Vergeltungswaffe Posted February 28, 2019 Share Posted February 28, 2019 M7A3 BFist isn't available as a single vehicle for US either. 0 Quote Link to comment Share on other sites More sharing options...
doskey Posted March 10, 2019 Share Posted March 10, 2019 (edited) Quote In appreciation of the players who are still bashing away on the orignal CMSF1 we are providing very inexpensive upgrades (see the Upgrades section of this site). New players should check out the Bundle options which include one or more of the CMSF2 Modules. There is no upgrade section on the CMSF2 entry ( https://www.battlefront.com/shock-force-2/cmsf2-base-game/ )? Did the upgrade option already get removed? I own a disk version of CMSF1. edit: my bad, found it (Games -> Upgrades) Edited March 10, 2019 by doskey 0 Quote Link to comment Share on other sites More sharing options...
grungar Posted March 25, 2019 Share Posted March 25, 2019 ivv'e been getting a crash to desktop in the demo and 2.01 game.. only in SF do I get this bug 0 Quote Link to comment Share on other sites More sharing options...
Heirloom_Tomato Posted March 25, 2019 Share Posted March 25, 2019 That is no fun. If anyone is going to be able to help you out, we will need more details. What is happening in game when it crashes? What scenario are you playing? Are you using any mods? Does it happen right away or after you have been playing for a while? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted June 14, 2019 Share Posted June 14, 2019 Patch v2.02 is up now. 1 Quote Link to comment Share on other sites More sharing options...
37mm Posted July 2, 2019 Share Posted July 2, 2019 (edited) Does anybody know if the "Syrian Infantry only get 100 rounds of MG ammo" issue has been flagged up appropriately? It's kind of irritating... especcially when combined with the lack of ammo dumps. Edited July 2, 2019 by 37mm 0 Quote Link to comment Share on other sites More sharing options...
Ghost of Charlemagne Posted July 4, 2019 Share Posted July 4, 2019 Still not fixed 0 Quote Link to comment Share on other sites More sharing options...
Ghost of Charlemagne Posted July 4, 2019 Share Posted July 4, 2019 On 7/2/2019 at 5:38 PM, 37mm said: Does anybody know if the "Syrian Infantry only get 100 rounds of MG ammo" issue has been flagged up appropriately? It's kind of irritating... especcially when combined with the lack of ammo dumps. Still not fixed 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted July 4, 2019 Share Posted July 4, 2019 On 7/2/2019 at 11:38 AM, 37mm said: Does anybody know if the "Syrian Infantry only get 100 rounds of MG ammo" issue has been flagged up appropriately? It's kind of irritating... especcially when combined with the lack of ammo dumps. I cannot find a listing for it - can you be more specific as to what formation this is for? 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted July 4, 2019 Share Posted July 4, 2019 14 minutes ago, IanL said: I cannot find a listing for it - can you be more specific as to what formation this is for? It seems to be all squads of all formations armed with PKMs. They all start with just 100 rounds. 1 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted July 4, 2019 Share Posted July 4, 2019 OK wide spread. What should we expect to see? What I noticed is that typically Syrian forces has around 100 rounds per soldier (including the PKM man). US forces tended to have around 200 rounds per soldier while Canadian soldiers had around 400 rounds each. The Syrian numbers do feel low and the Canadian numbers do feel high. But on what basis do we assert that those numbers are wrong? If those numbers are a typical load out for those armies then there is not much we can do. Can anyone point to information that shows those numbers being off? I'll start a discussion internally too and see what info may already have gone into that decision or not. BTW this was tested using the QB system. I did not look at the scenario editor with its additional options. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 4, 2019 Share Posted July 4, 2019 That's one full container of ammo, two belts.....Nothing extra being carried by the squad itself. That does seem a bit light to me, but I couldn't point you to any documentary support for that feeling. 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted July 4, 2019 Share Posted July 4, 2019 (edited) 2 hours ago, IanL said: BTW this was tested using the QB system. I did not look at the scenario editor with its additional options. Clearly, neither myself or the original posters who brought the issue up, have explained ourselves... I apologize for my part in that. Syrian Squads have 100 rounds of MG ammo at the start of a battle... no matter the situation, context, battle type, supply situation or anything else. I agree that 100 rounds of PKM ammo is a reasonable loadout for a man... the issue is that the PKM is a Squad GPMG in CMSF2. Squad level GPMG's are quite rare in modern games (I can't recall them in CMA anyhow) however the Dutch do have them &, for them, 750 rounds per squad is a typical loadout. Additionally, all of the WW2 games features higher GPMG loadouts than 100 rounds per squad. Finally, this 'situation' is difficult to work around... we have no ammo dumps & Syrian trucks don't carry MG ammo (that might explain why the front line units don't have much of it!). Edited July 4, 2019 by 37mm 3 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted July 12, 2019 Share Posted July 12, 2019 Internal discussion started and the issue has been fixed. The next time SF is patched you guys will get to see this. 4 Quote Link to comment Share on other sites More sharing options...
37mm Posted July 12, 2019 Share Posted July 12, 2019 1 hour ago, IanL said: Internal discussion started and the issue has been fixed. The next time SF is patched you guys will get to see this. Good news... I can now delete these immobilized BTR's I've been forced to use as "ammo dumps"! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 12, 2019 Share Posted July 12, 2019 2 hours ago, IanL said: Internal discussion started and the issue has been fixed. The next time SF is patched you guys will get to see this. Cheers. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted July 12, 2019 Share Posted July 12, 2019 1 hour ago, 37mm said: Good news... I can now delete these immobilized BTR's I've been forced to use as "ammo dumps"! Well now is a relative term. You will be able to delete them when the next patch is released. 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted July 12, 2019 Share Posted July 12, 2019 55 minutes ago, sburke said: Well now is a relative term. You will be able to delete them when the next patch is released. Trust me, it's the lesser of two evils to delete them now. I'd rather have a pre & post patch "difficulty gap" instead of dealing with dismounted BTR's, their crews & their super-heavy MG's on maps where I don't even want them. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 12, 2019 Share Posted July 12, 2019 (edited) @37mm I can give you an interim fix (for a human played force only).....Build a tall walled compound, paint all interior squares as an exit zone, then place BTRs within. Advise player that he should take advantage of the supplies in the BTRs at setup and that the compound should be vacated by non-BTRs prior to game start. Once he clicks the red button, those BTRs will vanish, nothing that he might attempt will get them out of that compound before they do. I've used this technique with some of my more complex small unit stuff, the exit zone can double up as an exfiltration route or whatever (It will remain live, so why not use it?). Edited July 12, 2019 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
37mm Posted July 12, 2019 Share Posted July 12, 2019 1 minute ago, Sgt.Squarehead said: @37mm I can give you an interim fix fella (for a human played force only).....Build a tall walled compound, paint all interior squares as an exit zone, then place BTRs within. Advise player that he should take advantage of the supplies in the BTRs at setup and that the compound should be vacated by non-BTRs prior to game start. Once he clicks the red button, those BTRs will vanish, nothing that he might attempt will get them out of that compound before they do. That is clever... I will definietely consider it. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 12, 2019 Share Posted July 12, 2019 (edited) 5 hours ago, 37mm said: That is clever... I will definietely consider it. Keep in mind that if you do this you cannot set enemy Destroy Unit Objectives on the player's units, or any that you do use must be placed only on units that must exit the map (somewhere or other). Edited July 12, 2019 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
contrails Posted July 21, 2019 Share Posted July 21, 2019 Didn't want to start a new thread. Has this been reported? Passenger side M1152 door opens the wrong way 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted July 22, 2019 Share Posted July 22, 2019 15 hours ago, contrails said: Didn't want to start a new thread. Has this been reported? Passenger side M1152 door opens the wrong way Not sure and am traveling but I don’t think so. If it isn’t submitted before I get home I will do so. Good catch, as much as I mess with them I didn’t notice. 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted July 27, 2019 Share Posted July 27, 2019 On 6/14/2019 at 11:17 PM, MikeyD said: Patch v2.02 is up now. Looks like I missed an ad. Is there a list of fixes somewhere? 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted July 27, 2019 Share Posted July 27, 2019 Nevermind, it is in the patch. v2.02 Patch Notes: Bug fixes: -Fixed bug where Quick Battle play by email batles crash when Human unit purchasing is used. -Fixed bug where infantry under fire seek cover in the direction of the fire 0 Quote Link to comment Share on other sites More sharing options...
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