Arsenal
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Everything posted by Arsenal
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Anyone wonder about the chorus in Jihad music?
Arsenal replied to volfrahm's topic in General Discussion Forum
This guy is bad ass. http://www.youtube.com/watch?v=_fSpI4oZoDc -
This thread is top class.
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Going ot a bit here but from what I remember there was never a problem with hmgs in cmbo. The problem was the way infantry reacted when coming under fire which made hmgs ineffective. So infantry was the thing changed in cmbb not hmgs. I think from memory the only tweaks to hmgs were to give them covered arcs and a larger area/grazing fire effect. Could be wrong on all of this, I'm sure bts knows. Anyways, back to your normal program
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No Israeli module is a shame…
Arsenal replied to kipanderson's topic in Combat Mission Shock Force 1
Hilarious, you're just sitting at your computer refreshing and waiting for a fight aren't you loser?. [ June 05, 2007, 08:28 PM: Message edited by: Arsenal ] -
It's a joke you uptight git, get over it.
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Combat Mission: The war on war
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Excellent!
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An option to turn tank/vehicle bogging on or off in the QB parameter screen!! The ability to delete units from companys, battalions etc. For example, you want to select a battalion of infantry in a QB but it goes a few points over the limit so you delete a hmg or a mortar or whatever so it fits in under the limit.
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Are there any plans for AARs from the 5th round of that tournament?
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Mods and Modders it's called. There's also some good stuff in the articles section at cmhq as well.
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The "debate" about CMBB's Infantry Modeling
Arsenal replied to Battlefront.com's topic in Combat Mission Archive #4 (2002)
Hi Steve, I've got a completly OT question for you. Will there ever be an option to delete units in the quick battle purchase screen? I just ask this because when I'm attacking I would like to be able to buy a battalion but not have to drag along all the heavy weapons that come with it for similar reasons that you mentioned above. I would rather delete the hmgs,mortars and put the points back into units that can keep pace with an attack. Would this be possible? or is it too ahistorical? -
Cemetary Hill (Spoilers)
Arsenal replied to Cribtop Gamer's topic in Combat Mission Archive #4 (2002)
I'm not complaining, just stating my experiances and yes I did read the briefing properly. When a briefing says it's designed for tcp/ip play, to me that means it is balanced so that either side has a chance to win.IMO even with the more experianced player using the germans I don't think the german side has a chance to win vs a human, not the first time around anyway . That is why I said I would feel setup. But thats just me, others may disagree and thats fine. Well, I think you should keep designing them the way you like to and not worry about complaints because in the end it's all just a matter of peoples tastes. You can't please all of the people all of the time right? -
Doubt you'll see anymore from Fionn, the last time he put one up, he caught a lot of **** from people for no real reason and then decided not to make anymore public because of that. A shame really, good aars ruined by a few assholes.
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Cemetary Hill (Spoilers)
Arsenal replied to Cribtop Gamer's topic in Combat Mission Archive #4 (2002)
Yes, I found quite a few of them to be frustrating and not alot of fun. I had played maybe 15 or so before I came across one I really enjoyed, Eberswalde last stand I think it was called. Before that one I was starting to get a bit disillusioned with them. Cemetary hill was the first one I tried as well.I got my butt kicked then replayed it 5 or 6 times trying different types of tactics, got frustrated and moved on. I think if I had played it double blind tcp/ip as the germans I would feel a bit set-up. Just my thoughts, no disrespect to the scenario designers intended. -
Message from Goetz: Complete movie (Allied)
Arsenal replied to Captain Wacky's topic in Combat Mission Archive #4 (2002)
whoops [ October 19, 2002, 05:24 AM: Message edited by: Jazza ] -
Message from Goetz: Complete movie (Allied)
Arsenal replied to Captain Wacky's topic in Combat Mission Archive #4 (2002)
Hey, I just checked out the movies and enjoyed them. That looks like a good scenario to play and.... Spoilers * * * * * * * * * ... damn! do t34-85s kick butt close-up or what? the panthers just get out manuevered. The best part was a pzrgrenadier squad firing four panzerfausts in 3 seconds at two t34s with all fausts hitting and knocking them out.Good stuff. [ October 19, 2002, 05:24 AM: Message edited by: Jazza ] -
Im convinced, bought the game!
Arsenal replied to Hanish's topic in Combat Mission Archive #4 (2002)
Sorry, I'd hate to make you clean a huge splooge stain off Panzer Pete </font> -
Oi! Peng! the GI Combat forum says it's your birthday, so happy birthday you balding pot-bellied bastard ( what?? I'm only quoting his biography )
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Good book on Eastern Front tactics
Arsenal replied to Apache's topic in Combat Mission Archive #4 (2002)
How about the Nafziger collection at BattleFront.com. More Nafziger Here [ September 29, 2002, 07:45 AM: Message edited by: Jazza ] -
Check out the Soviet mountain smg platoon in 43. Four squads with eleven men each, 550fp! at 40m, 121 at 100m. Even the hq has four smg at 200fp.
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Just got mine in Auckland. It's all good.
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CMBB Reaches the end of the Earth...
Arsenal replied to Tripps's topic in Combat Mission Archive #4 (2002)
*Reads Tripps post, runs up to the mailbox* Ohh yes!!! it's here. wOOtage!! Now to install this puppy. Hehe I can't stop grinning