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So hey, whats all this I hear about Doodads? Details Inside!


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Okay, Doodads (or terrain elements) have been added to many terrain tiles to give them a more natural and 3D feel to an other wise flat tile. Rubble, wheatfields and even just clear terrain now can have these effects shown. There are four levels of density you can toggle through including NONE. They are also totally modable.

They do not show up from any top down view.

The camera views have been overhauled and there is another isometric view which replaces the old top down level 5 view. You can also now tilt to a far greater degree up and down than ever before. My own personl crusdade was to get that implemented to take better screenshots! ;)

Okay, first up is my homage to spooky cemetary scenes. This picture shows the grave marker Doodads, Dan's new awesome trees (check out that detail in the leaves and some random open terrain doodads.

doodads.jpg

Next up, you asked for it, well you got it, big lumps of rubble.

rubble.jpg

Thats all for tonight enjoy!

Madmatt

p.s. Those are still CMBO textures on those Germans by the way.

[ 12-19-2001: Message edited by: Madmatt ]</p>

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<blockquote>quote:</font><hr>Originally posted by Flammenwerfer:

Can we rename(or mod)the term 'doodads'?

Please ;)

[ 12-19-2001: Message edited by: Flammenwerfer ]<hr></blockquote>

Yes please

Doodads??? no anything but "Doodads"

They could be sprites BUT they are not technically sprites (I don't think)

Are they 3D graphical terrain elements?

well that does not shorten easily

3DGTE ??

How about "TEGS" Terrain Element Graphics?

NO? Didn't think so

Maybe we are stuck with "Doodads"

Anyone else have any other ideas?

-tom w

[ 12-19-2001: Message edited by: aka_tom_w ]</p>

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<blockquote>quote:</font><hr>Originally posted by Flammenwerfer:

Can we rename(or mod)the term 'doodads'?

Please ;)

[ 12-19-2001: Message edited by: Flammenwerfer ]<hr></blockquote>

No way! Doodads rule! Doodads kick major arse!

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<blockquote>quote:</font><hr>Originally posted by Madmatt:

My own personl crusdade was to get that implemented to take better screenshots! ;)

<hr></blockquote>

Madmatt, maybe they can code a way to turn off game elements such as unit markers so we can take nice screenshots?

That rubble looks eerily reminiscent of some other rubble I have seen recently.

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<blockquote>quote:</font><hr>Originally posted by AD:

Question: Is that some small furry animal in the rubble shot? ??? ]<hr></blockquote>

Thank God someone else saw it

I was just about to check myself in somewhere

[ 12-19-2001: Message edited by: jeffsmith ]</p>

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<blockquote>quote:</font><hr>Originally posted by AD:

Absolutely fantastic!

Question: Is that some small furry animal in the rubble shot? (about an inch or so below the rightmost soldier - staring into the "camera") Perhaps I'm just seeing things???<hr></blockquote>

There's another one above and to the left of the left most soldiers head

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Whatever normal benefits the underlying terrain provides the doodads provide. Remember, they are like tress in that what you see is not their exact position. Graveyards (and I will have to check with Charles) probably do offer some small amount of cover, like walls only not as much for any unit in the cemetary tilke itself regardless if they are behind a tombstone that says R.I.P. GI-Combat or not. :D

Madmatt

[ 12-19-2001: Message edited by: Madmatt ]</p>

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