Wodin Posted January 13, 2017 Share Posted January 13, 2017 (edited) I do have the upgrade but haven't really had time to play it. I was wondering if this is done in an abstract way or do we visually see a soldier leaning out to peak around a corner and fire if need around it (I know extremely unlikely)? Or is it done visually in a more abstract way...and if so how is it visually shown on screen? Edit: I'd actually pay for an animation expansion pack which redoes current animations aswell as add loads more..like leaning around corners. I'd pay a decent price aswell..more than a £10 anyway. Thanks Edited January 13, 2017 by Wodin 0 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted January 13, 2017 Share Posted January 13, 2017 JC over at his blog kriegsimulation took the time to show case 4.0 for people; including this image showing what you're asking about. Not quite as involved as you were hoping, but visually represented. Patch notes said that the AI will try to get a weapon with the greatest suppressive effect at the corner of the building and it seems to be performing as advertised. I haven't had the chance to test any street fighting yet myself. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted January 14, 2017 Share Posted January 14, 2017 It not only does what Rinaldi just posted above but you can also be more specific. For example you have an enemy tank on a street and want to take it out. You split off an AT team, send them to the side of the building and give a face command towards the vehicle. They will focus on that corner of the building increasing your odds the guy with the AT weapon will actually get into position for the shot. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted January 14, 2017 Share Posted January 14, 2017 (edited) The effect is more obvious if the building is rotated 45 degrees (e.g. looking north-south, overhead it would be a diamond shape rather than a square). Normally a squad behind such a building is very far from each of the two corners in front of it (e.g. east and west corner if it is at southern corner hotspot). Actually, ignore me (talking rubbish as the hotspot is never at a southern corner - must have misremembered that). To cut a long story short, like the other posters said, it is not abstract. You see one guy detach and move to the corner (frequently getting himself shot as a consequence!) Edited January 14, 2017 by Cpl Steiner 0 Quote Link to comment Share on other sites More sharing options...
Jock Tamson Posted January 14, 2017 Share Posted January 14, 2017 Saw one of my guys take out a BRDM in CMBS with a LAW from a corner while the rest of his team were faced up against the wall, was very cool. 0 Quote Link to comment Share on other sites More sharing options...
Sailor Malan2 Posted January 14, 2017 Share Posted January 14, 2017 I have had the same thing with a 'schreck in CMRT. Very cool and gratifying. It seems to make these specialist operators much more effective in urban terrain. They dont need to be as visible. HAving said which, they are still very dead if spotted, as it should be. 0 Quote Link to comment Share on other sites More sharing options...
JoMac Posted January 14, 2017 Share Posted January 14, 2017 (edited) So, it's not a Fire Team that engages in small arms combat around a corner, but rather an individual with best equipment just peeking the corner for a quickie :-\ That's to bad, as I thought it would make more sense to have a whole Fire Team (or individual Sniper/LMG Team) move back-n-forth from Building Corner (depending on suppression) to engage in small arms (using the building wall corner for cover...like a stone/brick wall). This would give a more realistic feel as most urban combat takes place around corners of Buildings/Walls, Streets, etc), even thou you are partially in the open. Joe Edited January 14, 2017 by JoMc67 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted January 14, 2017 Share Posted January 14, 2017 Does the guy peeking around the corner get any cover bonus? As he is not very exposed... 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted January 14, 2017 Share Posted January 14, 2017 3 hours ago, JoMc67 said: That's to bad, as I thought it would make more sense to have a whole Fire Team (or individual Sniper/LMG Team) move back-n-forth from Building Corner (depending on suppression) to engage in small arms (using the building wall corner for cover...like a stone/brick wall). This would give a more realistic feel as most urban combat takes place around corners of Buildings/Walls, Streets, etc), even thou you are partially in the open That would be pointless and probably counter productive. The TacAI prioritizes heavy weapons which are usually the preferred choice over the guy with a Garand. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted January 14, 2017 Share Posted January 14, 2017 2 hours ago, Bulletpoint said: Does the guy peeking around the corner get any cover bonus? As he is not very exposed... There is a cover bonus but don't expect them to survive a massive fusillade. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted January 15, 2017 Share Posted January 15, 2017 8 hours ago, Vanir Ausf B said: There is a cover bonus but don't expect them to survive a massive fusillade. Never expected them to be invulnerable, but a guy peeking around a corner presents a very small target. So I would assume he would get a decent cover/concealment bonus. Haven't tried out 4.0 so can't say if the level of protection is adequate, just that I would expect peeking troops to get quite good cover values. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted January 15, 2017 Share Posted January 15, 2017 25 minutes ago, Bulletpoint said: Never expected them to be invulnerable, but a guy peeking around a corner presents a very small target. Keep in mind they are assumed to be doing a little more than taking a peek. They are exposing themselves enough to fire a weapon. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 15, 2017 Share Posted January 15, 2017 Still that means they are only 50% at most exposed. Not much worse than being in a foxhole or firing over a wall. Hopefully, they get a sig defense benefit vs being in the open. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted January 16, 2017 Share Posted January 16, 2017 I am OK with just one guy peeking around the corner. If BFC want to tweak it they could allow two guys, one kneeling and the other standing. This would double the firepower without risking too many squad members. 0 Quote Link to comment Share on other sites More sharing options...
JoMac Posted January 16, 2017 Share Posted January 16, 2017 (edited) So, are you saying you can only have a 2 man (Sniper, LMG Team) engaging in combat around a corner, but not a Fire Team...Makes more sense to have option for having a 2 man Special Team or a whole Fire Team..."Come On', BF, and make that change. Edited January 16, 2017 by JoMc67 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted January 16, 2017 Share Posted January 16, 2017 No need for a two man team, I assume the good Cpl means that a squad or team sends one guy to peek, maybe up to two to take pot shots, whatever. Having two would be nice, but I'm thrilled to have the one guy. Three guys would basically be the max anyway--standing, kneeling, prone--as opposed to a whole team or squad, I'd think. How many times in real life (modern MOUT excepted, maybe?) were 4-8 guys fighting around a corner, anyway? 0 Quote Link to comment Share on other sites More sharing options...
bodkin Posted January 16, 2017 Share Posted January 16, 2017 I hope they can get this feature working for walls, in urban terrain this would be very helpful especially when assaulting walled compounds. 0 Quote Link to comment Share on other sites More sharing options...
JoMac Posted January 16, 2017 Share Posted January 16, 2017 (edited) 1 hour ago, mjkerner said: No need for a two man team, I assume the good Cpl means that a squad or team sends one guy to peek, maybe up to two to take pot shots, whatever. Having two would be nice, but I'm thrilled to have the one guy. Three guys would basically be the max anyway--standing, kneeling, prone--as opposed to a whole team or squad, I'd think. How many times in real life (modern MOUT excepted, maybe?) were 4-8 guys fighting around a corner, anyway? Nah, for game engine purposes you simply make it a 2 man Special Teams (LMG, Sniper, etc), or a any type of Fire Team (anything bigger would be to much). Oh No...Small Arms fighting from building corners was very common (I venture to say, the most common form of Urban Combat), especially for Attackers or Meeting Engagements or even a Defender having it's reserves Counter-Attacking into a Village/Town. Thou, I think BF's intention for 'Peeking' is more in a form of getting info, and not for full Small Arms Combat. What I really like to see is Building Corners/Walls giving something like a half Action Spot so troops (2-man Special Teams or full size Fire Team) would bunch up at corners to engage in proper Small Arms Combat. Edited January 16, 2017 by JoMc67 0 Quote Link to comment Share on other sites More sharing options...
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