sandman2575 Posted July 26, 2015 Share Posted July 26, 2015 Battlepacks are a fantastic idea. Really excited to see Battle for Normandy (and hopefully FI and RT too) getting new content. 0 Quote Link to comment Share on other sites More sharing options...
borg Posted July 26, 2015 Share Posted July 26, 2015 JonS - you never told me If you have in mind some early days in Normandy scenarios ? 6th June 7th June. Just picking abit on you - since you seem to have a good impact on soon-to-be-released BP for CMBN 1 Quote Link to comment Share on other sites More sharing options...
JonS Posted July 26, 2015 Author Share Posted July 26, 2015 did you read the first post in this thread? 1 Quote Link to comment Share on other sites More sharing options...
PanzerMiller Posted July 26, 2015 Share Posted July 26, 2015 (edited) They're all (the standalones) able to be played H2H and either way vs the AI Triggers are used where it makes sense. Great news JonS!! May I ask how well-balanced, challenging and enjoyable these scenarios are when played as the Germans? Edited July 26, 2015 by PanzerMiller 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted July 27, 2015 Author Share Posted July 27, 2015 (edited) I’ve written elsewhere that I think ‘balance’ – let alone ‘well balanced’ – is an impractical and illusory design objective, and so I don’t really consider it as a specific design criteria anymore. What I’m more interested in is creating plausible, interesting, and asymmetric challenges. By that I mean that the ‘story’ behind the objectives that each side is going for makes sense, and that given some skill and luck either side can achieve its own objectives. The objectives are asymmetric in that while Side A might be principally trying to secure a bridge, Side B may not care about the bridge at all and could instead be going for the church, or trying to move all forces off map, or something else. That sets up an interesting dynamic tension in that in order to win you need to achieve what you’ve been told to do, but also prevent the enemy doing what they’ve been told to do … but that probably isn’t simply the opposite of your goals. So you need to figure out what they are trying to do, and hinder that as much as possible without compromising the achievement of your own objectives. Ticklish. Well, that’s the idea, anyway I believe it also adds to replayability because now the player's goals are more clearly tied to the relative balance of points at the end of the game. Since the number of ways points can be accumulated - and therefore generate different end-game totals – is quite large, then the number of distinctly different viable approaches that each side can take is similarly large. So, yeah; all the scenarios are playable and in principle achievable from either side, but actually winning will depend on your skill. As it should. Edited July 28, 2015 by JonS 8 Quote Link to comment Share on other sites More sharing options...
BletchleyGeek Posted July 27, 2015 Share Posted July 27, 2015 (edited) This sounds very good, Jon, I am already looking forward to this Battlepack. Even if I was half expecting that the Lorraine campaign would get this treatment first. Cheers, matey, 25 sqr kms is fair bit of mapping! Edited July 27, 2015 by BletchleyGeek 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted July 28, 2015 Share Posted July 28, 2015 This thread got me play JonS' Sherrif Osterbeek scenario. I never got it going for real due to unit and map size but I just had to check what awaits us in store. So far I am loving it. 2 Quote Link to comment Share on other sites More sharing options...
Placebo Posted July 29, 2015 Share Posted July 29, 2015 No, not by me, although you can of course unpack them yourself. I sort-of agree with you about extending life, but campaign scenarios are unusual in that they are designed from the outset to only ever be played one way - i.e. one side against the AI. That has lots of implications for the way they're designed and built. Price hasn't been finalised, but I think you'll find it quite reasonable. True, I had not considered how they relate back to the previous battles, so potentially a lot of work to make them standalone. It is good some of the maps will make there way into the QB map list. Good to here the modules are need, and we will see the vehicle pack units in action in the battlepack. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted July 30, 2015 Share Posted July 30, 2015 "Balanced" HtH matchups are BORING! Give me asymmetric warfare any day of the week, except on Saturdays because I'm usually drunk. 0 Quote Link to comment Share on other sites More sharing options...
delliejonut Posted July 31, 2015 Share Posted July 31, 2015 "Balanced" HtH matchups are BORING! Give me asymmetric warfare any day of the week, ESPECIALLY on Saturdays because I'm usually drunk. FTFY 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted July 31, 2015 Share Posted July 31, 2015 FTFY Thanks. I actually did mean to type especially, but for some reason the wrong word came out of my fingers. 0 Quote Link to comment Share on other sites More sharing options...
CrackSabbath Posted August 7, 2015 Share Posted August 7, 2015 I for one am happy that all available content will be used in the BP. Hear! Hear! I'm really looking forward to this & hope it is successful enough to warrant further BPs in the other titles. Wallet open, credit card warmed up. 1 Quote Link to comment Share on other sites More sharing options...
JonS Posted August 16, 2015 Author Share Posted August 16, 2015 Good news team. There's a couple of minor technical issues to resolve first, but at this stage it looks like the BP will be released mid-to-late September. Yay! 3 Quote Link to comment Share on other sites More sharing options...
sburke Posted August 16, 2015 Share Posted August 16, 2015 In bitter fighting units of A Squadron 23rd Hussars force a crossing of the Somme. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted August 16, 2015 Share Posted August 16, 2015 Good news team. There's a couple of minor technical issues to resolve first, but at this stage it looks like the BP will be released mid-to-late September. Yay! Great news - just in time for when autumn kicks in and the daylight starts to vanish. Perfect time for some serious gametime. In sburke's first screenshot, am I right that there are some new buildings? 0 Quote Link to comment Share on other sites More sharing options...
akd Posted August 16, 2015 Share Posted August 16, 2015 Pretty sure those are buildings from M-G module. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted August 16, 2015 Share Posted August 16, 2015 Another sequence to wrap up the weekend. One of my best CM moments ever. Situation. Linnet II, British Paras are tasked with securing the Meuse and Albert Canal crossings. The Germans are holed up in several buildings and have taken some Paras out to their front under fire. Meanwhile a number of teams have been making their way forward on the German flank. They have just eliminated the German team in the first house on the right. The Germans have units in 3 of the next 4 houses. The plan is to breach the wall to the adjoining house while simultaneously assaulting it from the rear. While those two forces go in two other teams will then roll up the remaining two positions from the rear. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted August 16, 2015 Share Posted August 16, 2015 The assault goes in - The Germans on the ground floor are stunned while those on the second floor are still distracted by the Paras to their front. The second team joins them and helps eliminate the second floor defenders before they can react. While that is going on the third team is hitting the next house And finally the last team rolls up the remaining Germans. About a dozen enemy killed or captured, 3 buildings cleared, no casualties - 60 seconds. 2 Quote Link to comment Share on other sites More sharing options...
Heinrich505 Posted August 16, 2015 Share Posted August 16, 2015 Sburke, Classy sequence. Like how your plan went together like clockwork. Nice pics too. Heinrich505 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted August 16, 2015 Share Posted August 16, 2015 (edited) Yeah I usually end up with a previously undiscovered team armed with a couple smgs making a shamble of my attack... like a million monkeys banging away on a keyboard I can eventually pull something off. Fortunately in this instance my intel was complete and the enemy units were kept occupied enough. Next installment later this week will sample what happens when things don't go quite right. Linnet II gave me plenty of opportunity to practice assaults like this. edit- Between this and some of the MG scenarios, I found Brit Paras to be some of my favorite units. Edited August 16, 2015 by sburke 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted August 16, 2015 Share Posted August 16, 2015 Between this and some of the MG scenarios, I found Brit Paras to be some of my favorite units. One of my favorite units as well. Love their nifty smoke mortar which can be really handy in urban areas. Puts the smoke where you want it. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted August 17, 2015 Share Posted August 17, 2015 I remember back in the CMx1 days Brit paras and 95mm Cromwells were the the gamey QB force of choice for the Allies. 0 Quote Link to comment Share on other sites More sharing options...
Agua Posted August 17, 2015 Share Posted August 17, 2015 I remember back in the CMx1 days Brit paras and 95mm Cromwells were the the gamey QB force of choice for the Allies.Gebirgsjager & pupchen for the Axis on defense. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted August 20, 2015 Share Posted August 20, 2015 So this is what happens when you don't plan right. The idea was breach the wall, stun the guys inside and mow em down. I have done this enough and it almost always works..almost. So two things I did wrong here, there was no other fire to distract the occupants. The second was, I didn't really factor in what might happen if the side of the house was reinforced with a wall - I found out. So my guys have just listened to a speech I stole from c3k, they are properly motivated and anxious to engage and destroy my enemies with their bare hands if need be. The wall explodes...and curiously there is no dust in the room, just around my guys...uh oh. My guys have just started to rush forward and the unexpected gift stalls the attack. Yeah this didn't end well. I took the room, but the cost was way too high. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted August 20, 2015 Share Posted August 20, 2015 Beautiful examples! Such a great feeling when it all goes just right, and an equally horrible one when you see the grenades flying before your men even enter... Obviously, using my speech helped. 0 Quote Link to comment Share on other sites More sharing options...
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