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Originally posted by Battlefront.com:

All icons next to weapons are Specialities. Every Soldier has one, even if it is plain old Rifleman (aka Buttkicker ;) ). Two Stars = Leader, One Star = Assistant Leader. If you lose both then someone else will be put in charge, but you'll get no leadership benefits from the replacement.

The other two Specialists in this example are Radioman (RATELO) and Forward Observer (FO).

The only significant piece of UI that isn't shown here is the Support Fire UI. Took nearly 3 years to figure out how to make it smooth and easy, but we did ;)

Steve

So the assistant leader in this instance would be the Platoon Sergeant? Will the platoon medic be portrayed at all?
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Syrian UI is identical in terms of format, but the icons are customized for the Syrians. Meaning, you'll see AKs instead of the M4s, stars on red background for Leaders, RPG-18s instead of AT-4s in Special Equipment, etc.

There are two sets of icons in the game on two different colored backgrounds. This means when you play US Army vs. US Army the symbols are identical, but one side uses blue and the other side uses red. Same for Syrian vs. Syrian.

Steve

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I would place

SAVE

CONDITIONS

BRIEFING

etc.

...to the right of the orders interface section. That just seems more intuitive, keeping the unit interaction/data windows together.

Actually, ideally these would each be independent windows that we could drag, drop, size and close-out as we wish, but that might be more work than it is worth.

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Yes, the Assistant Leader for a Platoon HQ is the PSG. However, we are going to stick him back in Stryker #3. Unfortunately, we have to choose where he stays since individually can't be dynamically moved around. The way it is now Stryker #3 has no gunner because in real life the PSG is also the VC/gunner for Stryker #3. This means when the Platoon Leader falls the PSG in Stryker #3 will be in command.

The Medic is not slated for inclusion since it blurs the line we've drawn between our abstract handling of the wounded. In real life he'd likely spend much of his time running around seperately anyway. Also, he isn't the Platoon's Medic. He's just a loaner from Company :D

We thought about putting the menu buttons off to the right of the Command Buttons but decided against it for some reason. However, I am open to considering moving them.

The single red cross next to Jones means he's got a -1 Leadership modifier. Two red crosses is -2, and that is something you don't want to see too often :D

Steve

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The C2 icons for this Platoon HQ are full up. Sometimes a unit has none. They way they work is all methods of C2 are divided up into three categories:

1. Visual

2. Audio

3. Digital

There are several possibilities for each, the best one being the one that is used. For example, a good Audio connection (i.e. direct voice) trumps a Radio since the latter is far more prone to failure. When a unit has both Eye and Voice contact with his superior it becomes, hehe, Personal. This means they are right next to each other. This is the highest form of C2 that exists.

In this example the Platoon HQ has Eye and Voice contact with his HQ as well as a RPDA for Digitial connection. The more and better connections, the stronger the chain of command and information sharing. This becomes critical when processing Support Calls.

Steve

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Originally posted by Battlefront.com:

The Medic is not slated for inclusion since it blurs the line we've drawn between our abstract handling of the wounded. In real life he'd likely spend much of his time running around seperately anyway. Also, he isn't the Platoon's Medic. He's just a loaner from Company :D

Yeah - I forgot that Strykers have an MEV at the company level. I was about to correct you on that. ;)

We thought about putting the menu buttons off to the right of the Command Buttons but decided against it for some reason. However, I am open to considering moving them.

The single red cross next to Jones means he's got a -1 Leadership modifier. Two red crosses is -2, and that is something you don't want to see too often :D

Steve

So Lt. Jones is a West Point grad?

(I'm going to hell for that, aren't I?)

:D

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Originally posted by Battlefront.com:

The C2 icons for this Platoon HQ are full up. Sometimes a unit has none. They way they work is all methods of C2 are divided up into three categories:

1. Visual

2. Audio

3. Digital

There are several possibilities for each, the best one being the one that is used. For example, a good Audio connection (i.e. direct voice) trumps a Radio since the latter is far more prone to failure. When a unit has both Eye and Voice contact with his superior it becomes, hehe, Personal. This means they are right next to each other. This is the highest form of C2 that exists.

In this example the Platoon HQ has Eye and Voice contact with his HQ as well as a RPDA for Digitial connection. The more and better connections, the stronger the chain of command and information sharing. This becomes critical when processing Support Calls.

Steve

Now that is what I wanted to know. Excellent idea, and feel free to elaborate on how this works for relative spotting, realistic command delays, chain of communication, and the player's ability to control his units directly vs being "out of command".
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Thats a great looking interface

looks like all the controls are handy and it should be pretty easy to get "used to" for the faithful and new players too (they might just have to work a little harder to get used to it)

It looks great and one can see a great deal of time and effort has gone into it!

Nice job!

-tom w

[ September 01, 2006, 06:32 PM: Message edited by: aka_tom_w ]

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Nice. I'd like to voice my desire to have some sort of information available regarding the various icons shown. Vergultungswaffe has shown, tongue in cheek, that they are not self-explanatory. Obviously, the icons will become familiar with use, but I think the weapons and ammo images are quite small and can be easily confused.

Perhaps allowing a mouse pointer which hovers over the icon, using the UBK as an example, would open a small window stating "This is an Urban Breach Kit which allows the unit to break down walls, doors, floors, and ceilings." Or whatever it really does.

This would be useful for the different ammo types represented, as well as the wide variety of rocket propelled weapons, all of which have a long cylindrical shape.

Is anything like this even being contemplated? Or, is it assumed that I will be able to glance at the icons (whatever the size they are on MY computer screen) and divine their intended meaning?

My criticism is meant to improve the usability of the GUI, not slam the hard work which has obviously gone into packing a huge amount of information into a clean package.

Thank you,

Ken

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Steve,

Considering I managed to figure out most of it by myself, including spotting the SWAT type door buster, the multiple commo and observation means, and the brace of AT-4s, I'd say you're in pretty good shape, since I'm not much for complicated interfaces. Pretty slick! Was a bit perturbed by the nonplayability of the PSG, since my brother was one in his Bradley days, but the Stryker specific explanation makes sense and is impossible to ignore.

Regards,

John Kettler

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