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Vacilllator

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Vacilllator last won the day on July 17

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About Vacilllator

  • Birthday August 3

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    Somerset, UK

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  1. I take it that means you found an on-map option? Anyway, no worries I had the same problem some time ago with other weapons (88s I think). You live and learn (as I've said more than once today 😉).
  2. I'm still more than happy to try any new scenarios @kohlenklau. Really liked the Crete vibe on the ones so far (or perhaps the Greek vibe) ❤️.
  3. Somehow I missed this 😮, downloaded now though, thanks again 👍.
  4. I'm still loving the Winter Mod, thanks to you and the rest of the team ❤️.
  5. As above, but I would add that if you buy one of the bundles you can 'save' on the full price of all components. For example CMBN big bundle parts would seperately cost $160 but the bundle is keenly priced at $110. Assuming you want all the parts, but who wouldn't 😉.
  6. I have no criticism, but the work of Aris @Fuser shows us the way. He's not been around recently but his work still shines like a diamond. And I don't mean in a Pink Floyd way.
  7. What if we clubbed together and supplied a wee dram, would there be any chance of fixing it?
  8. La la la, my fingers are in my ears (or rather over my eyes)....
  9. I played my first ever QB approximately 14 months ago, so I imagine nothing much has changed in that time. Trying to work out if it had would be equally time consuming 😉.
  10. My 90/53 was somewhat luckier. Knocked out 3 Shermans, before with 2 AP rounds remaining (did someone say the 90/53s were accompanied by ammo trucks?) it took a hit which destroyed the 90mm. I pressed surrender to save needless waste of Italian lives 😉. I also wondered about the firing animation - would both crew up top remain in their seats? Looking at where the ammo is stored and where the breech is suggests not, unless other crew members did the loading? I suppose a dismounting crew just for firing is rather problematic in the game...
  11. Yes, starts 1345 and visiblity is good. I'm almost in position to attack after brushing aside a few outposts, so things will liven up very soon. Earlier I chose to attack Stavelot immediately and then move West immediately (this may not have been a choice if I remember correctly - it was a while ago - as I didn't fully clear the main Square, so wasn't offered the fuel depot option).
  12. Their truck even took some hits getting up the road and past the mines I'd placed, but with no casualties and no major damge. Luck! Would've been a tall order without them.
  13. If this is 'Storm on Stoumont', that's what I'm doing next. Will let you know how I get on... However for me this is mission 4 so perhaps the earlier choices make a difference?
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