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Armuss

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Everything posted by Armuss

  1. No:) The best solution for Japan. (or bug...)
  2. I too see this problem. Maybe (first thing) change China Army (SA/SD) 3/1 to 2/2?
  3. I think it is necessary new 1.05 patch. 1.New features. 2.Repair of minor bugs - for example, capture of Hawaii get 50MPP instead of 25MPP.
  4. Hmm... But Artillery, Rockets etc. too have 0 defend. And too possible damage to atacker? And other situations: Army attack to air-unit. Army attack to ship in port. We need to rethink.
  5. Right click. Operate. And change new position in Europe:)
  6. I think good idea: by Production effect too Minor countries. For example: Level-1 PT UK - reduced all in UK units & Australia, Canada, India and so on...
  7. Land (Major Countries except USSR & China) unit loop normal in USA/Canada/Mexico, naval in special arrows: Allies/Axis.
  8. Very accurate observations! Strong AI is the most important game.
  9. Decisions for Axis side: Do you agree with greatly increased spending on saboteurs (etc.) in USA (or UK, or others) cost (example) 6*100MPP? If YES - activation scripts reduced sometimes supply in Cities/Mines etc. (the end of the game or not) such as "Resistance Activity In China".
  10. I play vs. AI & Japan ignores my fleet - USA mobilization reduced to 0%... A thee when Japan (AI) ruled the war?
  11. Best solution: send Your error.sav (in Error folder in game) to Huber Cater
  12. Whether the game you have the latest version 1.03?
  13. Minor units have more expensive upgrade, and no full (that Germany) parameters (Tank only one attack etc.).
  14. First - SC is best WWII turn strategy. Second - SC:GC is crown SC series. & - 95% is TRUE:) after 1.01 patch of course:)
  15. OK, but... Idea in GC is - in this scale no AA, AT, Rocket (only Germany), Artillery (only USSR). I think by eliminated - from unit list (soft limit game - too) this units. In "special" 1939 World At War official map - to players with "original Hubert GC map idea". Armuss
  16. Map in GC is very good. 256*64 is very playable. I think: second step is patch, NOT offical expansion. SCGC is last and gold in Strategic Command 2 series. Next big step - SC3.
  17. Hi! Hubert I write: "(...) we also removed a few of the more specialized unit types, such as Anti-Air, Artillery and Anti-Tank, (...)" In Manual is only AA & AT. In GC Artillery is really removed in official campaigns? In screen GC - purchase units - AA,AT & Artillery(?) is too removed? Armuss
  18. pzgndr mod is better. AI is & AI is very strong.
  19. Hubert, Bill - thanks for answers:) Bill - Your mod is absolutely best, but I have request - 3D units in A3R too. Armuss
  20. In Poland is 45$+20$... I must wait purchase the download only... Sad, because book instruction is topping!
  21. "Updated combat to include an awareness of relative unit upgrades resulting in less bloody combat between similarly upgraded opponents. For example, two Level-2 Tanks attacking each other will incur damages similar to two Level-0 Tanks." My question: In fight army(with AT 2 level) versus tank(2 level) incur damages too (similar army 0 AT level and tank 0 level)? If too in fight tactical bomber(with AT 3 level) versus corps(3 level AA? or other?)? Armuss
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