Erwin Posted July 8, 2017 Share Posted July 8, 2017 BF says they will do an updated version of CMSF. The only sad part is that all the truly excellent content (mods and scenarios + campaigns) created for CMSF over many years will not be compatible. Each new game released has less and less user-made mods and scenarios and especially far fewer campaigns than the previous title. That could mean that many will continue to play "CMSF1". 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted July 8, 2017 Share Posted July 8, 2017 6 minutes ago, Erwin said: BF says they will do an updated version of CMSF. The only sad part is that all the truly excellent content (mods and scenarios + campaigns) created for CMSF over many years will not be compatible. Ahh, I must have missed something important. Can you link a reference to that announcement? My recollection is that the plan is to do whatever can be done to keep them compatible but that there are not solid commitments that every single thing will work exactly the same. 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted July 8, 2017 Share Posted July 8, 2017 The only announcement was that they are working on CMSF2. But, in term of content, we are not sure of anything: 1) Will the content of CMSF base game plus all three modules be available day one in CMSF2? 2) Will the equipments of 2017 armies be available day one in CMSF2 (drones, APS, ...)? What we are sure of (at least) is that CMSF2 will use engine 4 (or 5) and that campaigns/scenarios will have to be adapted (at best) for including the new features content (AI plans, ...). 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 8, 2017 Share Posted July 8, 2017 IIRC it was made clear that a CMSF2 will not be compatible with CMSF(1). 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted July 8, 2017 Share Posted July 8, 2017 13 minutes ago, Erwin said: IIRC it was made clear that a CMSF2 will not be compatible with CMSF(1). Nope. I am certain that has not been communicated that way. Find a link or it didn't happen 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 8, 2017 Share Posted July 8, 2017 Fairly confident the community will be on the case either way.....I'm genuinely excited to see what we will get to work with (hoping some of the community's suggestions in relation to terrain, uncons and scripting might be taken on board). 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 9, 2017 Share Posted July 9, 2017 3 hours ago, IanL said: Nope. I am certain that has not been communicated that way. Find a link or it didn't happen If we can use CMSF mods and scenarios and campaigns in CMSF2 we will all be thrilled. Do you have a link that confirms that? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted July 9, 2017 Share Posted July 9, 2017 No, nothing has been confirmed - that's my point. 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted July 9, 2017 Share Posted July 9, 2017 As I recall, the assumption was that most of the CMx1 scenarios/campaigns would work, but they would not be able to take advantage of any of the new AI features in the CMx2 engine. Which would be perfectly fine with me. Of course, no one knows until we try it out, but hey, even if only 50% of the content works that's a lot of action. My bigger desire is to have the CMx2 QB engine instead of the horrible QB generator in the original CMSF that had the GOOFIEST force selections ever. Just the ability to have more choice in QB will be enough for me. 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted July 9, 2017 Share Posted July 9, 2017 (edited) I have so much desire about this update. Just hope they won't remove anything in term of equipment (don't remove T55 please). And, I am impatient to work with exit zones and uncons. Just imagine, uncons attacking all of a sudden and disappearing before good guys could catch them. Edited July 9, 2017 by ncc1701e 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 10, 2017 Share Posted July 10, 2017 ^^^ What he said! ^^^ 0 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted July 10, 2017 Share Posted July 10, 2017 23 hours ago, grunt_GI said: My bigger desire is to have the CMx2 QB engine instead of the horrible QB generator in the original CMSF that had the GOOFIEST force selections ever. Just the ability to have more choice in QB will be enough for me. Starting to deploy only to find your Marine combined arms unit is just a weapons company in Humvees and a platoon of empty Amtracs! That and Dutch units being almost only engineers for some reason. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted July 10, 2017 Share Posted July 10, 2017 On 7/9/2017 at 11:01 AM, grunt_GI said: My bigger desire is to have the CMx2 QB engine instead of the horrible QB generator in the original CMSF that had the GOOFIEST force selections ever. Just the ability to have more choice in QB will be enough for me. Just having this would be worth the price, IMO. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 11, 2017 Share Posted July 11, 2017 For me it's all about the UnCons.....I'm really hoping some of the clever AI tweaks suggested in various threads may be taken aboard. 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted July 12, 2017 Share Posted July 12, 2017 I think that shock force (1) was considdered pretty much a finished game family (as far as modules goes)... I wounder if the same will be the case with CMSF2 or if we can expect some additional modules.... I mean...this desert setting can be used in a wide variety of scenarios... Additional modules like... - REGULAR IRANIAN FORCES - with a fictional conflict over there... - IRAQI - ALLIED FORCES set at either of the 2 wars timeframe - Maybe some afganistan settings... 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted July 12, 2017 Share Posted July 12, 2017 2 hours ago, RepsolCBR said: I think that shock force (1) was considdered pretty much a finished game family (as far as modules goes)... I wounder if the same will be the case with CMSF2 or if we can expect some additional modules.... I mean...this desert setting can be used in a wide variety of scenarios... Additional modules like... - REGULAR IRANIAN FORCES - with a fictional conflict over there... - IRAQI - ALLIED FORCES set at either of the 2 wars timeframe - Maybe some afganistan settings... I don't remember any talk of additional modules...just a straight conversion of the original bundle. 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted July 12, 2017 Share Posted July 12, 2017 On 7/10/2017 at 10:22 AM, DougPhresh said: Starting to deploy only to find your Marine combined arms unit is just a weapons company in Humvees and a platoon of empty Amtracs! That and Dutch units being almost only engineers for some reason. Yea, or getting an entire force of Marine static TOW missiles..... 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted July 12, 2017 Share Posted July 12, 2017 I do not know if you have seen but there are several answers from Steve about CMSF2 in this thread: 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 12, 2017 Share Posted July 12, 2017 Most importantly, Steve does say they plan for all the content for SF to be compatible with SF2. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted July 12, 2017 Share Posted July 12, 2017 On 7/9/2017 at 8:01 AM, grunt_GI said: As I recall, the assumption was that most of the CMx1 scenarios/campaigns would work, but they would not be able to take advantage of any of the new AI features in the CMx2 engine. Which would be perfectly fine with me. Of course, no one knows until we try it out, but hey, even if only 50% of the content works that's a lot of action. My bigger desire is to have the CMx2 QB engine instead of the horrible QB generator in the original CMSF that had the GOOFIEST force selections ever. Just the ability to have more choice in QB will be enough for me. CMSF is actually cmx2. Just the really old version. Taking advantage of the new AI features is a matter of actually re crafting the scenarios once the game is actually upgraded. Not really all that far off from early CMBN scenarios not having the AI features in version 4 of the engine. They could have them, but it is a lot of additional work to redo AI plans 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 14, 2017 Share Posted July 14, 2017 It would be good to have CMSF2 have the ability to sim Afghanistan as well. I really like CMA but you can see that the 3rd party developer did weird things to make the game not compatible (eg: skins etc) with other CM2 titles. 0 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted July 15, 2017 Share Posted July 15, 2017 I'm sure if CMSF2 sells well, new modules wouldn't be out of the question. Hell, with recent events they could drop the Russians from CMBS into redfor and only need to make it era appropriate (Drones, APS) and include Russian desert camo and vehicle paint. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 15, 2017 Share Posted July 15, 2017 Some of the Ukrainian stuff would be very welcome for those of us using CM to model the fighting in Iraq too. 0 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted July 16, 2017 Share Posted July 16, 2017 I'm hoping someone will take a crack at updating GeorgeMC's scenarios when they do update. They're all absolute gems. Very much looking forward to this. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 19, 2017 Share Posted July 19, 2017 I'd second that motion, but I'd kind of hope the 'someone' might be the man himself. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.