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  1. Pretty sure that Firefly should have been able to KO the Panther at about the 20 minute mark.
  2. Problem with a Pacific game, as others have alluded to, is that most battles won't be very fun or suited to the CM2 engine. Iwo Jima might be OK for a first-person shooter, but the terrain and fortifications are not going to work well from a CM2 perspective. A good comparison is the various attempts to recreate a D-Day beach scenario for CM2. There have been numerous attempts, but none have been particularly successful. The beaches aren't good, scaling the cliffs is hard to simulate, and the clearing of the trenches atop said cliffs also doesn't work very well.
  3. In the Courage Conquers campaign, just have your tanks blast every building with one or two HE shells. It will dislodge or kill most of the defenders. You want to make heavy use of your armour, because the Germans possess very little AT beyond 200m. I had the same problems with HTs during the campaign. They were just steel coffins, particularly for whatever poor sap was mounting the MG. I just dismounted infantry before there was any possibility of hostile contact and made sure the HTs stayed buttoned up to prevent casualties. You are best to rely heavily on your tanks and only use t
  4. As others have noted, the main drawback with WEGO is that lose the ability to give orders for a minute - which is a lot of time for bad things to happen. There have been times when I've seen spotting rounds come in early in the turn, and would have loved to be able to tell my men to get out of what I correctly deduce will be the ultimate target of the strike. Unfortunately, by the time I get to issue orders, it's too late and the rounds are already on their way. Likewise, I've had situations where I've sent multiple units forward and realize (after the first one) that the enemy has LOS on t
  5. Darn. I was afraid that was the answer. I remember back in CMx1 you would occasionally see KOed tanks come back in later battles. Now if your tank gets bogged it might as well have been completely destroyed. On a somewhat unrelated note, one thing I would like to see in campaigns is the ability to manage personnel a little bit better between battles. For instance, if one of your tanks gets bogged or has its main weapon destroyed, you could put the crew into other vehicles that have taken casualties. Likewise you could assign a couple of infantry to an MG team that only had one survi
  6. The campaign is a bit strange in that you have to be very judicious with your tank HE, but can let it rain with the 105mm arty (I think you get about 1200 rounds in the second scenario). As others have mentioned, your tanks firing HE at targets they can see is not that bad as it has a fairly high chance of causing casualties. I've found most of the Germans are in buildings in the scenarios so far (I'm mid-way through mission 3) and when I fire MG rounds at them, they just run to the next building or hide out somewhere where they ambush my infantry or tanks. I generally use the target briefl
  7. Buddy, you really need to understand that as Lt. Smash pointed out, the mission is next to impossible to win. I've played tons and tons of CMBB and I still find myself losing the early war axis attacks (even to the AI). A lot of the scenarios just don't give you the firepower to dislodge the Russians nor the infantry to overrun them. Try playing some meeting engagements and don't despair if you don't enjoy immideate success. That Russian squad taking out your tank with a molotov is just an example of bad luck. In CM it happens. You might flank a t-34 with a panther, miss twice and watch as the
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