Falaise Posted October 24, 2019 Share Posted October 24, 2019 No, I will not tell you about global warming!! But the possibility of increasing the variety of plants in the game to give a more realistic This is especially the doodad brush that is the subject of my remarks Those offered by the game do not please me because they are indefinable. The undergrowth but also the Norman fields and even the gardens (especially mine) are overgrown with nettle, ferns and brambles I modified the original of the game but the modification can not relate to only 2 type of bmp Unlike helmets for example it is not enough to add a number to the bmp to obtain a wider variety This possibility with the random will offer an improvement of the aspect of the game nettles and ferns brambles 5 Quote Link to comment Share on other sites More sharing options...
umlaut Posted October 24, 2019 Share Posted October 24, 2019 Wow. Is the nettles and ferns picture really an in game photo? Is so, it is truly amazing! Can you let us try them? 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted October 24, 2019 Author Share Posted October 24, 2019 (edited) it's been a long time since the weeds invaded your masterpiece Edited October 24, 2019 by Falaise 6 Quote Link to comment Share on other sites More sharing options...
umlaut Posted October 24, 2019 Share Posted October 24, 2019 Oh damn! I´d totally forgotten to weed that town! You cant even turn your back for a couple of years 3 Quote Link to comment Share on other sites More sharing options...
Falaise Posted October 24, 2019 Author Share Posted October 24, 2019 I do not know how to link a dropbox send me your email and I send you the bmps you can put them online for the community this makes a big surface to maintain 0 Quote Link to comment Share on other sites More sharing options...
user1000 Posted October 24, 2019 Share Posted October 24, 2019 (edited) So you are saying there was more variety of plants available in 1944? Do you mean warmer weather has killed them off since? The color and plant health was probably more vibrant as well. Edited October 24, 2019 by user1000 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted October 24, 2019 Share Posted October 24, 2019 I've always wanted stinging nettles in the game. "Uncle Arthur, I can't go in there it's full of nettles." "What did he say, Wilson?" "Mavis, I mean Mrs Pike, won't let Frank go anywhere near stinging nettles, they bring him out in a rather nasty rash you see." "Stupid boy". 3 Quote Link to comment Share on other sites More sharing options...
Harry Speakup Posted October 24, 2019 Share Posted October 24, 2019 Looks awesome. Might need some dock leaves tho 1 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted October 25, 2019 Share Posted October 25, 2019 I would love to install them in my game, Falaise. Looking good. 0 Quote Link to comment Share on other sites More sharing options...
quakerparrot67 Posted October 25, 2019 Share Posted October 25, 2019 would these drop into already created maps or are for scenario designers only? cheers, rob 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 25, 2019 Share Posted October 25, 2019 These are superb.....I'd love to use them (probably mostly in CM:BS right now). 0 Quote Link to comment Share on other sites More sharing options...
quakerparrot67 Posted October 25, 2019 Share Posted October 25, 2019 2 hours ago, quakerparrot67 said: would these drop into already created maps or are for scenario designers only? cheers, rob these really are beautiful, would really improve bocage maps as well as some of the wooded m.g. maps. nice 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 25, 2019 Share Posted October 25, 2019 As someone whose struggled with foliage and crop art through multiple titles, I've got to say 'well done'. 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted October 25, 2019 Author Share Posted October 25, 2019 (edited) I did not expect such success !! umlaut will link a dropbox the purpose of my post and ask if there is a possibility by adding a numbers to increase the number of bmp example: doodad brush; doodad brush 2;doodad brush 3 etc... Edited October 25, 2019 by Falaise 3 Quote Link to comment Share on other sites More sharing options...
umlaut Posted October 25, 2019 Share Posted October 25, 2019 As I said, I think these look great. Especially, if you´re trying to create something like an old, neglected farmyard. Here´s a Dropbox-link 3 Quote Link to comment Share on other sites More sharing options...
umlaut Posted October 25, 2019 Share Posted October 25, 2019 4 hours ago, quakerparrot67 said: would these drop into already created maps or are for scenario designers only? They will simply replace the existing "brush" files, so you can definitely use them with existing maps. But as you get the most dense occurance of nettles and ferns in the "heavy forest" ground tiles, a designer might want to change some of the ground tiles to take full advantage of these new possibilites. For instance, in the picture above I had to replace the the original "weed" ground tile to a "heavy forest" tile in order to get enough nettles and ferms in the farmyard. 0 Quote Link to comment Share on other sites More sharing options...
quakerparrot67 Posted October 25, 2019 Share Posted October 25, 2019 2 hours ago, umlaut said: They will simply replace the existing "brush" files, so you can definitely use them with existing maps. But as you get the most dense occurance of nettles and ferns in the "heavy forest" ground tiles, a designer might want to change some of the ground tiles to take full advantage of these new possibilites. For instance, in the picture above I had to replace the the original "weed" ground tile to a "heavy forest" tile in order to get enough nettles and ferms in the farmyard. thanks, umlaut. i've downloaded and unzipped it, but when i opened up the 'drive on the drei jensweg' ( i didn't even try to spell that, but you know what i mean...) and dont see any change. what am i missing? does that map just not have any brush tiles? please be patient with a poor noob with his questions, etc. i love seeing stuff like this that helps the game look its best. cheers, rob 0 Quote Link to comment Share on other sites More sharing options...
quakerparrot67 Posted October 25, 2019 Share Posted October 25, 2019 it would probably be simpler to ask if anyone knows of maps with a lot of 'brush' to try this with- huh? lol. cheers, rob 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted October 26, 2019 Share Posted October 26, 2019 Don't worry about the spelling, you only missed one letter out (Dreijenseweg). I took a look just now and the mod is working perfectly for me, stinging nettles all over the place. Where did you install the folder? 1 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted October 26, 2019 Share Posted October 26, 2019 10 hours ago, Falaise said: I did not expect such success !! umlaut will link a dropbox the purpose of my post and ask if there is a possibility by adding a numbers to increase the number of bmp example: doodad brush; doodad brush 2;doodad brush 3 etc... lol Although that stuff is not the worst when I move into local woods with my metal detector. I like the idea though. For some my mission I made a high grass substitute looking like fern and placed in certain woods looks fairly convincing. My vote in any case for more biodiversity. 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted October 26, 2019 Share Posted October 26, 2019 Excellent work! I'll definitely be trying these out on the highlands, lowlands & paddies of "Bong-Hai". 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted October 26, 2019 Share Posted October 26, 2019 11 hours ago, quakerparrot67 said: it would probably be simpler to ask if anyone knows of maps with a lot of 'brush' to try this with- huh? lol. cheers, rob Yes, I can be a bit hard to find. But first make sure that no other mods are overriding these doodads. When I tried them at first yesterday, they didnt show until I had moved Aris’ terrain mods to my z folder and placed these doodads in my zzz folder (It seems that the more z’s in the folder name, the higher priority). I suggest you go to the editor and make a tiny map with lots of heavy forest ground tiles. Then it should be quite easy to tell if the mod is installed correctly. cheers 1 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted October 26, 2019 Share Posted October 26, 2019 I suppose we all arrange our folders slightly differently. In my case I only have one "z" folder and given that "doodads" comes after "Aris" alphabetically it loads without a hitch. 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted October 26, 2019 Share Posted October 26, 2019 (edited) 19 hours ago, Falaise said: I did not expect such success !! BUT THIS IS A SUCCESS !! Hola Stephan, really a masterpiece and helpfull mod, like all what you did untill now, and is not finish ...when you taste the blood one time ! ; you must have a heart for flowers and plants :)) ...on the same way I recommand you to let know the mods that you let me a link one day about differents flowers, depending the saison, peoples will really appreciated it, if you put all on the CMMODs IV, but is up to you... I like also this funny picture, the "Krauts" have something different to taste in Normandy ! Edited October 26, 2019 by 3j2m7 1 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted October 26, 2019 Share Posted October 26, 2019 (edited) 4 hours ago, umlaut said: Yes, I can be a bit hard to find. But first make sure that no other mods are overriding these doodads. When I tried them at first yesterday, they didnt show until I had moved Aris’ terrain mods to my z folder and placed these doodads in my zzz folder (It seems that the more z’s in the folder name, the higher priority). I suggest you go to the editor and make a tiny map with lots of heavy forest ground tiles. Then it should be quite easy to tell if the mod is installed correctly. cheers one day we will have a Z folder with many subfolder with ZZ, ZZZ, ZZZZ, ZZZZZ... to be sure the mod will be added in the game... well I think is already the case ! ! ! ! Edited October 26, 2019 by 3j2m7 1 Quote Link to comment Share on other sites More sharing options...
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