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sandman2575

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  1. Thank you for taking the time to explain the installer issues, Ian. Especially with Battle for Normandy, it's a bit of a nightmare. I think I'm just going to stick with v.4.00 for now and try work-arounds like using the pause command that you suggested. Though I do hope some patch for the infantry behavior will arrive sooner rather than later. Doubtful anyone's going to revoke our grumbly grognard status around here. If you play CMx2, you are by definition a gumbly old grognard.
  2. The only all-in-one installer I can locate is the "CM Normandy 4.00 Full" (4.3GB). Where can I find the all-in-one for v.3? I appreciate your help but, especially when it comes to CM Normandy, I throw up my hands in despair over the many multiple modules and engine upgrades and packs and wonder how I ever got the game to run on my PC in the first place. OK thank you for this -- this is a clever work around that I will try out. I completely agree with you that the pixeltruppen should not be supermen and should not make perfect decisions. The problem is the 'autonom
  3. I appreciate the response, Erwin, both yours and Warts'n'all's -- but correct me if I'm wrong, wasn't the 4.00 patch released in Jan. 2017? That's over a year ago. I'm not sure how to take "BF is working on fixing it" then ... "with a grain of salt" seems appropriate and, indeed, generous. It's dismaying that one can come back to CMx2 after a hiatus and discover, within less than an hour of play, a major problem that still hasn't been addressed, 13 months on. It's equally dismaying that it's by no means clear that the standard work around -- 'roll back to version 3.00' - is possible.
  4. So, I've been away from CMx2 for a while, but jumped into the Abbaye d'Authie battle. Game is updated to v 4.00. I'm alarmed to see units breaking cover of their own volition. These are not green units either. They're veteran SS-panzergrenadiers with good morale (often +2). I just had a squad in a good position, and not under heavy fire but giving pretty heavy fire to the Canadians -- they just up and decided to run out of cover and straight into an open field, where most of them got shot up. Is this part of the new infantry behavior for v 4.00? Because if so, it's pretty game break
  5. @Battlefront.com (or anyone else knowledgeable) -- I installed engine 4 for FI/GL when you did the 'soft launch' back on April 8. Is there any reason I'd have to re-download and reinstall -- i.e. was the 'April 8' release (what I have installed) identical to what's currently up on the website? Thanks.
  6. Hmm so I tried the Activate New Products shortcut .exe -- entered my Upgrade 4 code, got the "Success!" message, showing upgrade 4 and other components activated, but then when I launch the game, I get a "License Failure - Game Engine 2 is required" message, and then returns to desktop. Something's not right.
  7. Activation does not appear to be working. Entering the serial code for the 'Update 4 Big Bundle' when prompted isn't activating. Anyone else having that problem?
  8. You're amazing, Dragonwynn. I recently got through the first mission of your "Thunder over Ponyri" campaign for Red Thunder. Epic engagement! Looking forward to giving this a try. Thanks very much for all your hard work and dedication.
  9. That was certainly true of the game in its first iteration as 'Achtung Panzer: Kharkov '43,' where unit density sometimes felt more like a single platoon per sq. km. But for Operation Star and Mius Front, you absolutely can get several companies deployed per sq. km.; in the game Settings, the "Combat Radius" setting should be set to "unlimited," else the game (rather arbitrarily and artificially) limits the number of eligible units in a battle -- presumably does this for computer performance reasons, cut down on lag (?). But it's not at all unusual to get clashes with battalion strength forces
  10. I was thinking about weighing in on this topic, but kraze summed up very nicely several of the points I'd make. Pretty much in total agreement here. I also completely agree: it doesn't have to be a question of "Combat Mission VS. Graviteam Tactics," one or the other. Both have their strengths and weaknesses. Both are superb, serious games. On that note, I'd weigh the strengths accordingly -- speaking strictly of the Single Player experience: Graviteam Tactics - Mius Front / Op Star ++ Dynamic campaign on large-scale maps, beautifully rendered with persistent damage (You shell th
  11. Wow, fantastic interactive website. Thanks for posting the link!
  12. Yup -- and this touches on what for me is one of the biggest frustrations with CMx2: the lethality of unbuttoning. Drives me crazy. I essentially never unbutton tank commanders anymore -- it's just too risky and not worth the supposed benefit in spotting. There's no surer way to draw the AI out of an ambush than to unbutton. It's like dumping a giant bucket of chum in shark-infested waters. And for tank commanders and HT gunners, it's pretty much as deadly as jumping into said waters. Just to be clear, I'm not taking about unbuttoning in obviously (or even potentially) dangerous si
  13. @ Vein -- Huge thanks for updating your essential mods. Just purchased engine 4.0 the other day and the only thing that really put me off not being able to use your modded tracer gfx -- very glad to see this solved! @Astrocat -- am using your explosion / muzzle flash gfx now -- thanks!
  14. This is the first custom made scenario for Final Blitzkrieg, yes? Congrats kevinkin -- and thanks for supplying us with terrific content.
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