kohlenklau Posted February 28, 2016 Share Posted February 28, 2016 (edited) They were/are. The map is 1.5km deep and those infantry are in defilade awaiting the 4RTR breakthrough to exploit the situation against Jerry.The "Matildas" are firing back but of course the infantry must close the range... Edited February 28, 2016 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
Heinrich505 Posted February 28, 2016 Share Posted February 28, 2016 Sorry but I forgot to alt out the command lines. Oops. From ongoing struggle between Kohl and me. Heinrich505 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted March 9, 2016 Share Posted March 9, 2016 0 Quote Link to comment Share on other sites More sharing options...
Blazing 88's Posted March 10, 2016 Share Posted March 10, 2016 Methinks Rommel needs some 88's support in that vid no? Seeing the Fox in this game almost brings a tear to me eye... or would that be from the sand?? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted March 11, 2016 Share Posted March 11, 2016 Heinrich and I lock horns tonight! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted March 13, 2016 Share Posted March 13, 2016 0 Quote Link to comment Share on other sites More sharing options...
kevinkin Posted March 20, 2016 Share Posted March 20, 2016 (edited) Bit late to the thread but I also experimented with Tunisia styled maps a year ago setting up large tank battles etc. (A maps are at the Depot) I think it's to each his own.IMHO, CM shines at "infantry heavy" tactical situations. But that leaves a lot of wiggle room for potential theaters and scenarios. One observation: tank heavy combat in desert terrain required a steady stream of reinforcements. Otherwise, it became difficult to overcome losing the initial tank firefight. Of course, reinforcements produce those "swirling" mechanized battles we read about. Some folks will love these and others will avoid them like the plague. Not to seem like a ki** s**, I do see both sides.KevinPS: maybe a new WWII tank combat model - whatever that means - would interest tank heavy skeptics and make Africa more marketable. Edited March 20, 2016 by kevinkin 0 Quote Link to comment Share on other sites More sharing options...
Andrew H. Posted March 21, 2016 Share Posted March 21, 2016 It's not my favorite theater, but I think a CM North Africa could be interesting. But I do think you would need to play on very large maps to get the flavor right and to permit some common tactics like using trucks to transport AT guns so they can be deployed ahead of the advancing tanks. This would also simulate the "the attack can come from anywhere" feeling. Whether my computer can run those large maps is another question. I think that the game engine can already account for things like dust and heat haze. 0 Quote Link to comment Share on other sites More sharing options...
lordhedgwich Posted March 22, 2016 Author Share Posted March 22, 2016 6 hours ago, Andrew H. said: It's not my favorite theater, but I think a CM North Africa could be interesting. But I do think you would need to play on very large maps to get the flavor right and to permit some common tactics like using trucks to transport AT guns so they can be deployed ahead of the advancing tanks. This would also simulate the "the attack can come from anywhere" feeling. Whether my computer can run those large maps is another question. I think that the game engine can already account for things like dust and heat haze. I feel like since there wouldnt be as much foliage it would be about the same. I could be wrong though 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted March 22, 2016 Share Posted March 22, 2016 Do any of you guys want to testdrive my CMFI Africa Mod? 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted March 30, 2016 Share Posted March 30, 2016 Yes, I believe they will do an Africa game or module eventually, because they need an income, and it doesn't seem like they are keen on making a new engine that would make the most famous theaters sellable again. So once the other famous battles are exhausted, their eye will fall on Africa. And I think it could work out well. Even quite flat maps can be made interesting by making gentle undulations of the terrain, to mask movement, but this kind of warfare would probably need an engine upgrade to allow for larger maps - 8x8km at the least. Maybe hard on the computer, but it wouldn't have to do much foliage, or hedgerows, or other terrain. 0 Quote Link to comment Share on other sites More sharing options...
kch001 Posted March 31, 2016 Share Posted March 31, 2016 On 3/21/2016 at 11:05 AM, kohlenklau said: Do any of you guys want to testdrive my CMFI Africa Mod? I would love to but with 2 small kids then my time is really limited, so I cannot provide much in the way of test feedbacl 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted March 31, 2016 Share Posted March 31, 2016 1 hour ago, kch001 said: I would love to but with 2 small kids then my time is really limited, so I cannot provide much in the way of test feedbacl Perfect! Set them up as a hotseat battle, Brits vs. Germans or Italians. You can umpire it....and try and get some screenshots. 0 Quote Link to comment Share on other sites More sharing options...
JohnW Posted September 25, 2016 Share Posted September 25, 2016 Keep up the good work. Very good progress has been made. Since BF has not mentioned North Africa at this point, in my opinion, it is unlikely that anything will show up soon. At this point, I'm happy with the current game engine. I hope BF keeps developing more content for it. A few vehicles would go a long way. For me a U. S. M3 medium tank and some German and Italian tanks would be great. It appears that reasonable terrain MODS are already possible. Suitable German and Italian vehicles could very likely appear in the next release for CMFI. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 25, 2016 Share Posted September 25, 2016 +1 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 27, 2016 Share Posted September 27, 2016 On 9/25/2016 at 5:08 PM, JohnW said: Keep up the good work. Very good progress has been made. Since BF has not mentioned North Africa at this point, in my opinion, it is unlikely that anything will show up soon. At this point, I'm happy with the current game engine. I hope BF keeps developing more content for it. A few vehicles would go a long way. For me a U. S. M3 medium tank and some German and Italian tanks would be great. It appears that reasonable terrain MODS are already possible. Suitable German and Italian vehicles could very likely appear in the next release for CMFI. If you consider North Africa relative to FI in the same sense as Kursk will be relative to RT (which I get the feeling is how BFC would see it), you're right, nothing's going to show up soon. But then Kursk isn't going to be anytime soon, given that there's the RT and FB modules-to-end-of-war, and the BS module(s) already in the "To Do" list ahead of it, and Kursk is, I get the impression, going to be ahead of any putative NA family. But maybe by then CMx3 will have been brought to reality and the whole paradigm of product development will have shifted... 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted October 1, 2016 Share Posted October 1, 2016 North Africa 1941 would be a fantastic proving ground for moderate sized armored clashes, which would work well in the CM2 world as it stands now with their large map capability. I think Libya would be a processor friendly environment. This was a time when the Italians were also very much a threat to the Commonwealth forces during that period. For a brief time, the M13/40 tanks and their 47mm guns were noticed. So much so, that the CW incorporated captured stocks of them to augment their formations at the time. Lucky for the British, the Italian M13/40 crews only received a month of training and did not establish themselves very well. Roll the clock forward a bit and the general grant tanks enter, more British cruiser tanks and the Sherman. Protracted armored warfare is fun. You have less lethal weapons slugging it out at longer ranges with room to maneuver. Not in all cases ofcourse, rough terrain, elevations, defensive positions, and built up areas could limit avenues as they greatly did. Even so it would be the Common Wealth dug in for the most part which is also exclusive to the period. 0 Quote Link to comment Share on other sites More sharing options...
Blazing 88's Posted October 1, 2016 Share Posted October 1, 2016 (edited) 1 hour ago, nik mond said: North Africa 1941 would be a fantastic proving ground for moderate sized armored clashes, which would work well in the CM2 world as it stands now with their large map capability. I think Libya would be a processor friendly environment. This was a time when the Italians were also very much a threat to the Commonwealth forces during that period. For a brief time, the M13/40 tanks and their 47mm guns were noticed. So much so, that the CW incorporated captured stocks of them to augment their formations at the time. Lucky for the British, the Italian M13/40 crews only received a month of training and did not establish themselves very well. Roll the clock forward a bit and the general grant tanks enter, more British cruiser tanks and the Sherman. Protracted armored warfare is fun. You have less lethal weapons slugging it out at longer ranges with room to maneuver. Not in all cases ofcourse, rough terrain, elevations, defensive positions, and built up areas could limit avenues as they greatly did. Even so it would be the Common Wealth dug in for the most part which is also exclusive to the period. +1 I like you. Edited October 1, 2016 by Blazing 88's 0 Quote Link to comment Share on other sites More sharing options...
ForeverAMonk Posted October 1, 2016 Share Posted October 1, 2016 I honestly think they will make one in the future. But not in 2016. 0 Quote Link to comment Share on other sites More sharing options...
Badger73 Posted October 2, 2016 Share Posted October 2, 2016 I could see this as a post-2017 CMFI "Battle Pack" module as well. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted October 2, 2016 Share Posted October 2, 2016 10 hours ago, Badger73 said: I could see this as a post-2017 CMFI "Battle Pack" module as well. It won't be a "Battle Pack". No new models or TO&E in battlepacks. It doesn't fit as a vehicle pack, either, since the TO&E changes would be significant, even going back into Tunisia. So at the very least it would be a Module, and probably a whole new Family, given the additional "local colour" that would need to be incorporated. I think it's most likely to come out in CMx3, if the architecture choices they make in that putative future product allow for more flexible developments (like having forces separate from terrains). 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted October 2, 2016 Share Posted October 2, 2016 Try this tiny North Africa scenario out right now! download the scenario AND mods pack http://www.thefewgoodmen.com/tsd3/cm-fortress-italy/cm-fortress-italy-add-ons/kasserine-rearguard/ http://cmmodsiii.greenasjade.net/?p=4432 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted October 2, 2016 Share Posted October 2, 2016 4 hours ago, womble said: It won't be a "Battle Pack". No new models or TO&E in battlepacks. It doesn't fit as a vehicle pack, either, since the TO&E changes would be significant, even going back into Tunisia. So at the very least it would be a Module, and probably a whole new Family, given the additional "local colour" that would need to be incorporated. I think it's most likely to come out in CMx3, if the architecture choices they make in that putative future product allow for more flexible developments (like having forces separate from terrains). .... ^^^ True. For now its just the kohlenklau and his gang for a north africa flavour. 0 Quote Link to comment Share on other sites More sharing options...
weta_nz Posted October 3, 2016 Share Posted October 3, 2016 18 hours ago, kohlenklau said: Try this tiny North Africa scenario out right now! download the scenario AND mods pack http://www.thefewgoodmen.com/tsd3/cm-fortress-italy/cm-fortress-italy-add-ons/kasserine-rearguard/ http://cmmodsiii.greenasjade.net/?p=4432 Great scenario! Played it with my own setup for minor defeat. Won't give any spoilers but it was an edge of the seat battle right to the end. Tried it again and only got a draw! Just had a peek at your setup now and think it is a much better setup Might have to try it with your setup and see how I go.... cheers 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted October 3, 2016 Share Posted October 3, 2016 @weta_nz Thanks. I am glad you enjoyed it. I have several others still to get uploaded to TSD3.... 0 Quote Link to comment Share on other sites More sharing options...
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