Erwin Posted April 10, 2018 Share Posted April 10, 2018 Looks beautiful. Does all the buildings and damage use of processing power? A concern would be if it can only be played on a state of the art machine. 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted April 10, 2018 Author Share Posted April 10, 2018 13 minutes ago, Erwin said: Looks beautiful. Does all the buildings and damage use of processing power? A concern would be if it can only be played on a state of the art machine. Thanks! So far, the slices I've been working with haven't been a problem. My standard setting is model quality at Better and everything else maxed. My rig is getting a bit long in the tooth, too. -Will have to wait and see on some future slices though, as those will be more demanding. In game, the full map would probably be a slide show on any setting, with very long loading times, but I've been quite impressed with the Editor framerate. It must chop out a lot of LOS overhead and such. Preview loading times are pretty long, though (especially the first). Foliage work takes a lot of back and forth between 2D panel and preview, so that really takes a lot of time. -Very satisfying when the results are pleasing, though! 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted April 10, 2018 Author Share Posted April 10, 2018 3 hours ago, MOS:96B2P said: Very clever. Nice looking map so far. Looking forward to this. +1 Thanks! Yeah, I like the name. It's easy enough to pronounce and I don't have to feel bad about being non-historical. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 10, 2018 Share Posted April 10, 2018 Can't wait to have a play with this! 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted April 10, 2018 Author Share Posted April 10, 2018 4 hours ago, Sgt.Squarehead said: Can't wait to have a play with this! I am so, so, soooo looking forward to having folks blow up my map! Okay, here's one more for now -- the big boy from another angle: 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 11, 2018 Share Posted April 11, 2018 (edited) Would you happen to know the various formulae for the sorcery involved in converting this to CM:BS at all? This would be my dream playpen for that game.....Close quarters tank ambush agogo! Edited April 11, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted April 11, 2018 Author Share Posted April 11, 2018 (edited) 4 hours ago, Sgt.Squarehead said: Would you happen to know the various formulae for the sorcery involved in converting this to CM:BS at all? This would be my dream playpen for that game.....Close quarters tank ambush agogo! I've no idea, but I'd love to see CMBS fans be able to take this sucker for a ride, too. Aside from a few changed road paths and some of the big boys and apartment lines being even taller in real life, the map is a faithful rendition of modern Kharkov/Kharkiv. Places to ambush from? Oh...just a few: Okay, that really is it for now on pics. I'm making progress little by little, but still have a crap ton of work left to do on the map alone. Just rest assured that some day you're either gonna' have to get across this river or try to stop someone else from doing it. Edited April 11, 2018 by Macisle 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted April 11, 2018 Share Posted April 11, 2018 Pity you can't put flat roofs on the modular buildings. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 11, 2018 Share Posted April 11, 2018 Speaking as a frustrated model RR enthusiast, what about the station and the track layout? 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted April 11, 2018 Author Share Posted April 11, 2018 9 hours ago, LongLeftFlank said: Pity you can't put flat roofs on the modular buildings. I know. I think about that every time I work on the map. 7 hours ago, Erwin said: Speaking as a frustrated model RR enthusiast, what about the station and the track layout? That's funny. I had a RR line and bridge way back when, got rid of them and never added them back as they haven't come up in my goole map references. Hmm. I still have areas that are skeletal, so I'll think about adding something. Depending on how the playtests go on the S to N bridge attack slice (2 bridges and some of that area is visible in the last pic I posted), I may need to expand the western edge a bit. I could add a rail bridge there beside the regular one and run the line up that. However, I want to avoid mission creep, so I'll likely fit something into an area that is still currently skeletal or just leave it out if need be. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 11, 2018 Share Posted April 11, 2018 Am still hoping for CM3 featuring moving trains - so the tracks will be important. 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted April 12, 2018 Share Posted April 12, 2018 On 11/04/2018 at 4:57 AM, Sgt.Squarehead said: Would you happen to know the various formulae for the sorcery involved in converting this to CM:BS at all? This would be my dream playpen for that game.....Close quarters tank ambush agogo! Change the byte at hex address 10 (decimal 16) to 0A (this is the flag for CMBS). You'll need a hex editor to do this and you must be careful to overwrite the previous entry not merely insert the changed byte. Note that conversion of maps will often change flavour objects (like tractors in fields become bus-stops - that sort of thing), clearly WW2 specific objects (like posters) are not appropriate for modern... so you need to check in BS editor and make sure it looks right. 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 12, 2018 Share Posted April 12, 2018 Thanks fella.....Sounds like witchcraft to me! Somebody made a tool that was supposed to do it, but I couldn't get it to work. 1 Quote Link to comment Share on other sites More sharing options...
Macisle Posted August 19, 2018 Author Share Posted August 19, 2018 Hey, guys -- just a quick line to say that I'm back from my extended summer break. No time to start any new videos yet, but I am chipping away at the map again. Tons more work to do on it, but I've made a lot of progress. Here's a birdseye of the current status: Macisle out. 7 Quote Link to comment Share on other sites More sharing options...
sburke Posted August 19, 2018 Share Posted August 19, 2018 about freakin time you slacker! Get to work! Welcome back 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted August 19, 2018 Share Posted August 19, 2018 Judging by the pictures/videos...A worthy contender for the title 'greatest CM map ever' i belive. I'm impressed ! This really gets me longing for persistant map damage though. That would be totally cool. A campaign on this map with such a feature implemented. 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted August 19, 2018 Author Share Posted August 19, 2018 33 minutes ago, sburke said: about freakin time you slacker! Get to work! Welcome back Thanks! Man, lot's of cool stuff happened in CM land while I was away. -Very exciting. Hey, I was just thinking about you this morning, as I spent it doing "landscaping" on the map. Only virtual foliage of course, but by the end of it, I felt like changing my name to Roger the Shrubber. 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted August 19, 2018 Author Share Posted August 19, 2018 (edited) 25 minutes ago, RepsolCBR said: Judging by the pictures/videos...A worthy contender for the title 'greatest CM map ever' i belive. I'm impressed ! This really gets me longing for persistant map damage though. That would be totally cool. A campaign on this map with such a feature implemented. Thank you for the very generous compliment! The community has some very talented map makers and wonderful maps. I'm just hoping to add a few slices of spicy pepperoni to the big pie and hope people like it. The new CMRT module looks to be bringing some of what got me motivated to start the map to the table. So, my map won't be as unique as it was when I embarked on this long journey. Still, I think it will still offer some new variations here and there, and lots of fodder for folks to slice, dice and do their own thing with. Yeah, persistent damage would really be a match made in heaven for this map. One of my primary goals for the campaign design (again, H2H -- therefore separate scenarios making up a theoretical campaign) will be to find the best balance of map slice to allow for maneuver and persistent damage over extended single battle play time. As things stand, I'm still planning to try to make the multiple battles under one 4-hour scenario (times 4-8 scenarios to make up the full campaign) concept work. All bets are off until the map is finished, though. The initial testing I've done in the center area has yielded some very pleasing combat. Here is a screenie taken from some of that testing back before the break: This started the battle pristine. Edited August 19, 2018 by Macisle 3 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted August 19, 2018 Share Posted August 19, 2018 11 hours ago, RepsolCBR said: Judging by the pictures/videos...A worthy contender for the title 'greatest CM map ever' i belive. I'm impressed ! This really gets me longing for persistant map damage though. That would be totally cool. A campaign on this map with such a feature implemented. +1 to that. Maybe someone will use this map for something like what MOS:96B2P so aptly pioneered here That way, the entire map could stay in play for hours. 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 19, 2018 Share Posted August 19, 2018 amazing work... 0 Quote Link to comment Share on other sites More sharing options...
Lille Fiskerby Posted August 19, 2018 Share Posted August 19, 2018 This map is pure masterclass ! 0 Quote Link to comment Share on other sites More sharing options...
SeinfeldRules Posted August 19, 2018 Share Posted August 19, 2018 This map looks fantastic - one of the very few urban settings I've seen done well. Most look sterile and repetitive, you've really taken it to the next level! 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted August 19, 2018 Author Share Posted August 19, 2018 Thanks for the compliments, guys! They are much appreciated and motivate me to keep my nose to the grindstone. I don't want to give too much away yet, but here is one detailed shot, along with the corrosponding google map area that inspired it: I've lowered building heights in some places to reduce the modern look. There are a ton of balconies on the map, but only a tiny number of them are actually functional. Almost all are cosmetic -- the door removed to prevent troops from becoming more vulnerable by going out on the balcony. Yeah, I hope folks take this and do interesting things with it. It won't be everyone's cup of tea, though. SMG troops or no SMG troops, you really gotta' split teams and put in detailed orders for coordinated micro-tactical play. Otherwise, attacking troops just evaporate. And, pretty much every inch of the map is tube guy paradise. The attacking Soviets will have T-34/76 as base and they're gonna' need every round of that HE loadout for area fire. Keeping them alive to use it, though... 4 Quote Link to comment Share on other sites More sharing options...
sburke Posted August 19, 2018 Share Posted August 19, 2018 Good move on the balconies 1 Quote Link to comment Share on other sites More sharing options...
JohnO Posted August 20, 2018 Share Posted August 20, 2018 On 8/18/2018 at 9:45 PM, Macisle said: OMG!!! 0 Quote Link to comment Share on other sites More sharing options...
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