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Everything posted by hoolaman

  1. Looks like a highly implausible buggy engagement. What's with everything being "ricochet into"?
  2. Yeah I think this is the reason the far LOD textures are so small in the game. They are repeated literally hundreds of times and all displayed on screen at the same time.
  3. The most basic infantry sub-unit is a team. A single team occupies a single 8x8 metre action spot tile. A squad can be made up of two or three teams depending on numbers of men, the highlights under the cursor show how the teams will deploy in the 8x8 metre tiles. To get the teams in a squad to align into different action spot tiles, the FACE comand is used. If the slope is sufficient to create a crestline, the men will deploy along that crestline in the direction of the FACE command. LOS (line of sight) is calculated from tile to tile, team to team, with three LOS heights for infantr
  4. Just fire up the image editor, it is fairly self-explanatory. If you open up the unit images that come with the game you can see they are small squares that have transparency around the unit sprite. You need a single image for each frame of each animation for every facing direction.
  5. The question in the original post was about troops ambush orders in setup not working when they have more orders than just setup. Yes this is the case and I believe it is a bug. Obviously this has been a bug for a very long time.
  6. Perhaps... Hunter could set up a donation page where fans could donate for him to spend the time to document the source code properly, and conpensate him for his toils. I see a lot of goodwill here to the effect that people are willing to chip in a few dollars just for the effort that has already gone in, and in the hope that something will some day come out. So how about it hunter?
  7. Yes this seems to be a bug. Infantry is unable to mount up with vehicles in a different zone, but only from the setup turn. This is only very likely to happen in the training mission because virtually every scenario designer will put a mounted formation in one zone with its vehicles. Try playing the training scenario in real time mode, as soon as the scenario starts you can reissue the orders.
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