user1000 Posted July 12, 2019 Share Posted July 12, 2019 (edited) How hard would it be to instead have the soldier who surrendered instead of disappear after the white flag, get up and walk with hands up to the opposing forces start point and then disappear. Or even at the opposing forces start point give intel about enemies location tanks, troops etc? Icons woudld then pop up on map with question marks. If they are returning and not being watched they can try to break back to their friendly territory un armed. Edited July 12, 2019 by user1000 1 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted July 12, 2019 Share Posted July 12, 2019 25 minutes ago, user1000 said: How hard would it be to instead have the soldier who surrendered instead of disappear after the white flag, get up and walk with hands up to the opposing forces start point and then disappear. If memory serves, something like this was the norm in CMx1. I'm not sure why it was deleted; maybe it was decided that the time and effort necessary to develop the animation would be better spent elsewhere. Michael 1 Quote Link to comment Share on other sites More sharing options...
Ts4EVER Posted July 12, 2019 Share Posted July 12, 2019 Works like that in Graviteam tactics. 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 12, 2019 Share Posted July 12, 2019 3 hours ago, Michael Emrys said: If memory serves, something like this was the norm in CMx1. I'm not sure why it was deleted; maybe it was decided that the time and effort necessary to develop the animation would be better spent elsewhere. Michael Yes, that feature was exactly how it worked in CM1. However, CM1 featured teams not individual soldier graphics. So, it may well be an issue of clutter and overwhelming yer average processor. Remember how we were shown the pressure wave effect balloon out from explosions in CMSF when it was being developed. That got cut for similar reasons IIRC. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted July 12, 2019 Share Posted July 12, 2019 12 hours ago, Michael Emrys said: If memory serves, something like this was the norm in CMx1. I'm not sure why it was deleted; maybe it was decided that the time and effort necessary to develop the animation would be better spent elsewhere. Michael It did work that way in CM1. You actually got control over the surrendering soldier and were able to issue move orders. CM is about combat not prisoner management so this new way is simpler but does not detract from the game. 1 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted July 12, 2019 Share Posted July 12, 2019 (edited) I'd just like surrendering soldiers to stop shouting "RUN AWAY!" Edited July 12, 2019 by Bulletpoint 1 Quote Link to comment Share on other sites More sharing options...
General Liederkranz Posted July 12, 2019 Share Posted July 12, 2019 Related to this topic, I just witnessed an AI war crime. This guy surrendered then they threw a grenade at him anyway. (I'm not saying this is a bug; I imagine the enemy TacAI decided to fire before his own TacAI decided to surrender). 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 12, 2019 Share Posted July 12, 2019 You should immediately report the offending unit(s) to the CM:Police. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted July 12, 2019 Share Posted July 12, 2019 I have actually had a few war crimes. Situations where one guy is surrendering and someone around them isn't so they both get gunned down, guys who start to "unsurrender" etc. Fun stuff when you watch at ground level. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 12, 2019 Share Posted July 12, 2019 (edited) I tried to commit some when I played @MOS:96B2P's Coup D'Etat from a jihadist perspective.....It wouldn't let me. For some reason the two dudes in the background just would not show the white flag.....They were still there at the end of the battle, not less than thirty minutes later. Edited July 12, 2019 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted July 13, 2019 Share Posted July 13, 2019 It would be far from my number one feature request, and I get why we don't have medics evacuating wounded after buddy aid, but just who is it that's minding the prisoners after they get snapped out of existence? 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted July 13, 2019 Share Posted July 13, 2019 1 hour ago, Sequoia said: It would be far from my number one feature request, and I get why we don't have medics evacuating wounded after buddy aid, but just who is it that's minding the prisoners after they get snapped out of existence? The invisible MPs 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted July 13, 2019 Share Posted July 13, 2019 (edited) 13 hours ago, General Liederkranz said: Related to this topic, I just witnessed an AI war crime. This guy surrendered then they threw a grenade at him anyway. (I'm not saying this is a bug; I imagine the enemy TacAI decided to fire before his own TacAI decided to surrender). I was playing a Market Garden scenario with the 82nd, and after having suppressed a house with a surrendering German left in it, a team of Paratroopers passed by and one of them threw a grenade through the window. No prisoners is the way for Airborne, apparently. Edited July 13, 2019 by Frenchy56 0 Quote Link to comment Share on other sites More sharing options...
user1000 Posted July 13, 2019 Author Share Posted July 13, 2019 ^ I have seen this happen if the soldiers witness many of their buddies die from them. 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted July 13, 2019 Share Posted July 13, 2019 (edited) 6 hours ago, user1000 said: ^ I have seen this happen if the soldiers witness many of their buddies die from them. I'd taken zero casualties at that time. I definitely don't think it's tied to that, in fact it seems you make erroneous connections often in front of coincidences. Edited July 13, 2019 by Frenchy56 2 Quote Link to comment Share on other sites More sharing options...
IronCat60 Posted July 14, 2019 Share Posted July 14, 2019 No! I don't want groups of unarmed Germans wandering across the map! I have seen enough movies to know Zombie Nazi Supermen are real! They don't Sieg Heil! They Seek from Hell! 0 Quote Link to comment Share on other sites More sharing options...
user1000 Posted July 14, 2019 Author Share Posted July 14, 2019 23 hours ago, Frenchy56 said: in fact it seems you make erroneous connections often in front of coincidences. And i think you're too much of a wuss to see this put into action.. 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted July 14, 2019 Share Posted July 14, 2019 (edited) 1 hour ago, user1000 said: And i think you're too much of a wuss to see this put into action.. I had no intention of insulting you, even if it may have seemed so. I'm just telling you what I've noted from seeing your posts on the matter. Really, there's nothing bad about this, and it's only normal if you're not familiar with how a game is built. Of course I'm not saying that I can't be wrong about this either. Edited July 14, 2019 by Frenchy56 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 15, 2019 Share Posted July 15, 2019 One problem with the concept of surrendered soldiers marching off to the enemy 'safe' side of the map is if there was significant maneuver during the battle the front may have got reversed with the enemy making it to your rear. So surrendered soldiers wouldn't be marching toward the enemy but their own units. Rather than hear complaints about the game being 'broken' they decided to either keep the surrendered in place or spirit them away. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 15, 2019 Share Posted July 15, 2019 In CM1 the walking off of surrendered soldiers was cute for the first couple of times. Occasionally one could get a friendly unit close by and rescue the POW's - they returned to active service but with no weapons and reduced morale or somesuch IIRC. But, after that it became almost irritating - one more silly thing to worry about that had no bearing on the main game experience. I suppose that rescued POW's could be used as medics and re-arm themselves, (or acquire support weapons from a vehicle or cache). But, most of us would probably agree that there are other more pressing features that BF could/should be working on that would have a more dramatic effect on the gameplay experience. 1 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted July 15, 2019 Share Posted July 15, 2019 20 hours ago, user1000 said: And i think you're too much of a wuss to see this put into action.. Let's play nice, ok? 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted July 15, 2019 Share Posted July 15, 2019 Erwin, I do agree it could be annoying and distracting from what's important, but from an immersion standpoint it bothers me (although it's certainly not a game breaker). If it were required to break off a scout team size unit every time one took prisoners, at least for a certain amount of time, I would feel better about it. At least then I could reconcile someone was watching the POWs. I'm 99% certain SBurke was joking about the invisible MPs. Again, this is far from being my first choice for a new feature. Perhaps someone could relate to me what the standard practice was. I realize it would be different between various times and armies. My understanding is pretty much every battalion had support troops that are not represented in the game. I don't believe however they would be right on the heels of the front line in most cases (except of course the medics). 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted July 15, 2019 Share Posted July 15, 2019 9 minutes ago, Sequoia said: I'm 99% certain SBurke was joking about the invisible MPs. I'm not. I was going to say the same and would have been 100% serious Totally ignorant but serious. Check out section 24 here for a discussion about escorting prisoner's to the rear: https://www.loc.gov/rr/frd/Military_Law/pdf/Handling-POWs.pdf So, for the US at least, soldiers from units in reserve would be assigned to be near the pointy end to collect prisoners and escort them back to the various collection points. Sounds like it is a good fit to CM's abstracted medics, message runners and signal corp. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted July 15, 2019 Share Posted July 15, 2019 Well if that's the SOP I'm glad to learn of it and the case for me would be closed. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted July 15, 2019 Share Posted July 15, 2019 During the march to Baghdad 1st recon ran across a bunch of Iraqis wandering north from Basra heading home. They were in pretty dismal shape. Initially the unit started accepting their surrender. Problem was the unit had no way to deal with them and according to the Geneva convention once you accept a surrender you are obligated to provide a certain amount of support. So they “unsurrendered” them and told em to head back to Basra. This according to the embedded reporter. I am 99% sure the invisible MPs then escorted them to Basra. Personally it it would be kind of cool if you could turn on or off the surrendering mode, then you could do certain type scenarios but honestly I’d have it turned off most of the time and use the current format. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.