Foliage - Yes Screenshot Gallery - Placing Terrain - Yes Screenshot Gallery - Placing Walls - Yes Section 3 Purchasing and deploying Units Downloadable PDF - Yes Screenshot Gallery - Changing Experience - Yes Screenshot Gallery - Deleting Units - Yes Screenshot Gallery - Deploying Units - Yes Screenshot Gallery - Purchasing Units - Yes Section 4 Setting the mission and objectives Downloadable PDF - Yes Screenshot Gallery - Mission Parameters - Yes Screenshot Gallery - Terrain Objectives - Yes Screenshot Gallery - Unit Objectives - Yes Section 5 Creating AI Plans Downloadable PDF - TBA Screenshot Gallery - TBA Section 6 Finishing Touches Downloadable PDF - TBA Screenshot Gallery - TBA [ July 13, 2007, 03:16 PM: Message edited by: gibsonm ] 0 Quote Link to comment Share on other sites More sharing options...
Dr. Zoidberg Posted July 13, 2007 Share Posted July 13, 2007 Aha, so the Syrian battery unit that I could not make out is "Static Tank Battery". Neat. 0 Quote Link to comment Share on other sites More sharing options...
Dirtweasle Posted July 13, 2007 Share Posted July 13, 2007 Oddly enough the pics are now really blurred for me too. Possibly because I'm at the office today using a POS desktop here. In any case, I am very impressed with how easy the scenario & map maker / editor are to use. I can only imagine that my concerns about creating AI plans / scripts for quick battles were unfounded. Thanks again all for posting this stuff. PS - My only regret is I will be off fishing the week of the 23rd... perhaps I'll have a health issue the 25th and return home that night... 0 Quote Link to comment Share on other sites More sharing options...
Dr. Zoidberg Posted July 13, 2007 Share Posted July 13, 2007 Originally posted by Dirtweasle: PS - My only regret is I will be off fishing the week of the 23rd... perhaps I'll have a health issue the 25th and return home that night... I am sure, for a fee, certain forumites may be willing to cause this health issue. Hope you like baseball bats! [ July 13, 2007, 07:43 AM: Message edited by: Dr. Zoidberg ] 0 Quote Link to comment Share on other sites More sharing options...
Becket Posted July 13, 2007 Share Posted July 13, 2007 Thanks again to you all for putting this together (a massive undertaking) and posting it. Much appreciated. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted July 13, 2007 Share Posted July 13, 2007 Having a hard time reading the small print on the screenshots. The question is can you place damage buildings/rubble on the map? JohnO 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted July 13, 2007 Share Posted July 13, 2007 Yep. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted July 13, 2007 Share Posted July 13, 2007 JohnO, Go to the relevant screenshot gallery and you can get full screen images (that's why I wasted a few hours last night posting all this crap). 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted July 13, 2007 Share Posted July 13, 2007 Thanks for the hard work gibsonm. After moving my cursor over the screenshots I could make it large for me to see the words. Getting to old need new glasses JohnO 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted July 13, 2007 Share Posted July 13, 2007 If you click on the "slideshow" button or double click on the image it will fill the screen! 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted July 14, 2007 Share Posted July 14, 2007 Section 1 Orientation – covers what is in the scenario editor and a brief outline of what it does. (PDF) Section 2 Creating the Map – using the map editor and creating the map your pixel soldiers will fight on. (PDF) Section 3 Purchasing and deploying Units – how to purchase, edit and deploy on the map your combat teams. (PDF) Section 4 Setting the mission and objectives – how to set what are the victory conditions for your scenario. (PDF) Section 5 Creating AI Plans – how to create a cunning and variable plan for the AI commander to follow.(PDF) Section 6 Finishing Touches – creating tactical maps, inserting the mission orders for each side and general tidying the scenario up sort of stuff. by George McEwan and Mark Gibson (ta Mace) 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted July 14, 2007 Share Posted July 14, 2007 Wicky is on a roll 2 sections in one day. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted July 14, 2007 Share Posted July 14, 2007 Mirror status: Section 1 Orientation Downloadable PDF - Yes Screenshot Gallery - Yes Section 2 Creating the Map Downloadable PDF - Yes Screenshot Gallery - Adding Landmarks - Yes Screenshot Gallery - Editing the Map - Yes Screenshot Gallery - Creating Roads - Yes Screenshot Gallery - Creating the Mosque - Yes Screenshot Gallery - Modifying the Map - Yes Screenshot Gallery - Placing Brush - Yes Screenshot Gallery - Placing Buildings - Yes Screenshot Gallery - Placing Flavour Objects - Yes Screenshot Gallery - Placing Foliage - Yes Screenshot Gallery - Placing Terrain - Yes Screenshot Gallery - Placing Walls - Yes Section 3 Purchasing and deploying Units Downloadable PDF - Yes Screenshot Gallery - Changing Experience - Yes Screenshot Gallery - Deleting Units - Yes Screenshot Gallery - Deploying Units - Yes Screenshot Gallery - Purchasing Units - Yes Section 4 Setting the mission and objectives Downloadable PDF - Yes Screenshot Gallery - Mission Parameters - Yes Screenshot Gallery - Terrain Objectives - Yes Screenshot Gallery - Unit Objectives - Yes Section 5 Creating AI Plans Downloadable PDF - Yes Screenshot Gallery - AI Group Numbers - Yes Screenshot Gallery - Create AI Plan - Yes Section 6 Finishing Touches Downloadable PDF - TBA Screenshot Gallery - TBA 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted July 14, 2007 Share Posted July 14, 2007 The available variations in orders and movement attitudes is going to be great. The ambush at a set distance command will be especially useful. If the Syrian side does not have good atgms and/or armour for a scenario the last thing you want them to do is fire too early and provide a few minutes of target practice for an American unit they can't even reach. Do inexperienced units have a chance to break fire discipline in these cases? Can you put in commands about how to use artillery in the AI script? I would want the Syrians calling everything they had early since the C3 issues make it so hard to get it going at all as I understand it. How about pre-registered coordinates? game is looking great, I can't wait! :cool: 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 15, 2007 Share Posted July 15, 2007 "Can you put in commands about how to use artillery in the AI script?" There's a couple scenario on the disk where the first thing you'll have to contend with is incoming artillery (reminded me of a couple favorite old CMx1 battles). So the answer is yup. I haven't done it myself and don't know how its done but... yup! 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted July 15, 2007 Share Posted July 15, 2007 Section 1 Orientation – covers what is in the scenario editor and a brief outline of what it does. (PDF) Section 2 Creating the Map – using the map editor and creating the map your pixel soldiers will fight on. (PDF) Section 3 Purchasing and deploying Units – how to purchase, edit and deploy on the map your combat teams. (PDF) Section 4 Setting the mission and objectives – how to set what are the victory conditions for your scenario. (PDF) Section 5 Creating AI Plans – how to create a cunning and variable plan for the AI commander to follow.(PDF) Section 6 Finishing Touches – creating tactical maps, inserting the mission orders for each side and general tidying the scenario up sort of stuff. (PDF) by George McEwan and Mark Gibson (ta Mace) 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted July 15, 2007 Share Posted July 15, 2007 Wicky delivers once again. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted July 15, 2007 Share Posted July 15, 2007 Section5 PDF shows still unreadable text in the pictures. 0 Quote Link to comment Share on other sites More sharing options...
Grey Hunter Posted July 15, 2007 Share Posted July 15, 2007 nice manual but unfortunately it just makes me want the game all the more. A quick question though, what is the range of the "incidentals" like - is it limited to bus stops and other bits of urban decor, or does it include burned out tanks, trucks and cars? to give a bit more cover and illusion of somewhere thats already seen fighting. the maps and shots I've seen so far all look a little "clean" - pre-battle stuff that looks great, but lacks rubble. (then again, if we can add that type of thing in later as mods that would be amazing.) 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted July 15, 2007 Share Posted July 15, 2007 Steiner, Then go to the $^%%@%^$#$% screenshot galleries I've made just for that! 0 Quote Link to comment Share on other sites More sharing options...
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