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Everything posted by IronCat60

  1. This guy has some serious talents (and hopefully this post will not slide into insanity) https://www.autoevolution.com/news/world-of-tanks-russian-student-builds-realistic-full-size-tank-out-of-snow-93215.html And this article https://theblogidentity.wordpress.com/2016/01/02/russian-tanks-made-of-snow/
  2. Salute to BFCElvis! That was my only intention when I posted this. I thought wow, look at all the WW2 stuff, from weapons to uniforms! This is like looking back into history in HD and color! I feel like Pandora who mistakenly opened a terrible box when she thought it was from "Amazon's" and only had gifts she wanted to share with her friends.
  3. Oh and I didn't know tanks could be used as lawn darts. Who knew? 😆
  4. Ah the old problem of the M1 tank outweighing the M88 tank retriever. If you get going too fast and try to slow down quickly or go down a hill, the weight of a M1 can shove a M88 off the road. So far as I can remember two M88's where attached to a M1. One towing and the other pushing and acting as a drag brake. There is two standard heavy tow bars. One is rated for M1 tanks and the other for armored vehicles of a lesser weight. If you look closely at the back of the M88 tank retriever you will notice a broken tow bar still attached to its tow pintel. It appears they used the wrong tow bar assembly which is not rated for that type of tow weight. The M1 rated tow bar has two pivot points where the tow bar arms attach to the Lunette (head assembly). These two pivot points where the arms attach to the Lunette provides the tow bar arms some limited side to side shift which relieves the lateral forces applied to their connection points at the Lunette . The tow bar for the other armored vehicles has one tow bar arm fixed/welded on to the Lunette (head assymbly) the other tow bar arm is attached with a solid pin and forms a pivot point to allow the legs to be brought together for stowage or spread when connecting to a vehicle. This one fixed arm attachment to the Lunette does not allow for the relief of lateral forces on the fixed arm side. This can cause the bar to break at that point. This failure of the fixed arm can lead the other bar to flex beyond its limits and break which can occur anywhere along its length. This catastrophic failure usually occurs when the tow bar assembly is used to tow weight greater than its design limitations.
  5. Here is a video on one persons suggested course of action to get pixeltruppen to use grenades.
  6. I think that I see the start of a behavioral patton developing from these posts "They are a scurvy race and simply savages. We could beat hell out of them.” (Hmmm, who does that sound like? I think he thought he was taking the heil road on this one)
  7. All I have to say is that we need to display the same spirit and attitude we have demonstrated in the past. Qualities that I feel makes up the average Battlefront customer. That spirit is faith that the BF folks are doing their best to produce the same quality which may take a little longer and we all know no development ever survives first contact with reality. Plus they have lives outside of work which as we all know, can influence job performance. That attitude is Loyalty. I like to think there are no "sunshine patriots" among our crowd. Through thick and thin, past and present, we patiently wait for what we know will be as great as the last release. Great products and outstanding customer service has always been the hallmark of companies that garner die hard loyal customers. And this company has that in spades. And to quote my the great wisdom of my caretaker who says, "sounds like a first world problem to me", when her children complain about how unfair or unbearable it is to endure certain situations that are a want and not a need. To quote a great movie line: "The oxen are slow, but the earth is patient" - High Road to China
  8. https://www.song-list.net/videos/peteseeger/icomeandstandateverydoor This is a 1960's protest song that is very haunting. It is this poem by Nâzım Hikmet Ran, a Turkish writer, set to music. It was sung by many groups including the Byrds and folk singer Pete Seeger. The toll that war can inflict on the innocent can be applied to any conflict.
  9. So the "How to Fight" video during the T-62 comparison section, they mention the infantry anti-tanks weapons. At the 34:33 mark they mention the hand grenade. I find it interesting that this filmed representation of a hand grenade attack on a tank has a Soviet infantryman using a Soviet AT-Grenade with a shaped charge warhead. The uniform with the big buttons down the front and the shape of the helmet is a give away as is the type of grenade he is using.
  10. To answer AKD's question This first, to help you understand how a a Bradley Mechanized Infantry Platoon vehicles are organized. There are four vehicles. There is a "hull number" consisting of a letter designation and two digits assigned to each vehicle. Letter indicates which Company it is assigned to; A-Alpha Company, B-Bravo Company, C-Charlie Company. First number indicates Platoon; 1-1st , 2-2nd, 3-3rd. Second number indicates vehicle assignment within the platoon; 1, 2, 3, 4. Vehicles are further assigned to either Section A or B. For example: A Company, 3rd Platoon Section A A31 Platoon Leader BFV - Platoon Lead Vehicle when Plt Ldr is mounted, A Section Wingman when Plt Ldr is dismounted TC: 2Lt (mounted), Sgt (TC trained and in control when 2Lt is dismounted) A32 Platoon Master Gunner BFV - A Section Wingman to 31 when Plt Ldr is mounted, A Section Lead when Plt Ldr is dismounted TC: Platoon Bradley Master Gunner (mounted at all times) Section B A34 Platoon Sergeant - B Section Lead when Plt Ldr is mounted, Lead Vehicle of Platoon Vehicle Element (all four BFV's) when Plt Ldr is dismounted. TC: Platoon Sergeant (mounted at all times) A33 Section Sergeant - B Section Wingman to 34 TC: Staff Sergeant (TC trained, mounted at all times)
  11. If you think living in the United States during the Cold War was scary think about the folks who were living in Western Europe. If you lived next to one of the many military bases then you had a pre-registerd artillery, air attack, nuclear, chemical (take your pick) target as a next door neighbor. You basically lived in a occupied country where hundreds of foreign strangers were rotated in and out. Strangers who you had to hope could be trusted to be good people because they drove your streets, visited your towns, communed with your local citizens. Where if hostilities broke out and no matter what side won, you would still be the loser. Those were some perilous times that somehow we survived despite several close calls where by luck, fate, or people that remained calm and thought things out prevented the start of what would have surely escalated into the end of humanity.
  12. Your grasp of English is better than what I could probably do when trying to communicate in your language.
  13. Oh yeah and I forgot to add that NATO doesn't fear the Soviets! The U.S. Army had United Federation of Planets technology. They had "starships". 🤣 For those who remember this "wunderwaffen" 🙄
  14. Oh boy howdy, does that bring back some memories for this cold war veteran who stood on the line in Germany ready to face the "evil empire" (Salute to Ronnie Regan)" Great video! Covered a lot of the new material in a concise and entertaining way. Haven't heard a load up and start of a VHS machine in years! Felt like I was watching a Camcorder tape that some news crew had submitted of the build up during the saber rattling and commencement of hostilities. Like a previous post I totally loved the music. But my first guess was Jan Hammer of Miami Vice fame because of the heavy drum beat. Tangerine Dream as I remember was more "ethereal". Either one will have to be playing in the background when I commence to playing this. If my brother allows me to dig into his cassette tape collection "museum" and borrow his ghetto blaster.
  15. I just have to say the first thing that crossed my mind when reading the title of this post was: "I bet the Brazilians can give the Axis a good waxing"... That and the German HQ must have thought their troops had decimated the enemy forces when the HQ's received a garbled radio message that they had "engaged and killed a few brazilian of the enemy". 😀
  16. That is the Holy Hand Grenade of Antioch, which is carried by Brother Maynard. "Now did the Lord say, "First thou pullest the Holy Pin. Then thou must count to three. Three shall be the number of the counting and the number of the counting shall be three. Four shalt thou not count, neither shalt thou count two, excepting that thou then proceedeth to three. Five is right out. Once the number three, being the number of the counting, be reached, then lobbest thou the Holy Hand Grenade in the direction of thine foe, who, being naughty in my sight, shall snuff it." If they were the Free French forces they would have launched a cow back at the Germans.
  17. You see this and think "Wait, when did they drag in a Maus? Must be SS by the camouflage pattern the commander is wearing. " "Great, my Hellcat won't be able to handle this! And by the look of it the crew is all ready in a low morale state."
  18. Retail District in most US cities, spring of 2020
  19. Yep still one of the most satisfying WW2 combat games out there. With so much going on under the hood sometimes you miss torquing that one bolt to specifications.
  20. I am experiencing the same thing. I haven't played in quite awhile so I fired up some QB's to shake the rust out. In the QB"S the majority of the bad guys are on the wrong side of the bocage. Now this has re-occurred in the majority of Q.B. maps I have used. I am quite frankly surprised at this as I do not recall having issues with this before. I have restarted these QB's and same result. I have tried several things such as going into the Editor selecting the map and changing the direction of friendly-enemy lines in the Data then saving and restart a QB with the same map. Still the same error. I have even gone so far as to try and simplify the A.I. Setup Zones in a attempt to find a solution. Restart QB with the modified map, same fault occurs. The only cure is to go into Editor and place the enemy units in the direction that you need them to face. But that totally defeats the purpose of trying to keep enemy placement random and unknown. Hope someone out there has the fix for this problem.
  21. "I knew I ‘shoulda’ made ‘dat’ left ‘toin’ at ‘Albakoikie’
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