Doug Williams Posted April 29, 2014 Share Posted April 29, 2014 I'm not a big fan of the "casualty" designation when we click on a unit in RT/3.0. All this does is clutter up the UI, in my opinion. I prefer the original method of removing noncombatants from the unit view. 0 Quote Link to comment Share on other sites More sharing options...
ridethe415 Posted April 29, 2014 Share Posted April 29, 2014 Agreed. In the meantime, I am using Juju's Red Thunder UI v1. The text isn't yellow and it is a lot easier to view / tolerate. Juju's Red Thunder UI v1, by Juju 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted April 29, 2014 Share Posted April 29, 2014 I'm not a big fan of the "casualty" designation when we click on a unit in RT/3.0. All this does is clutter up the UI, in my opinion. I prefer the original method of removing noncombatants from the unit view. They changed that? Damn. I hope they change it back again before I manage to find a new computer that will play RT 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted April 29, 2014 Share Posted April 29, 2014 I love the change. It acts as a buddy aid reminder, and tells me what weapon the casualty had without me having to get the camera down in the grass. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted April 29, 2014 Share Posted April 29, 2014 Im also a fan of this new feature. Keep it! 0 Quote Link to comment Share on other sites More sharing options...
Doug Williams Posted April 29, 2014 Author Share Posted April 29, 2014 I love the change. It acts as a buddy aid reminder, and tells me what weapon the casualty had without me having to get the camera down in the grass. Get your ass in the grass, VAB. I don't like the change. Why should we have to see dead (useless) troopers in our unit view? Just a distraction, IMO, given the scale of CM. 0 Quote Link to comment Share on other sites More sharing options...
weta_nz Posted April 29, 2014 Share Posted April 29, 2014 Yes +1 for keeping the new feature. I try to use buddy aid a lot and appreciate the fact I don't have to 'fiddle' with the camera to see who had what weapon. My 2c 0 Quote Link to comment Share on other sites More sharing options...
Collingwood Posted April 29, 2014 Share Posted April 29, 2014 I too like the new feature. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted April 29, 2014 Share Posted April 29, 2014 Get your ass in the grass, VAB. I don't like the change. Why should we have to see dead (useless) troopers in our unit view? Just a distraction, IMO, given the scale of CM. Nah. Although the dead may be useless, what they were carrying often is not. I just mouse over the SAW gunner in the UI and look for the pulsing X that tells me "buddy aid THIS guy". When you're playing a huge QB it saves time. 0 Quote Link to comment Share on other sites More sharing options...
Kommissar Posted April 29, 2014 Share Posted April 29, 2014 I love the change. It acts as a buddy aid reminder, and tells me what weapon the casualty had without me having to get the camera down in the grass. You could always check that by looking on the left of the screen at the teal descriptors of what the men are doing. It says, e.g. "Team Leader: Aiming", "Soldier: Cowering" and tells you "Casualty" if they are dead. No need to look for the body on the battlefield. The big writing in the centre of the UI is redundant and distracting as noted by others. 0 Quote Link to comment Share on other sites More sharing options...
Kommissar Posted April 29, 2014 Share Posted April 29, 2014 Also, I don't like how the rifle becomes yellow like the walking wounded guys. It means I often have to look closely to see who is still standing (albeit slightly wounded) and who is entirely out of the battle. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted April 29, 2014 Share Posted April 29, 2014 You could always check that by looking on the left of the screen at the teal descriptors of what the men are doing. It says, e.g. "Team Leader: Aiming", "Soldier: Cowering" and tells you "Casualty" if they are dead. No need to look for the body on the battlefield. The big writing in the centre of the UI is redundant and distracting as noted by others. It's not redundant because it has functionality the left side readout lacks. The left side doesn't tell you what weapon they had. Also, you can't mouse over the left side display. If the unit has several casualties it's a time saver to be able to know at a glance which red X has what weapon without having to examine each one up close, especially since dropped weapons will sometimes sink into the terrain mesh making them difficult or impossible to see. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted April 29, 2014 Share Posted April 29, 2014 Also, I don't like how the rifle becomes yellow like the walking wounded guys. It means I often have to look closely to see who is still standing (albeit slightly wounded) and who is entirely out of the battle. Red/green colorblind? It's very obvious to my eyes, but can understand if someone doesn't see red well. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted April 29, 2014 Share Posted April 29, 2014 This is one of those features that just isn't going to please everyone. Would be nice if a toggle or mod could be applied. Then I'd have one less thread cluttering up the view. 0 Quote Link to comment Share on other sites More sharing options...
Juju Posted April 29, 2014 Share Posted April 29, 2014 You guys do know that Vin's animated text mod also changes the Casualty text into a small red cross, right? Very helpful indeed. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 29, 2014 Share Posted April 29, 2014 I'm not a big fan of the "casualty" designation when we click on a unit in RT/3.0. All this does is clutter up the UI, in my opinion. I prefer the original method of removing noncombatants from the unit view. I'm mostly okay with it, but there are a couple of things that don't sit right with me. One is the color choice. I'd much prefer they stick with the colors on the field: brown for dead and red for seriously wounded. Using yellow for two different states is asking for confusion. I don't know how this one got past the play testers. The other thing is the word 'casualty' blazed across the sign. If ever there was a case of unnecessary redundancy, this is it. (Maybe keep this as a toggleable feature for the color blind though.) So, a good idea that needs more work. Michael 0 Quote Link to comment Share on other sites More sharing options...
Kommissar Posted April 30, 2014 Share Posted April 30, 2014 Red/green colorblind? It's very obvious to my eyes, but can understand if someone doesn't see red well. I get that the it's easy to see the number of green rifles. My beef is with the rifles all being yellow, regardless of whether the soldier is still standing or a full casualty. I appreciate that there is a red "Casualty" written across that tells you that, it just takes some time to sort through. I find it's a sea of yellow rifles when a squad has taken some hits, and it takes me a minute to figure out how many guys are out of action versus how many are wounded but still able to do something. Regarding the posts about not being able to see what gun the soldier was carrying on the teal descriptors to the left, you can usually tell who had the LMG because they are described as "Gunner". I appreciate that you cannot tell if a "Soldier" had an SMG or rifle. IMO, a simple fix would be to have a green rifle for OK, a yellow for wounded but still standing, and a red rifle for a casualty. It would make it a lot easier to do the count as you wouldn't have to check which yellow rifles also have "casualty" written over them. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 30, 2014 Share Posted April 30, 2014 Standing or lightly wounded (yellow) soldiers do not get reported as such in the UI. They are marked with green weapons. Another source of possible confusion... Michael 0 Quote Link to comment Share on other sites More sharing options...
Freyberg Posted April 30, 2014 Share Posted April 30, 2014 I didn't like it at first, for the same reason, that it looked cluttered, but I changed my mind and now I like it, for the same reason the other guys gave, as a casualty reminder and so I can see what weapons need to be buddy aided. 0 Quote Link to comment Share on other sites More sharing options...
A co Posted April 30, 2014 Share Posted April 30, 2014 I like the new red 'casualty' text. I find it a lot quicker and easier to grasp, and to trace the casualty's weapon. 0 Quote Link to comment Share on other sites More sharing options...
Pelican Pal Posted April 30, 2014 Share Posted April 30, 2014 The idea behind it is good. Implementation is a little lacking. Personally it would make more sense to me to have the soldiers state reflected via colors without text. Green: good to go. Yellow: Lightly wounded. Red: Heavily wounded/out of action. Dark Red: Dead. It keeps it consistent with the visuals on the map and you don't have a word blazoned across the soldier to clutter up the UI. 0 Quote Link to comment Share on other sites More sharing options...
Kommissar Posted April 30, 2014 Share Posted April 30, 2014 The idea behind it is good. Implementation is a little lacking. Personally it would make more sense to me to have the soldiers state reflected via colors without text. Green: good to go. Yellow: Lightly wounded. Red: Heavily wounded/out of action. Dark Red: Dead. It keeps it consistent with the visuals on the map and you don't have a word blazoned across the soldier to clutter up the UI. I agree 100%. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted April 30, 2014 Share Posted April 30, 2014 I love the change. It acts as a buddy aid reminder, and tells me what weapon the casualty had without me having to get the camera down in the grass. Yep, it's very good for those very reasons. 0 Quote Link to comment Share on other sites More sharing options...
Der Alte Fritz Posted April 30, 2014 Share Posted April 30, 2014 Juju's Red Thunder UI mod changes the rifles to a wide selection of options for wounded symbols and Vins animated text mod alters the casualty to a X , so all alternatives area available 0 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted April 30, 2014 Share Posted April 30, 2014 Agree with Pelican. I'm guessing that adding a 'red' and/or 'dark red' image the relevant part of the UI was to time intensive, it's a lot more little images to make and program in. But it would have made the UI less cluttered and easier to follow for the end user rather than adding a text overlay. 0 Quote Link to comment Share on other sites More sharing options...
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