czarejs Posted June 4, 2021 Posted June 4, 2021 https://www.thefewgoodmen.com/tsd3/cm-cold-war/cm-cold-war-scenarios/cmcw-team-yankees-first-battle/ This is a recreation of the opening battle in the novel "Team Yankee". There aren't many options for the Soviets and Team Yankee has all the advantages...this time. 2 Quote
Megalon Jones Posted June 4, 2021 Posted June 4, 2021 Thanks. Quick question: I’m assuming the arty should be called in after the first turn with a 5 minute delay and not during the initial setup phase. Correct? 0 Quote
danfrodo Posted June 4, 2021 Posted June 4, 2021 Thanks Czarejs, loved that book back in the 80s and just re-read it recently. Can't wait to play this, and will as soon as I take a break from my current F&R campaign. 0 Quote
czarejs Posted June 4, 2021 Author Posted June 4, 2021 2 hours ago, Megalon Jones said: Thanks. Quick question: I’m assuming the arty should be called in after the first turn with a 5 minute delay and not during the initial setup phase. Correct? Hi...I think I need to make that more clear in the briefing. You should call in the arty during the initial setup. Anything else and Ivan might have too much of a start. 0 Quote
Vergeltungswaffe Posted June 4, 2021 Posted June 4, 2021 Always thankful to see another scenario maker. Looking forward to more of the TY saga. 0 Quote
czarejs Posted June 5, 2021 Author Posted June 5, 2021 2 hours ago, Vergeltungswaffe said: Always thankful to see another scenario maker. Looking forward to more of the TY saga. If I can figure out how to make a campaign I'd like to go through the whole novel. 0 Quote
Roter Stern Posted June 5, 2021 Posted June 5, 2021 (edited) I have to say, I do like me a "story driven" scenario - certainly makes me care about my pixeltroopen a lot more! Are these positions supposed to be prepared tank firing positions? Not going to lie, they don't work all that well, and I think there is a better way to make what you must've been trying to accomplish: Here's how it looks like in the editor: Hold CTRL when you do a direct elevation set to create those "blue" markers - those produce a "Ditch Lock", a much steeper elevation change. Normally you'd want a 2-meter high berm for a good hull-down tank trench, but since these are on a significant elevation to the expected enemy, a gentle down-slope away from the berm will allow the tanks to inch front and back to find the perfect hull-down position. Edited June 5, 2021 by Roter Stern 1 Quote
Dr.Fusselpulli Posted June 5, 2021 Posted June 5, 2021 (edited) 6 minutes ago, Roter Stern said: Hold CTRL when you do a direct elevation set to create those "blue" markers - those produce a "Ditch Lock", a much steeper elevation change. Oh my god! That works? Is that a new feature? Does it work in other CM games as well Edited June 5, 2021 by Dr.Fusselpulli 0 Quote
Roter Stern Posted June 5, 2021 Posted June 5, 2021 (edited) 10 minutes ago, Dr.Fusselpulli said: Oh my god! That works? I mean, I'm not going to be that jerk to throw a "RTFM" at anyone ... but that has been a feature for some time (since Engine 2 or 3?) - see CM Engine Manual v4.00 (page 91) or A Scen Design AAR PDF Book (page 32). The manuals are really worth the read for anyone making scenarios - some kind soul put a good effort into those works. Here's what a "Ditch locked" tank position looks like on flat ground: Edited June 5, 2021 by Roter Stern 2 Quote
Dr.Fusselpulli Posted June 5, 2021 Posted June 5, 2021 Looks kinda funny, if a tank rolls up a +4 slope with the "ditch" setting. But yeah, now that you mention it, I think I have read about some ditch option a while ago, but never seen or tried it. 0 Quote
Roter Stern Posted June 5, 2021 Posted June 5, 2021 3 minutes ago, Dr.Fusselpulli said: Looks kinda funny, if a tank rolls up a +4 slope with the "ditch" setting. But yeah, now that you mention it, I think I have read about some ditch option a while ago, but never seen or tried it. An easy solution to that, which also looks good visually, is to paint that berm with terrain impassible to vehicles (heavy rocks, heavy forest, deep marsh*) *well, i guess a deep marsh berm doesn't actually look good 1 Quote
Megalon Jones Posted June 5, 2021 Posted June 5, 2021 1 hour ago, Roter Stern said: I have to say, I do like me a "story driven" scenario - certainly makes me care about my pixeltroopen a lot more! Are these positions supposed to be prepared tank firing positions? Not going to lie, they don't work all that well, and I think there is a better way to make what you must've been trying to accomplish: Here's how it looks like in the editor: Hold CTRL when you do a direct elevation set to create those "blue" markers - those produce a "Ditch Lock", a much steeper elevation change. Normally you'd want a 2-meter high berm for a good hull-down tank trench, but since these are on a significant elevation to the expected enemy, a gentle down-slope away from the berm will allow the tanks to inch front and back to find the perfect hull-down position. I just waited until the advance T72's all came into view, popped smoke and laid into them. Ivan can't see through the smoke but the M1's can. That's the game changer. No loses and total victory. 0 Quote
czarejs Posted June 5, 2021 Author Posted June 5, 2021 55 minutes ago, Megalon Jones said: I just waited until the advance T72's all came into view, popped smoke and laid into them. Ivan can't see through the smoke but the M1's can. That's the game changer. No loses and total victory. Yeah, that does tend to be the result of this one. 0 Quote
czarejs Posted June 5, 2021 Author Posted June 5, 2021 1 hour ago, Roter Stern said: I mean, I'm not going to be that jerk to throw a "RTFM" at anyone ... but that has been a feature for some time (since Engine 2 or 3?) - see CM Engine Manual v4.00 (page 91) or A Scen Design AAR PDF Book (page 32). The manuals are really worth the read for anyone making scenarios - some kind soul put a good effort into those works. Here's what a "Ditch locked" tank position looks like on flat ground: I knew there had to be something like this but I couldn't find it. 0 Quote
theforger Posted June 5, 2021 Posted June 5, 2021 11 hours ago, czarejs said: If I can figure out how to make a campaign I'd like to go through the whole novel. https://www.amazon.co.uk/Bear-Marches-West-Scenarios-Wargames-ebook/dp/B0086V6KA4/ref=sr_1_1?dchild=1&keywords=the+bear+marches+west&qid=1622891997&sr=8-1 This may help? 1 Quote
Megalon Jones Posted June 5, 2021 Posted June 5, 2021 9 hours ago, czarejs said: Yeah, that does tend to be the result of this one. You did a good job representing the scene from the novel. Granted, it's been 35 years since I read it. I would love to see more from you. BTW, you might be the first to have a scenario outside the initial release. 1 Quote
Thewood1 Posted June 5, 2021 Posted June 5, 2021 6 hours ago, theforger said: https://www.amazon.co.uk/Bear-Marches-West-Scenarios-Wargames-ebook/dp/B0086V6KA4/ref=sr_1_1?dchild=1&keywords=the+bear+marches+west&qid=1622891997&sr=8-1 This may help? That's a very good book if you are interested in wargaming tactical ground combat in the 80s. 0 Quote
Vergeltungswaffe Posted June 5, 2021 Posted June 5, 2021 17 hours ago, czarejs said: If I can figure out how to make a campaign I'd like to go through the whole novel. That would be amazing! 0 Quote
Double Deuce Posted June 5, 2021 Posted June 5, 2021 8 hours ago, theforger said: https://www.amazon.co.uk/Bear-Marches-West-Scenarios-Wargames-ebook/dp/B0086V6KA4/ref=sr_1_1?dchild=1&keywords=the+bear+marches+west&qid=1622891997&sr=8-1 This may help? I think I have that somewhere in my book stash. Gonna to have to see if I can locate it. 0 Quote
A Canadian Cat Posted June 7, 2021 Posted June 7, 2021 Here are a couple of other threads on the topic: Some messed up images in the above post but the thumbnails show the full images OK. and 2 Quote
abpetrini65 Posted June 11, 2021 Posted June 11, 2021 Hi. Been a while sense I have played any Combat Mission games. I forgot where in the game you put the user made battles. 0 Quote
Combatintman Posted June 11, 2021 Posted June 11, 2021 1 hour ago, abpetrini65 said: Hi. Been a while sense I have played any Combat Mission games. I forgot where in the game you put the user made battles. In the scenarios folder - if you're on windows then the pathway will probably be something like this: C:\Users\yourname\Documents\Battlefront\Combat Mission\Cold War\Game Files\Scenarios 0 Quote
USASOCRanger Posted June 13, 2021 Posted June 13, 2021 Looks really cool. Team Yankee was the first thing I thought it when I saw the Cold War page. 1 Quote
Jaws Posted June 14, 2021 Posted June 14, 2021 Love it! Looking forward to the other Battles of Bannon Thx 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.