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sandman2575

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  1. Thank you for taking the time to explain the installer issues, Ian. Especially with Battle for Normandy, it's a bit of a nightmare. I think I'm just going to stick with v.4.00 for now and try work-arounds like using the pause command that you suggested. Though I do hope some patch for the infantry behavior will arrive sooner rather than later. Doubtful anyone's going to revoke our grumbly grognard status around here. If you play CMx2, you are by definition a gumbly old grognard.
  2. The only all-in-one installer I can locate is the "CM Normandy 4.00 Full" (4.3GB). Where can I find the all-in-one for v.3? I appreciate your help but, especially when it comes to CM Normandy, I throw up my hands in despair over the many multiple modules and engine upgrades and packs and wonder how I ever got the game to run on my PC in the first place. OK thank you for this -- this is a clever work around that I will try out. I completely agree with you that the pixeltruppen should not be supermen and should not make perfect decisions. The problem is the 'autonom
  3. I appreciate the response, Erwin, both yours and Warts'n'all's -- but correct me if I'm wrong, wasn't the 4.00 patch released in Jan. 2017? That's over a year ago. I'm not sure how to take "BF is working on fixing it" then ... "with a grain of salt" seems appropriate and, indeed, generous. It's dismaying that one can come back to CMx2 after a hiatus and discover, within less than an hour of play, a major problem that still hasn't been addressed, 13 months on. It's equally dismaying that it's by no means clear that the standard work around -- 'roll back to version 3.00' - is possible.
  4. So, I've been away from CMx2 for a while, but jumped into the Abbaye d'Authie battle. Game is updated to v 4.00. I'm alarmed to see units breaking cover of their own volition. These are not green units either. They're veteran SS-panzergrenadiers with good morale (often +2). I just had a squad in a good position, and not under heavy fire but giving pretty heavy fire to the Canadians -- they just up and decided to run out of cover and straight into an open field, where most of them got shot up. Is this part of the new infantry behavior for v 4.00? Because if so, it's pretty game break
  5. @Battlefront.com (or anyone else knowledgeable) -- I installed engine 4 for FI/GL when you did the 'soft launch' back on April 8. Is there any reason I'd have to re-download and reinstall -- i.e. was the 'April 8' release (what I have installed) identical to what's currently up on the website? Thanks.
  6. Hmm so I tried the Activate New Products shortcut .exe -- entered my Upgrade 4 code, got the "Success!" message, showing upgrade 4 and other components activated, but then when I launch the game, I get a "License Failure - Game Engine 2 is required" message, and then returns to desktop. Something's not right.
  7. Activation does not appear to be working. Entering the serial code for the 'Update 4 Big Bundle' when prompted isn't activating. Anyone else having that problem?
  8. You're amazing, Dragonwynn. I recently got through the first mission of your "Thunder over Ponyri" campaign for Red Thunder. Epic engagement! Looking forward to giving this a try. Thanks very much for all your hard work and dedication.
  9. Wow, fantastic interactive website. Thanks for posting the link!
  10. Worghern -- in terms of voting for which image looks best -- I wonder if there is another factor we should take into consideration, namely, the fact that everyone of us has our monitors calibrated in entirely different ways, for gamma, color scheme,brightness, etc. etc. The reason I bring this up is that when I look at your examples -- both here and in your environment mod -- I really love the images that have the SweetFX and shaders ON. The images look spectacular to me. However, when I try to reproduce that -- speaking specifically of your released environment mod now -- the image
  11. Wow, very impressive. It's good to know that victory is possible, as you've proven. One question -- after taking the Highway Screen OBJ, did you then assault Stavelot by the main road and take the other 4 OBJ in sequence? Or did you avoid the main road and drive some forces down by the pond / stream area, essentially skirting the town center? I now think it was a big mistake for me to send the pioneer platoon with the 75mm 234/3s on an attempted flanking move through the woods of the hill overlooking Stavelot. They ultimately were able to do very little up there, and even following t
  12. So, has anyone actually gotten a victory on Lifeline? It would be encouraging to know if it's possible. I threw in the towel at the 16:00 mark. I had basically secured the 2nd objective, the entrance into Stavelot -- but there was *no way* I was going to have either the time or forces sufficient to capture *3 more*!! My 'battering ram' approach worked about as well as expected, i.e. not very well at all. My Panther spearheading along the main road into Stavelot with my 2 KTigers taking parallel routes on either side of the road beyond the row-houses, with my mounted grenadiers following
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