Sven Posted February 3, 2022 Share Posted February 3, 2022 Can someone please explain how to use them? I can give a fire order to the vehicle. Not when there's a unit on board, not when it's empty. It's not visible when I try using artillery from an HQ unit either. 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted February 3, 2022 Share Posted February 3, 2022 I've not had that problem, indeed I've used them to do both recently. That might mean that if there's a problem, it's a problem with a specific model or scenario. Do you have a save file, or any more details? 0 Quote Link to comment Share on other sites More sharing options...
Sven Posted February 3, 2022 Author Share Posted February 3, 2022 (edited) Do I need to have any particular kind of unit on board or give a special kind of order? Edited February 3, 2022 by Sven 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted February 3, 2022 Share Posted February 3, 2022 (edited) Can you say which scenario and I'll give it a try? I note that we are in the Red Thunder section, but I knew that the KG Peiper campign in Final Blitzkrieg has Sdkfz 251/2s so I loaded that up (as I was struggling to find them in the RT editor). I can fire directly with the mounted mortar (using Target for example) and I can use a nearby HQ to request it to fire, so your behaviour sounds unusual. Have you dismounted and re-mounted as I've read that this can cause problems? Edited February 3, 2022 by Vacilllator 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted February 3, 2022 Share Posted February 3, 2022 You need to give the firing/target command to the mortar team inside in the carrier. The vehicles accepts target commands but does nothing about them. 0 Quote Link to comment Share on other sites More sharing options...
Sven Posted February 4, 2022 Author Share Posted February 4, 2022 @Redwolf@Vacilllator OK, so there has to be a mortar team inside the HT? Not just any team like the machine guns? I dismounted the mortars since I didn't realise it was a special kind of halftrack. Seems like a mistake now, but I'll try remounting as soon as I can. (I play PBEM). It's the Studienka scenario. they don't arrive until quite late, I'm afraid. Thank you both. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted February 4, 2022 Share Posted February 4, 2022 32 minutes ago, Sven said: @Redwolf@Vacilllator OK, so there has to be a mortar team inside the HT? Not just any team like the machine guns? I dismounted the mortars since I didn't realise it was a special kind of halftrack. Seems like a mistake now, but I'll try remounting as soon as I can. (I play PBEM). It's the Studienka scenario. they don't arrive until quite late, I'm afraid. Thank you both. Aye you need the mortars on the tracks to fire em from the tracks. If that makes sense. To fire the mortars from the tracks, once they remounted, select the actual mortar team on-board the track and plot a mission like that. Alternatively you can use em as on call in-direct fire. You’ll find platoon and company leaders and FOOs can call them in as in-direct fire support. 1 Quote Link to comment Share on other sites More sharing options...
Sven Posted February 4, 2022 Author Share Posted February 4, 2022 14 minutes ago, George MC said: Aye you need the mortars on the tracks to fire em from the tracks. If that makes sense. To fire the mortars from the tracks, once they remounted, select the actual mortar team on-board the track and plot a mission like that. Alternatively you can use em as on call in-direct fire. You’ll find platoon and company leaders and FOOs can call them in as in-direct fire support. OK, thanks. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted February 4, 2022 Share Posted February 4, 2022 The confusing bit here is probably that the graphics show a mortar in the halftrack no matter if the actual mortar team has dismounted or not. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted February 4, 2022 Share Posted February 4, 2022 Also, the mortar halftracks still have several bugs, including very slow rate of fire and inability to use the last 1/3 of their ammo. 0 Quote Link to comment Share on other sites More sharing options...
Sven Posted February 4, 2022 Author Share Posted February 4, 2022 That sounds weird. I've never had them before and I don't quite see the point either, considering how tricky they seem to be to use. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted February 4, 2022 Share Posted February 4, 2022 (edited) 36 minutes ago, Sven said: That sounds weird. I've never had them before and I don't quite see the point either, considering how tricky they seem to be to use. True, the way they are currently implemented really makes them less useful than they could be. Another example is that you cannot order them to move to a specific location and then open fire from there, like you can do with any other unit. You must first move them to their location, then in the next turn, you can order them to fire. Edited February 4, 2022 by Bulletpoint 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted February 4, 2022 Share Posted February 4, 2022 50 minutes ago, Sven said: That sounds weird. I've never had them before and I don't quite see the point either, considering how tricky they seem to be to use. Hhmm not sure I'd say they are tricky to use. Do you mean tactically or with regard game mechanics? Very mobile in-direct fire support. No set-up time and armoured so can be 'relatively' close to enemy and quickly bring targets under direct fire. They are an integral and flexible part of the armoured panzer grenadiers fire support. 1 Quote Link to comment Share on other sites More sharing options...
domfluff Posted February 4, 2022 Share Posted February 4, 2022 Their ability to fire directly, either over massive ranges or at targets just out of line of sight from anywhere on the map, can be extremely powerful - those are good reasons to have them both mobile and armoured. That they can also be used to call in fires from an FO is a bonus really - the only advantage they really offer in that mode are the radios in the vehicles, so if that was their only intended use then you may as well not bother and have conventional mortar teams. 0 Quote Link to comment Share on other sites More sharing options...
BornGinger Posted February 4, 2022 Share Posted February 4, 2022 (edited) 7 hours ago, domfluff said: good reasons to have them both mobile and armoured. Another good reason to use mortars on halftracks is that they can quickly move to a new location from where they can harass the enemy with direct fire. Edited February 4, 2022 by BornGinger 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 4, 2022 Share Posted February 4, 2022 One issue I encountered playing CMBN H2H is when I dismounted the German mortars (I forgot they could fire mounted) and then reembarked, they were shows as destroyed when accessing them via the arty tabs. They could be dismounted and then they worked fine. But, when again reembarked, they were shown as "destroyed" etc. Could never re-embark them and have them work. Have plenty of saved game files. Mentioned this some months ago but BF didn't pick up on it. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 5, 2022 Share Posted February 5, 2022 Maybe ping someone, like @BFCElvis ? 0 Quote Link to comment Share on other sites More sharing options...
Sven Posted February 5, 2022 Author Share Posted February 5, 2022 On 2/4/2022 at 10:51 AM, George MC said: Hhmm not sure I'd say they are tricky to use. Do you mean tactically or with regard game mechanics? Very mobile in-direct fire support. No set-up time and armoured so can be 'relatively' close to enemy and quickly bring targets under direct fire. They are an integral and flexible part of the armoured panzer grenadiers fire support. I meant in-game. That's mostly because I've never seen them before, I guess. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted February 5, 2022 Share Posted February 5, 2022 32 minutes ago, Sven said: I meant in-game. That's mostly because I've never seen them before, I guess. Ah gotcha. Aye worth getting used to emas they are super useful in-game. Main thing, when mortars mounted is select the team IN the carrier. They are excellent for fast under armour close support to your grenadiers and tanks. Good luck with Studienka 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted February 5, 2022 Share Posted February 5, 2022 22 hours ago, Erwin said: One issue I encountered playing CMBN H2H is when I dismounted the German mortars (I forgot they could fire mounted) and then reembarked, they were shows as destroyed when accessing them via the arty tabs. They could be dismounted and then they worked fine. But, when again reembarked, they were shown as "destroyed" etc. Could never re-embark them and have them work. Have plenty of saved game files. Mentioned this some months ago but BF didn't pick up on it. HHHmmm....I didn't get that. I just dismounted the mortar. Fired it. Climbed back in and I was able to use both direct and indirect fire. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 5, 2022 Share Posted February 5, 2022 (edited) I can send savedgame files from my H2H game with Probus. I repeatedly tried to remount and always got the "destroyed" text. Actually as I have to leave town in a few hours, maybe get the savedgame files from Probus. I'll send you my password in PM. Edited February 5, 2022 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted February 7, 2022 Share Posted February 7, 2022 On 2/4/2022 at 3:52 AM, Bulletpoint said: The confusing bit here is probably that the graphics show a mortar in the halftrack no matter if the actual mortar team has dismounted or not. I wonder if something is wrong with your installation or somefink. You can see in the screenshot that I posted that the team is dismounted and there is no graphic of a mortar in the HT 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted February 7, 2022 Share Posted February 7, 2022 58 minutes ago, BFCElvis said: I wonder if something is wrong with your installation or somefink. You can see in the screenshot that I posted that the team is dismounted and there is no graphic of a mortar in the HT I just went back and checked it, and you are right - the mortar doesn't visibly stay in the halftrack when dismounting the mortar team. I could have sworn they did, though, so either you changed it in a patch, I had a glitch at some point, or maybe I'm just imagining things. 0 Quote Link to comment Share on other sites More sharing options...
Sven Posted February 7, 2022 Author Share Posted February 7, 2022 (edited) I've moved the mortar teams back on board, but I can't use them. Not indirectly, nor directly. What am I doing wrong? I've even waited an entire turn since they embarked. When I click a spotter it says "not positioned". Edited February 7, 2022 by Sven 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted February 7, 2022 Share Posted February 7, 2022 My view of it is just like that shown by @BFCElvis (except for @Juju's interface, updated by @Ithikial_AU of course, highly recommended but I understand why John doesn't use it). Just wondering, can you go back a few turns and try it again with the recent intel? Might not help in the PBEM but perhaps we can all learn something from it. 1 Quote Link to comment Share on other sites More sharing options...
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