manchesterreg Posted October 24, 2013 Share Posted October 24, 2013 Just to say after all the years ive been playing Combat Mission, this is a fantastic scenario, one of the best. Kudos to the designer. 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted October 24, 2013 Share Posted October 24, 2013 Thanks - out of interest which side did you play as and WEGO or RT ? P 0 Quote Link to comment Share on other sites More sharing options...
db_zero Posted October 24, 2013 Share Posted October 24, 2013 Looks like a great battle. I want to play it h2h, but most of my opponents don't have MG and one who does already played it so we started another MG battle which happens to be in Normandy. I was pleasantly surprised to see MG have some Normandy battles. 0 Quote Link to comment Share on other sites More sharing options...
manchesterreg Posted October 24, 2013 Author Share Posted October 24, 2013 Pete, i played as British and WEGO. One case in point, i moved a British Squad near the bottom of Annastraat (walked there last month ) and caught the Germans forming up to attack, im sure they had a look of suprise on their face as they fell! Still lost though Played it now 4 times 3 losses one win as Brits 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted October 24, 2013 Share Posted October 24, 2013 Sounds like the AI is giving you a run for your money, although your ambush on Annastraat sounds deadly. Do feel the results you are getting are fair ? P 0 Quote Link to comment Share on other sites More sharing options...
manchesterreg Posted October 24, 2013 Author Share Posted October 24, 2013 Yes i do, I usually run out of piat ammo, and my 6 pounder gets nailed, but my men fight on, i made one or two silly mistakes and they paid for it, its giving me a good game the AI, in fact i have only played one other scenario from MG so far, as i am enjoying this one so much 0 Quote Link to comment Share on other sites More sharing options...
manchesterreg Posted October 24, 2013 Author Share Posted October 24, 2013 I would also say my machine is old, and it plays great on it windows XP 4gb Ram Nvidia 9800GT 0 Quote Link to comment Share on other sites More sharing options...
para Posted October 24, 2013 Share Posted October 24, 2013 Looks like a great battle. I want to play it h2h, but most of my opponents don't have MG and one who does already played it so we started another MG battle which happens to be in Normandy. I was pleasantly surprised to see MG have some Normandy battles. I will play this scenario H2H with you db_zero 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted October 26, 2013 Share Posted October 26, 2013 I just finished this one as the Germans in WEGO. Very enjoyable, the British put up a very mean fight. Platoon vs platoon my guys would always lose. Only mass concentrated fire + artillery support could dislodge the enemy! 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted October 26, 2013 Share Posted October 26, 2013 After reading this, I decided to play this vs the AI as the Brits on the elite level. Something I seldom do, prefer HtoH (but some scenario's are really designed for AI _ this one being a good example. I found it enjoyable and a good challenge as the Brits. Even with the AI that waste its units because it can only follow predone orders. I found I was hard pressed to stop the attempted probes by the enemy. Which was programmed well. testing each of my flanks and the center. There is no answer for the enemy Stugs unless you stop the infantry and watch them roll forward without support. In the end, I found I had stopped the enemy, still had my 6 pounder in some type of fighting order and had killed one stug, had another abandoned with the crew dead lying around it and one staying back watching us in overwatch. The enemy still had plenty of ammo and some men, I had about the same amount of men, but ammo very low for many units. It was a enjoyable battle Results were a draw. Brits ground 450 points targets 114 points 78 men ok 29 killed 34 wounded Germans Ground 625 points targets 66 points 58 men ok 88 killed 47 wounded I recommend playing the Brits vs AI to anyone 0 Quote Link to comment Share on other sites More sharing options...
Seedorf81 Posted October 26, 2013 Share Posted October 26, 2013 Just to say after all the years ive been playing Combat Mission, this is a fantastic scenario, one of the best. Kudos to the designer. +1 to that. And both sides can be played equally well. 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted October 28, 2013 Share Posted October 28, 2013 A very enjoyable scenario. I am playing wego as Brits and it is 10 minutes before extra time. The Brits are holding but the Stugs remain unscathed. I lost my AT gun during the first 2 turns. Luckily I have been able to decimate the German infantry. Now if I can only hold out against the Stugs and the few remaining Jerry squads. 0 Quote Link to comment Share on other sites More sharing options...
Myles Keogh Posted November 3, 2013 Share Posted November 3, 2013 This really was a terrific little scenario. I played as the Brits (WEGO, Elite) against the AI. Despite the AI's usual issues of being very clumsy and ineffective on the attack, the AI plans for this scenario did enable it to put up a decent fight. The SS pixeltruppen did blunder into killzones, but they were still able to drive my paratroopers from some of the VP locations. SPOILERS: Ammo became a real concern due to some very intensive close-range firefights. I used my jeep to shuttle to sheltered spots near the fighting and had teams racing back and forth to it to acquire its limited ammo. I eventually depleted everything it was carrying. During the set-up, I moved the AT gun to what turned out to be a fantastic location. Late in the battle, it destroyed two STUGs and a halftrack. If you leave the AT gun where it starts the scenario then you'll probably lose it pretty early. Overall, this is one of the best scenarios I've played with CMx2. I'm a huge fan of smallish-historically based scenarios and this is one of the best. 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted November 3, 2013 Share Posted November 3, 2013 Cheers Guys, glad to read you seem to be enjoying this one. Despite the AI's usual issues of being very clumsy and ineffective on the attack, the AI plans for this scenario did enable it to put up a decent fight. In testing one betatester admited the German AI performed better than he did when playing as the Germans - he shall of course remain nameless - cough/panzermike/ P 0 Quote Link to comment Share on other sites More sharing options...
M1Charlie Posted November 4, 2013 Share Posted November 4, 2013 To be accurate a Bren gun position should be set at the NW corner of the crossroads. If you check goggle earth street view you can see a metal monument at that location, its small, maybe 3 feet high. The anti tank gun was right at the cross roads and got 2 or 3 tanks, one north and one east of the crossroads. The Germans did attack homes on Annastrat just below the main road and took possession of them 0 Quote Link to comment Share on other sites More sharing options...
PanzerMike Posted November 4, 2013 Share Posted November 4, 2013 In testing one betatester admited the German AI performed better than he did when playing as the Germans - he shall of course remain nameless - cough/panzermike/ P Ow man, that was supposed to remain a secret. How could you. Next time I beta test one of your scenario's I will cheat massively :mad: 0 Quote Link to comment Share on other sites More sharing options...
BadgerDog Posted November 10, 2013 Share Posted November 10, 2013 Great scenario ... The only thing I find frustrating is trying to understand which tiles are passable by the armor and which are not. The hedges graphically are low enough for tracked vehicles to pass through, yet they can't and try to go around them, taking some pretty weird paths right into enemy fire. The hedge graphics vary from high to low and I can understand the challenge of a tracked vehicle getting through the high ones, but the low ones shouldn't be an issue. Ironically, they path command shows that the vehicle can go through all of the hedge graphics, unlike the woods graphic tiles where they show they can't. Sure wastes a lot of frustrating time trying to figure out routes and what is passable and not. Other than the weird hit and miss graphics tiles, I think it's a well done scenario. Regards, Doug 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted November 10, 2013 Share Posted November 10, 2013 The hedge graphics vary from high to low and I can understand the challenge of a tracked vehicle getting through the high ones, but the low ones shouldn't be an issue. Seems that way. At least at the risk of immobilization; but those low hedges, seen from above, are very wide. I don't know. Maybe BF agrees in retrospect. But changing that now would obsolete dozens of scenarios from CMBN and CMBN/CW. 0 Quote Link to comment Share on other sites More sharing options...
BadgerDog Posted November 10, 2013 Share Posted November 10, 2013 Seems that way. At least at the risk of immobilization; but those low hedges, seen from above, are very wide. I don't know. Maybe BF agrees in retrospect. But changing that now would obsolete dozens of scenarios from CMBN and CMBN/CW. I agree, but if something is impassable, then it should show the same "no go" graphic that it does it woods, as an example. I don't know why that simple thing can't be done, as the code engine knows the vehicle can't go through when it's plotting the paths. It gets frustrating when you can't make out the paths though very blurry hedge graphics and at times, spoils the enjoyment of the game. Regards, Doug 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 11, 2013 Share Posted November 11, 2013 The better designers put a bit of mud or somesuch at those real gaps to make them much easier to see. Hope that becomes SOP. 0 Quote Link to comment Share on other sites More sharing options...
KGBoy Posted January 9, 2021 Share Posted January 9, 2021 Just playing this scenario. Really fine game as Brits. One of the first times I've managed to keep my AT gun and 81mm mortars alive so far. Tough one to win -- not enough bullets! Such old news -- 2013! Apostrophe in Boys ? 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 9, 2021 Share Posted January 9, 2021 No "B***s" although the were plenty of Tommies involved in this one, with some Jocks. Taffies and Micks. And "Boy's" is correct as their commander was called Boy. A rather clever piece of word play by the designer. 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 9, 2021 Share Posted January 9, 2021 Not just a pretty face, eh @Warts 'n' all? 1 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 9, 2021 Share Posted January 9, 2021 Thanks Sarge. In real life I'm not quite as ugly as Crommers. But, it's a close call. 0 Quote Link to comment Share on other sites More sharing options...
KGBoy Posted January 10, 2021 Share Posted January 10, 2021 On 1/9/2021 at 1:52 PM, Warts 'n' all said: And "Boy's" is correct as their commander was called Boy. A rather clever piece of word play by the designer. And not The Sisters Brothers. 0 Quote Link to comment Share on other sites More sharing options...
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