Moon Posted May 16, 2007 Share Posted May 16, 2007 Hi guys, the following press release is going to go out later tonight to the media, but we thought you should know first <H3>Press information for immediate release</H3> <H1>Strategic Command 2: Weapons and Warfare Expansion Pack</H1> Battlefront.com and Fury Software are thrilled to announce the first Expansion Pack for "Strategic Command 2: Blitzkrieg". Titled "Weapons and Warfare" it incorporates a huge list of new features frequently asked for by the fan community, including a bigger world map, new units, naval movement and combat rules, a deeper weather model, additional terrain types and resources, the simulation of roads and railways and a greatly extended editor with the ability to add in scripted Image and Sound events and much more. The Expansion Pack will be made available for download later this summer only from <U>www.battlefront.com</U>. Official game page: <U>http://www.battlefront.com/products/sc2/sc2_wwe</U> <TABLE width=600 cellSpacing=1 cellPadding=1 border=0><TBODY><TR> <TD vAlign=top></TD> <TD>Strategic Command 2: Weapons and Warfare Expansion Feature List * Resized and improved map now 140x46 for added strategic planning including a naval passage around Iceland, a much larger and reshaped Mediterranean/North Afrika, as well as additional Naval Loops for the Middle East and north over top of Scandinavia to Archangel * New unit types including Commandos, Anti-Air, Artillery, Anti-tank, Tactical Bombers, Strategic Bombers and Destroyers * New naval movement and combat rules that prevent Neutral naval unit blockades, a submarine sneak past feature that will allow Subs to move through naval blockades unless a Destroyer is present, and a new dive feature that will hide Submarines from further attack once it has successfully evaded an initial enemy challenge * Deeper weather model with 10 additional Weather Zones as well as a new layer to handle Rain/Fog, Snow and Sandstorms which can in turn further affect Air Unit sorties as well as spotting and movement * Additional default Terrain types including, Fields, Bocage, Hills, Oasis w/ Palm Trees, and Desert Sand * Additional default Resource types including Western, Eastern and North African style Villages * Road and Rail addition to the game map - Roads will nullify terrain and weather effects making their control strategically important throughout the map - Rail lines will now connect various cities together for Operational Movement and as a result Strategic Bombing can add a whole new dynamic to pre-invasion planning by targeting key Rail Hubs on the map * Upgradeable Minors with respect to parent Research * Expanded script framework to allow for Unit Strength losses as occurred in the Soviet Winter of 1941, forced Surrenders such as the Italian surrender of 1943, as well as script additions giving modders the power of adding in game #IMAGE and #SOUND popups to their events * Expanded Editor including the following additions: - Editable Seasonal Turn Lengths - Editable Max Strength of Resources - Editable Combat Data including Max Unit Experience as well as each Experience gain/loss for each individual combat type - Editable Naval Damage Data for damage suffered by naval units at sea - Editable Reinforce and Reformation Data for destroyed units - Editable Morale Data covering morale loss/gains for Liberation, Surrender and Operational Movement - Expanded Combat Target Data editing including new attributes such as Combat Suppression and Demoralization percentages - Editable Research Combat Target increments as well as Research Upgrade costs - Editable Map Text including size, font, and color that can be placed anywhere on the map And Much More!</TD></TR></TBODY></TABLE> [ June 06, 2007, 01:45 PM: Message edited by: Madmatt ] Link to comment Share on other sites More sharing options...
Lars Posted May 16, 2007 Share Posted May 16, 2007 Awesome! Did we get more convoy routes too? Oh, and mines. Need mines. Link to comment Share on other sites More sharing options...
AZGungHo Posted May 16, 2007 Share Posted May 16, 2007 Wow - looks like you guys have been BUSY!! So here's the big question: How Much Will This Cost?? Link to comment Share on other sites More sharing options...
n0kn0k Posted May 16, 2007 Share Posted May 16, 2007 This will be awesome Link to comment Share on other sites More sharing options...
jon_j_rambo Posted May 16, 2007 Share Posted May 16, 2007 Camp Rambo will be shellin out cash for this. Nice job Battlefront. Link to comment Share on other sites More sharing options...
Liam Posted May 16, 2007 Share Posted May 16, 2007 When is this due out? Sounds indepth! I wonder what this baby looks like, I bet it will be fun! kewl Link to comment Share on other sites More sharing options...
SeaMonkey Posted May 17, 2007 Share Posted May 17, 2007 You got to be fricken kidding me!!! :eek: I'm buying, cause that's what I am, a consumer. How about hexes???? :cool: Hexes allow you to double my price. Link to comment Share on other sites More sharing options...
targul Posted May 17, 2007 Share Posted May 17, 2007 I will be buying this as soon as you can make it. You guys are great. Best crew I have seen in wargaming. Thanks Link to comment Share on other sites More sharing options...
Bromley Posted May 17, 2007 Share Posted May 17, 2007 Originally posted by AZGungHo: Wow - looks like you guys have been BUSY!! So here's the big question: How Much Will This Cost?? Given the hours I've had out of the first one and the support, I'd happily pay pretty much whatever they want. The change-resistant part of me doesn't like the expansion of unit types at this scale unless they're stackable (and I'm not sure I'd like stackable units anyway). Some great changes in there though. Link to comment Share on other sites More sharing options...
Armuss Posted May 17, 2007 Share Posted May 17, 2007 Great, but... do they will improve too AI? Link to comment Share on other sites More sharing options...
n0kn0k Posted May 17, 2007 Share Posted May 17, 2007 Originally posted by Liam: When is this due out? "later this summer" So I guess it will be a few months. Link to comment Share on other sites More sharing options...
Colin I Posted May 17, 2007 Share Posted May 17, 2007 Looks good - hope the simplicity of game play and lack of micromanagement is retained. Any mod of supply rules? For example, UK held by Axis is quite low supply. I think Axis would be able to supply the troops there very well. Would suggest a convoy route - if RN blockade it with surface ships then supply is as it is now but if they don't it is higher. Link to comment Share on other sites More sharing options...
John DiFool the 2nd Posted May 17, 2007 Share Posted May 17, 2007 :eek: In boggle mode. :eek: All the amazing stuff up top aside, one feature I'd like to see would be true multiplayer, so are we getting that too? Link to comment Share on other sites More sharing options...
n0kn0k Posted May 17, 2007 Share Posted May 17, 2007 Originally posted by John DiFool the 2nd: :eek: In boggle mode. :eek: All the amazing stuff up top aside, one feature I'd like to see would be true multiplayer, so are we getting that too? What do you mean with true multiplayer? More then 1vs1 ? I can imagine that would require a total overhaul of the interface and code. That's not something easily done. Link to comment Share on other sites More sharing options...
Lars Posted May 17, 2007 Share Posted May 17, 2007 Could come up with a pbem kludge, allowing incremental loading and playback of a turn. You know, round robin deal. Would really have to trust your alliance partners not to move your units though. Link to comment Share on other sites More sharing options...
The K Man Posted May 17, 2007 Share Posted May 17, 2007 Pics! We must have Pictures of the new screens! Link to comment Share on other sites More sharing options...
arado234 Posted May 17, 2007 Share Posted May 17, 2007 Only way to fly over enemy neutral airspace is with a D.O.W.(you cant move ground units through enemy neutrals why should you be allowed to fly over them).Neutrals cant block or spot or interfere in anyway with anyother country.Manual setup of neutrals being attacked. Link to comment Share on other sites More sharing options...
Timskorn Posted May 18, 2007 Share Posted May 18, 2007 Fantastic! Am just about to jump back into SC2 when I hear about this, good stuff! Will any of these new additions be options that can be toggled on/off? Link to comment Share on other sites More sharing options...
Night Posted May 18, 2007 Share Posted May 18, 2007 Wow... cant believe it Link to comment Share on other sites More sharing options...
Exel Posted May 18, 2007 Share Posted May 18, 2007 Upgradeable minors! :cool: I love you Hubert! Link to comment Share on other sites More sharing options...
Rocko1 Posted May 19, 2007 Share Posted May 19, 2007 I would love to see the game allow more than a 1 on 1 human player game. Perhaps allow a 2 on 2 or 3 on 2 ect.. where you can assign the main axis and allies with minors to human players. This would allow some great team play via the email system and allow for some real world strategy and conflicts over priorities like in the real war. Plus It would give a dynamic of different play styles for lets say Human#1 playing as Americans and Human #2 playing as the Brits. Link to comment Share on other sites More sharing options...
arado234 Posted May 19, 2007 Share Posted May 19, 2007 Thats a great idea rocko.Can you imagine the arguing over strategy(like both sides really did). Link to comment Share on other sites More sharing options...
Retributar Posted May 20, 2007 Share Posted May 20, 2007 Incredibly Impressive Stuff!, i really can't add too-much more useful to what has already been stated. However, i would like to eventually see bit-map image's made available for Modder's so that they can try their hand at what-ever their fancy is, for various time-period's in mankind's history!. [including BitMap Image Resources for present-day situation's]. ...As well as for my pet interest's, such as 'Icon' bitmap's for the "Wizerness Missile Base" south of Dunkerque and other specialty item's such as that!. What about an icon for the V-2 Rocket Base at Penemundee?. I would also like to see an Icon Bitmap to represent 'Sevestapol',...it was a tough Russian Fortress,...and by no-mean's a push-over of any-kind!. I am still interested in one-day seeing a game that depict's the waning day's of WW2 in Europe, which would lead up into...perhap's the Invasion of "Amerika"!. Lastly,...BitMap Images for new Military Technology for late in WW2, such as the Maus-Tank, improved Jet-Fighter's that were in the making and other stuff...such as American Improvement's for their Tank's & Aircraft...and so-on!. Link to comment Share on other sites More sharing options...
Konigs Posted May 20, 2007 Share Posted May 20, 2007 Absolutely amazing, you guys continue to earn the trust and respect of your supporters. Best money I have ever spent on a game and a company. Keep up the most excellent work and we will buy.... Link to comment Share on other sites More sharing options...
Hyazinth von Strachwitz Posted May 21, 2007 Share Posted May 21, 2007 Will there be a german localization? Link to comment Share on other sites More sharing options...
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