Fuser Posted November 10, 2012 Author Share Posted November 10, 2012 Still working on it: http://www.youtube.com/watch?v=dhI9owu0zqs 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted November 10, 2012 Share Posted November 10, 2012 Very nice! 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted November 10, 2012 Share Posted November 10, 2012 Great job, Fuser, thank you so much. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted November 10, 2012 Share Posted November 10, 2012 Very good! Erm, what does "coyonudo" mean? 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted November 10, 2012 Author Share Posted November 10, 2012 "Cojonudo" means "fantastic, great" but much more ...colloquial... 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted November 10, 2012 Share Posted November 10, 2012 Aha, I see! 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted November 10, 2012 Author Share Posted November 10, 2012 After a dozen or headaches, final version is almost ready (Sunday at CMMODS). Less "plasma"fire, more smoke and a lot of artifacts, metal debris, and simulation of torn hull fragments flying,...two frames of the sequence (there are 19 in total): No Photoshop (in the screenshots, of course ): 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted November 10, 2012 Share Posted November 10, 2012 Thats what I like! Such an artfully done.... Ka BOOM! Your work is impressive! 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted November 10, 2012 Share Posted November 10, 2012 @Fuser this is one mod I definitely must try! Do you think it will work in CMBN as well? 0 Quote Link to comment Share on other sites More sharing options...
shrek2 Posted November 10, 2012 Share Posted November 10, 2012 Very nice, looking forward to this one! 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted November 10, 2012 Author Share Posted November 10, 2012 @Fuser this is one mod I definitely must try! Do you think it will work in CMBN as well? It will work in CMBN too. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted November 10, 2012 Share Posted November 10, 2012 Wohooooo, so impressive! What about general explosion? Do they share the same sequence or are they different? 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted November 10, 2012 Author Share Posted November 10, 2012 There is, sadly, (and oddly) just one explosion for the whole game,... 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted November 10, 2012 Share Posted November 10, 2012 Yeah, that sucks. Does metal derbies look OK on non-vehicle involved explosions? 0 Quote Link to comment Share on other sites More sharing options...
Rake Posted November 10, 2012 Share Posted November 10, 2012 Exceptional, Aris!!! I'll be looking for this tomorrow at GaJ's. Thanks again for your work. Yeah, that sucks. Does metal derbies look OK on non-vehicle involved explosions? I would think that the debris could be anything from rocks to tree roots to infantry pieces-parts... Explosions happen quickly enough that it will be difficult to tell what's what except when the action is stopped for a screen cap. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted November 10, 2012 Share Posted November 10, 2012 That's true - looking forward seeing it in action. 0 Quote Link to comment Share on other sites More sharing options...
Stingray Posted November 11, 2012 Share Posted November 11, 2012 Aris you are the MASTER of MODS ! Wonderful peice of art. Thank you, Thank you, Thank you 0 Quote Link to comment Share on other sites More sharing options...
Riah69 Posted November 11, 2012 Share Posted November 11, 2012 Thxs Aris.. Question. Any conflicts with Veins_explosions_v2 ??? Thxs again for you're hard work VERY appreciated 0 Quote Link to comment Share on other sites More sharing options...
para Posted November 11, 2012 Share Posted November 11, 2012 After a dozen or headaches, final version is almost ready (Sunday at CMMODS). Less "plasma"fire, more smoke and a lot of artifacts, metal debris, and simulation of torn hull fragments flying,...two frames of the sequence (there are 19 in total): No Photoshop (in the screenshots, of course ): That is beautiful 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted November 11, 2012 Author Share Posted November 11, 2012 Thxs Aris.. Question. Any conflicts with Veins_explosions_v2 ??? Thxs again for you're hard work VERY appreciated Conflicts? Well, in short, you will have to choose one or the other, both can´t work at the same time, since they affect the same textures,.... 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted November 11, 2012 Author Share Posted November 11, 2012 Explosions happen quickly enough that it will be difficult to tell what's what except when the action is stopped for a screen cap. Couldn`t have said better myself. The whole explosion sequence lasts 0.2 seconds. You might see something flying on the air, but human eye can`t detect any forms. The main difference from stock explosion is that you might notice sparks, and other artifacts. Hard for me to test this one, as I have to be VERY precise to stop the sequence in the bitmap I want to check. I have seen the same poor Stuart explode 250+times already,... 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted November 11, 2012 Share Posted November 11, 2012 I have seen the same poor Stuart explode 250+times already,...Thank you for your determination Fuser! And to your girlfriend for patience. 0 Quote Link to comment Share on other sites More sharing options...
Sabot6 Posted November 11, 2012 Share Posted November 11, 2012 Do CMBN mod's, such as Veins_explosions_v2, work in CMFI or is it more of a trial and error approach? Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted November 11, 2012 Share Posted November 11, 2012 Yes, that particular one works along with many others. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted November 11, 2012 Author Share Posted November 11, 2012 Done, will be available late tonight. What a headache of a mod! Hope to see you pausing the game to take screenshots,... Use the pause function in Youtube too, to clearly see individual Explosion bitmaps. 0 Quote Link to comment Share on other sites More sharing options...
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